& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
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n reviews<br />
TV Sports Football<br />
Red dog 23! Hut! Hut! Hut! Thud! Ooof! Crash! XJunhl<br />
Arrgh!<br />
Once you've heard Cinemaware's TV Sports Football,<br />
you'll know this program is, as the package says, "so<br />
real... il sweats!" Its bone-crushing, in-the-trenches ac<br />
tion propels this gridiron simulation to the top of the<br />
computer-football heap.<br />
As in real football, there are strategic and tactical lev<br />
els to the game. You can play with either the 28-franchise<br />
Cinemaware Football League (CWFL), modeled on the<br />
NFL, or use the program's editing features to build your<br />
own players, teams, and leagues. The computer can run<br />
any or all of the franchises, or you and up to 55 (!) of your<br />
friends (one each as offensive and defensive captains of<br />
each franchise) can play against each other. This game en<br />
courages team play, an aspect lost in many other sports<br />
games. You have to play an entire season, but if you can't<br />
devote that much time to the turf, the computer can play<br />
most of the games for you.<br />
The CWFL franchises have offensive and defensive<br />
strengths and weaknesses modeled after the actual records<br />
of NFL teams; you can even play a franchise against itself,<br />
which can settle those nagging postseason disputes about<br />
the relative merits of one team's offensive and defensive<br />
squads. The program saves league stats on a separate disk,<br />
which must remain in a second drive while you play.<br />
You perfect your tactics by watching exhibition<br />
games and then trying practice plays. Learn how to hand<br />
off, pitch out, rush, kick, and pass with the joystick. It<br />
takes practice to learn how to drop into a pocket, spot a re<br />
ceiver, avoid the rush, fire the ball, and then make a div<br />
ing catch. Don't rush into a season before you're prepared.<br />
You select your plays from the Playcalling screen,<br />
which also shows play diagrams, the score, the down,<br />
yards to go for a first down, and the game clock. Choose a<br />
play by selecting the appropriate icon in the lower part of<br />
the Playcalling screen, or let the computer call the play for<br />
you. Over time, TV Sports Football learns the kind of<br />
plays you are likely to call in any situation and will call<br />
those plays if you're temporarily away from the game raid<br />
ing the fridge.<br />
Once you have selected a play, you switch to the play<br />
ing-field screen to run it. With the joystick you can control<br />
key players, such as the quarterback, receivers, and defen<br />
sive backs; or, you can let the computer handle them. If<br />
you want to veg out in front of the screen as you do during<br />
a real TV game, the computer will run the entire game.<br />
Calling and running plays is exciting, but TV Sports<br />
Football also scores in the visceral-impact department.<br />
The look and feel of the game are amazingly authentic.<br />
The design, pacing, and graphics accurately mimic a tele<br />
vised game, with commentators, pregame and postgame<br />
shows, commercials, and a halftime extravaganza. The<br />
colorful screens, detailed players, and smooth animation<br />
are what you'd expect from a Cinemaware game, especial<br />
ly on the Amiga; you won't be disappointed.<br />
Added to the stunning visual effects is the game's<br />
realistic sound. With the digitized samples you'll hear the<br />
explosive grunts of colliding linebackers, the roar of the<br />
crowd, and the calls of the refs. The ball does make a<br />
funny arcade-type noise as it flies through the air, but that<br />
helps you read its flight and position your receiver. Even<br />
the program's musical score sounds like the kind of<br />
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