& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
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Battlefront<br />
Strategic Studies Group<br />
Distributed by Electronic Arts<br />
Apple II. Commodore 54<br />
$39.95<br />
Scenarios for Saipan, Bastogne, Crete, and<br />
Stalingrad recreate major land battles of<br />
World War II in this game. The player can<br />
command either the Allied or the Axis forces.<br />
Each side has as many as 60 battalions divid<br />
ed into three divisions. Units include infantry,<br />
armor, and antitank units. New games can be<br />
created with the game-design kit.<br />
Battlegroup<br />
Strategic Simulations<br />
Apple II, Commodore 64<br />
$59.95<br />
In this World War II game, the U.S. and Brit<br />
ish forces meet Hitler's army on the Western<br />
Front. The game features most of the weap<br />
ons from 1943 to 1945, including mortars,<br />
tanks, troop carriers, antitank guns, flame<br />
throwers, and bazookas. The computer cal<br />
culates the hit probabilities for each soldier<br />
and weapon.<br />
Battle of Antietam<br />
Strategic Simulations<br />
Apple II, Atari, Commodore 64, IBM PC and<br />
compatibles<br />
<strong>Color</strong> graphics card required for IBM<br />
$49.95<br />
Robert E. Lee's army meets General George<br />
McClellans forces at Antietam Creek in this<br />
Civil War simulation. The basic game has<br />
simple ruies and options, and it moves quick<br />
ly. The advanced and intermediate versions<br />
require more strategy and use factors such<br />
as hidden units and chain o( command. Each<br />
turn represents 30 minutes of actual battle<br />
time.<br />
Battles in Normandy<br />
Strategic Studies Group<br />
Distributed by Electronic Arts<br />
Apple II, Commodore 64<br />
$39.95<br />
This sequel to Battlefront features eight sce<br />
narios from the World War II Allied invasion<br />
of Normandy and the two months afterward.<br />
A map of the Normandy Peninsula and a his<br />
torical article for each scenario—Omaha,<br />
Utah, Sword, Cherbourg, Carentan, Villers<br />
Bocage, Goodwood, Epsom—are included.<br />
Each scenario may be edited, and new<br />
games can be created.<br />
Battles of Napoleon<br />
Strategic Simulations<br />
Distributed by Electronic Arts<br />
Apple II, Commodore 64<br />
S49.95<br />
Players can simulate almost any Napoleonic<br />
engagement on a detailed tactical level. The<br />
construction set recreates battles, and play<br />
er-generated maps and armies can also be<br />
used. Scenarios include Waterloo, Quatre<br />
Bras, Auerstaedt, and Borodino.<br />
42 COMPUTE!<br />
buyer's<br />
gum<br />
Black Monday<br />
Keypunch Software<br />
IBM PC and compatibles<br />
<strong>Color</strong> graphics card required<br />
$9.99<br />
Players can relive the stock market crash of<br />
Monday, October 19,1987. As many as six<br />
people can borrow and invest up to $5 million<br />
in 20 different stocks. Investors can compile<br />
personal daily reports, speculate on market<br />
trends, and identify market patterns.<br />
Blitzkrieg at the Ardennes,<br />
1MB version<br />
Command Simulations<br />
Amiga<br />
1 megabyte required<br />
$59.95<br />
This enhanced version of Blitzkrieg at the Ar<br />
dennes depicts the World War II Battle of the<br />
Bulge. New features include hidden unit<br />
movement, a more flexible attack rule, and<br />
aerial reconnaissance. New sound and<br />
graphics have been added. An upgrade from<br />
the 512K version is available for $10.00. The<br />
512K version sells for S52.95.<br />
Blue Powder Grey Smoke<br />
Garde<br />
Apple II, Commodore 64, IBM PC and compatibles,<br />
Macintosh<br />
$49.95<br />
Players fight in the Civil War battles of Gettys<br />
burg, Antietam, and Chickamauga. Players<br />
must reckon with 11 types of terrain and sea<br />
sonal changes. Players can choose to view<br />
any part of the battlefield in either a close-up<br />
or a broad overview.<br />
Carriers at War 1941-1945<br />
Strategic Studies Group<br />
Distributed by Electronic Arts<br />
Apple II, Commodore 64<br />
$49.95<br />
As task commander, the player locates and<br />
sinks enemy vessels in this simulation of<br />
World War II Pacific Ocean warfare. There<br />
are 31 carriers, 215 other ships in 63 classes,<br />
and more than 4000 aircraft in 126 squad<br />
rons. Six scenarios are included—Pearl Har<br />
bor, Coral Sea, Midway, Eastern Solomons,<br />
Santa Cruz, and Philippine Sea. Using a<br />
game-design kit, the player can create new<br />
battles.<br />
Conflict in Vietnam<br />
MicroProse<br />
Apple II. Commodore 64, IBM PC and compatibles<br />
CGA or EGA card required for IBM<br />
$19.95<br />
Full-color graphics recreate five battle sce<br />
narios of the Vietnam War. The player con<br />
trols the troop movements, counterattacks,<br />
and artillery bombardments. The battles can<br />
be replayed as they really happened, or dif<br />
ferent strategies can be used to try to alter<br />
the outcome.<br />
Crusade in Europe<br />
MicroProse<br />
Apple II. Commodore 64, IBM PC and compatibles<br />
CGA or EGA card required for IBM<br />
$19.95<br />
This war game recreates some of the major<br />
land battles of World War II, beginning with<br />
the Normandy invasion on D-Day. Players<br />
monitor troop movements across maps of<br />
France and Germany and wage battles<br />
against opposing generals. Battles can be<br />
played as they actually occurred, or new<br />
strategies can be attempted.<br />
Decision on the Desert<br />
MicroProse<br />
Apple II. Commodore 64, IBM PC and compatibles<br />
CGA or EGA card required for IBM<br />
$19.95<br />
The player can command either the Allied or<br />
the Axis forces in the desert warfare of World<br />
War II. As commander, the player controls air<br />
strikes, armored battalions, and infantry<br />
movement in North Africa from 1940 to 1942.<br />
The game features accelerated realtime,<br />
graphics, and variable skill levels.<br />
Decisive Battles of the Ameri<br />
can Civil War, Volumes I, II,<br />
and III<br />
Strategic Studies Group<br />
Distributed by Electronic Arts<br />
Apple II, Commodore 64<br />
S39.95 each<br />
Volume I, Bull Run to Chanceliorsville, cov<br />
ers six major battles of the American Civil<br />
War—First Bull Run, Shiloh, Second Bull<br />
Run, Antietam, Fredericksburg, and Chancel<br />
iorsville. Volume 2 of this historical-war-game<br />
series covers five Civil War battles—Gaines<br />
Mill, Stones River, Gettysburg, Chickamauga,<br />
and Chattanooga. The third game in the<br />
American Civil War trilogy features Spotsylvania,<br />
The Wilderness, Franklin, Nashville,<br />
Atlanta, and Cold Harbor. A graphics editor<br />
and war-game construction kit are included in<br />
all three packages.<br />
Desert Rats<br />
Scorpion Software<br />
IBM PC and compatibles<br />
CGA required<br />
$39.95<br />
Desert Rats, a collection of six battle simula<br />
tions, is set in the North African campaign<br />
from 1941 to 1942. The fight begins with<br />
Rommel's invasion of Tripoli and ends with<br />
the Battle of El Alamein. Maps and historical<br />
notes are included with this one- or twoplayer<br />
game. >