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ไลบรารีขั้นสูงที่ใช้ในส่วนการติดต่อกับผู้ใช้งาน<br />
143<br />
*/<br />
class PyramidRenderer implements GLSurfaceView.Renderer {<br />
public PyramidRenderer(boolean useTranslucentBackground) {<br />
mTranslucentBackground = useTranslucentBackground;<br />
mPyramid = new Pyramid();<br />
}<br />
public void onDrawFrame(GL10 gl) {<br />
/* clear the screen */<br />
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);<br />
/* draw a pyramid rotating */<br />
gl.glMatrixMode(GL10.GL_MODELVIEW);<br />
gl.glLoadIdentity();<br />
gl.glTranslatef(mCenter[0], mCenter[1], mCenter[2]);<br />
gl.glRotatef(mAngle, 0, 1, 0);<br />
gl.glRotatef(mAngle*0.25f, 1, 0, 0);<br />
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);<br />
gl.glEnableClientState(GL10.GL_COLOR_ARRAY);<br />
mPyramid.draw(gl);<br />
mAngle += mAngleDelta;<br />
/* draw it bouncing off the walls */<br />
mCenter[0] += mVel[0];<br />
mCenter[1] += mVel[1];<br />
}<br />
if(Math.abs(mCenter[0])>4.0f) {<br />
mVel[0] = -mVel[0];<br />
mAngleDelta=(float) (5*(0.5-Math.random()));<br />
}<br />
if(Math.abs(mCenter[1])>6.0f) {<br />
mVel[1] = -mVel[1];<br />
mAngleDelta=(float) (5*(0.5-Math.random()));<br />
}<br />
public void onSurfaceChanged(GL10 gl, int width, int height) {<br />
gl.glViewport(0, 0, width, height);<br />
/* Set a new projection when the viewport is resized */<br />
float ratio = (float) width / height;<br />
gl.glMatrixMode(GL10.GL_PROJECTION);