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& LIGHT-YEARS! - TRS-80 Color Computer Archive

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Battlefront<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II. Commodore 54<br />

$39.95<br />

Scenarios for Saipan, Bastogne, Crete, and<br />

Stalingrad recreate major land battles of<br />

World War II in this game. The player can<br />

command either the Allied or the Axis forces.<br />

Each side has as many as 60 battalions divid<br />

ed into three divisions. Units include infantry,<br />

armor, and antitank units. New games can be<br />

created with the game-design kit.<br />

Battlegroup<br />

Strategic Simulations<br />

Apple II, Commodore 64<br />

$59.95<br />

In this World War II game, the U.S. and Brit<br />

ish forces meet Hitler's army on the Western<br />

Front. The game features most of the weap<br />

ons from 1943 to 1945, including mortars,<br />

tanks, troop carriers, antitank guns, flame<br />

throwers, and bazookas. The computer cal<br />

culates the hit probabilities for each soldier<br />

and weapon.<br />

Battle of Antietam<br />

Strategic Simulations<br />

Apple II, Atari, Commodore 64, IBM PC and<br />

compatibles<br />

<strong>Color</strong> graphics card required for IBM<br />

$49.95<br />

Robert E. Lee's army meets General George<br />

McClellans forces at Antietam Creek in this<br />

Civil War simulation. The basic game has<br />

simple ruies and options, and it moves quick<br />

ly. The advanced and intermediate versions<br />

require more strategy and use factors such<br />

as hidden units and chain o( command. Each<br />

turn represents 30 minutes of actual battle<br />

time.<br />

Battles in Normandy<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64<br />

$39.95<br />

This sequel to Battlefront features eight sce<br />

narios from the World War II Allied invasion<br />

of Normandy and the two months afterward.<br />

A map of the Normandy Peninsula and a his<br />

torical article for each scenario—Omaha,<br />

Utah, Sword, Cherbourg, Carentan, Villers<br />

Bocage, Goodwood, Epsom—are included.<br />

Each scenario may be edited, and new<br />

games can be created.<br />

Battles of Napoleon<br />

Strategic Simulations<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64<br />

S49.95<br />

Players can simulate almost any Napoleonic<br />

engagement on a detailed tactical level. The<br />

construction set recreates battles, and play<br />

er-generated maps and armies can also be<br />

used. Scenarios include Waterloo, Quatre<br />

Bras, Auerstaedt, and Borodino.<br />

42 COMPUTE!<br />

buyer's<br />

gum<br />

Black Monday<br />

Keypunch Software<br />

IBM PC and compatibles<br />

<strong>Color</strong> graphics card required<br />

$9.99<br />

Players can relive the stock market crash of<br />

Monday, October 19,1987. As many as six<br />

people can borrow and invest up to $5 million<br />

in 20 different stocks. Investors can compile<br />

personal daily reports, speculate on market<br />

trends, and identify market patterns.<br />

Blitzkrieg at the Ardennes,<br />

1MB version<br />

Command Simulations<br />

Amiga<br />

1 megabyte required<br />

$59.95<br />

This enhanced version of Blitzkrieg at the Ar<br />

dennes depicts the World War II Battle of the<br />

Bulge. New features include hidden unit<br />

movement, a more flexible attack rule, and<br />

aerial reconnaissance. New sound and<br />

graphics have been added. An upgrade from<br />

the 512K version is available for $10.00. The<br />

512K version sells for S52.95.<br />

Blue Powder Grey Smoke<br />

Garde<br />

Apple II, Commodore 64, IBM PC and compatibles,<br />

Macintosh<br />

$49.95<br />

Players fight in the Civil War battles of Gettys<br />

burg, Antietam, and Chickamauga. Players<br />

must reckon with 11 types of terrain and sea<br />

sonal changes. Players can choose to view<br />

any part of the battlefield in either a close-up<br />

or a broad overview.<br />

Carriers at War 1941-1945<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64<br />

$49.95<br />

As task commander, the player locates and<br />

sinks enemy vessels in this simulation of<br />

World War II Pacific Ocean warfare. There<br />

are 31 carriers, 215 other ships in 63 classes,<br />

and more than 4000 aircraft in 126 squad<br />

rons. Six scenarios are included—Pearl Har<br />

bor, Coral Sea, Midway, Eastern Solomons,<br />

Santa Cruz, and Philippine Sea. Using a<br />

game-design kit, the player can create new<br />

battles.<br />

Conflict in Vietnam<br />

MicroProse<br />

Apple II. Commodore 64, IBM PC and compatibles<br />

CGA or EGA card required for IBM<br />

$19.95<br />

Full-color graphics recreate five battle sce<br />

narios of the Vietnam War. The player con<br />

trols the troop movements, counterattacks,<br />

and artillery bombardments. The battles can<br />

be replayed as they really happened, or dif<br />

ferent strategies can be used to try to alter<br />

the outcome.<br />

Crusade in Europe<br />

MicroProse<br />

Apple II. Commodore 64, IBM PC and compatibles<br />

CGA or EGA card required for IBM<br />

$19.95<br />

This war game recreates some of the major<br />

land battles of World War II, beginning with<br />

the Normandy invasion on D-Day. Players<br />

monitor troop movements across maps of<br />

France and Germany and wage battles<br />

against opposing generals. Battles can be<br />

played as they actually occurred, or new<br />

strategies can be attempted.<br />

Decision on the Desert<br />

MicroProse<br />

Apple II. Commodore 64, IBM PC and compatibles<br />

CGA or EGA card required for IBM<br />

$19.95<br />

The player can command either the Allied or<br />

the Axis forces in the desert warfare of World<br />

War II. As commander, the player controls air<br />

strikes, armored battalions, and infantry<br />

movement in North Africa from 1940 to 1942.<br />

The game features accelerated realtime,<br />

graphics, and variable skill levels.<br />

Decisive Battles of the Ameri<br />

can Civil War, Volumes I, II,<br />

and III<br />

Strategic Studies Group<br />

Distributed by Electronic Arts<br />

Apple II, Commodore 64<br />

S39.95 each<br />

Volume I, Bull Run to Chanceliorsville, cov<br />

ers six major battles of the American Civil<br />

War—First Bull Run, Shiloh, Second Bull<br />

Run, Antietam, Fredericksburg, and Chancel<br />

iorsville. Volume 2 of this historical-war-game<br />

series covers five Civil War battles—Gaines<br />

Mill, Stones River, Gettysburg, Chickamauga,<br />

and Chattanooga. The third game in the<br />

American Civil War trilogy features Spotsylvania,<br />

The Wilderness, Franklin, Nashville,<br />

Atlanta, and Cold Harbor. A graphics editor<br />

and war-game construction kit are included in<br />

all three packages.<br />

Desert Rats<br />

Scorpion Software<br />

IBM PC and compatibles<br />

CGA required<br />

$39.95<br />

Desert Rats, a collection of six battle simula<br />

tions, is set in the North African campaign<br />

from 1941 to 1942. The fight begins with<br />

Rommel's invasion of Tripoli and ends with<br />

the Battle of El Alamein. Maps and historical<br />

notes are included with this one- or twoplayer<br />

game. >

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