- Page 4 and 5: SUMÁRIO PORTUGUÊS 7 APRESENTAÇÃ
- Page 6 and 7: PORTUGUÊS
- Page 8 and 9: DESIGN DE INTERAÇÃO E CULTURA FIC
- Page 10 and 11: 10 problemas é aqui desmantelada n
- Page 12 and 13: 12 — identificar necessidades e e
- Page 14 and 15: FIGURA 1 Imagens do filme Minority
- Page 16 and 17: FIGURA 3 Imagens do g-speak (intera
- Page 18 and 19: 18 Para a criação do ambiente do
- Page 20 and 21: FIGURA 9 Respectivamente: Kindle 1
- Page 22 and 23: FIGURA 13 Displays e telas translú
- Page 24 and 25: 24 ALKON, Paul K. Science Fiction B
- Page 26 and 27: Palavras-chave: percepção; interf
- Page 28 and 29: 28 experiência que o sujeito tem d
- Page 30 and 31: 30 A quinta geração, na qual a in
- Page 32 and 33: 32 facilitar a manipulação dos el
- Page 34 and 35: 34 PERCEPÇÃO E INTERFACES COMPUTA
- Page 36 and 37: 36 Outro exemplo de forma de intera
- Page 38 and 39: 38 Outro exemplo de mudança na for
- Page 40 and 41: Palavras-chave: representação; in
- Page 42 and 43: 42 do espaço no qual a informaçã
- Page 44 and 45: 44 Intrinsecamente conectado à rep
- Page 46 and 47: 46 grande parte do sucesso dos jogo
- Page 48 and 49: 48 a área útil onde se desenvolve
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52 Mais do que disputar o esquema c
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54 GrAu, Oliver. Virtual Art : From
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Palavras-chave: tecnologias; integr
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58 remover as interfaces para ating
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60 O passo que foi dado rumo ao des
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62 “proximidade do real” vista
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64 Usuários sentiram-se hipnotizad
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66 Apesar de breve a nossa abordage
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Palavras-chave: animação inte- ra
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70 A animação interativa ambienta
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72 premissa da imprescindível pres
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74 ativo, como ocorre nos áudios v
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76 Na animação interativa o conce
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78 contexto exposto, o que ocorre
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80 por sua realização. O possíve
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82 Na Internet é possível vivenci
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84 ANIMAÇÃO INTERATIVA Cláudio A
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FIGURA 1 Animação interativa Hote
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88 tanto ao produtor quanto ao inte
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Palavras-chave: interfaces com- put
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92 ARESTAS Encontrar uma definiçã
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94 pertencente a sistemas maquínic
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96 abertura semântica do termo, le
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98 baseada na mecânica e eletromec
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100 telefones celulares, que reconh
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102 REFERÊNCIAS BIBLIOGRÁFICAS Ar
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ENGLISH
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INTERACTION DESIGN AND FICTION Cult
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108 are today. The designer does no
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110 them when performing tasks, tal
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PICTURE 2 Images of movie Minority
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PICTURE 4 The “live and intrusive
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116 evolution and how this has affe
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PICTURE 13 Displays and translucent
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120 On the other hand, the culture
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Keywords: perception; interface; ph
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124 that the individual with the co
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126 others, is the current one. It
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128 capacity of the element indicat
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130 PERCEPTION AND GRAPHICAL USER I
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132 The difference between the Surf
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134 own computer system imperceptib
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Keywords: representation; interface
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138 a orientation of superposed win
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140 the reach of the player, allowi
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142 by this phenomenon, which are:
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144 an explicit narrative. At Space
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PICTURE 4 Gears of War. The tridime
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148 of the player’s mind to the a
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150 de Língua Portuguesa / Amigos
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152 Culture”, proposed by Derrick
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154 SIMULATIONS IN NANOSECONDS Vand
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156 According to this view, while t
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158 2009, p. 5b). Incurring in inte
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160 impression of greater integrati
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162 NormAn, Donald A. O design do d
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164 When analyzing the interactive
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166 a tool and a non-imposing mean
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168 and revealing subjective charac
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170 assures a substantial modificat
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172 procedural author. For the auth
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174 possibilities established by th
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176 EXPERIENCE ON THE NAVIGATION Fo
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178 INTERACTIVE ANIMATION Cláudio
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180 PICTURE 1 Interactive animation
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182 CONCLUSION In general, the inte
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Keywords: computer interfaces; art;
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186 the distinctions between the se
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188 To Poster (1995, pp. 20-21), an
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190 COMPUTER INTERFACES Cleomar Roc
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192 Today, the interfaces produced
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194 COMPUTER INTERFACES Cleomar Roc
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Tipografia usada neste livro - Miry