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& LIGHT-YEARS! - TRS-80 Color Computer Archive

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n reviews<br />

TV Sports Football<br />

Red dog 23! Hut! Hut! Hut! Thud! Ooof! Crash! XJunhl<br />

Arrgh!<br />

Once you've heard Cinemaware's TV Sports Football,<br />

you'll know this program is, as the package says, "so<br />

real... il sweats!" Its bone-crushing, in-the-trenches ac<br />

tion propels this gridiron simulation to the top of the<br />

computer-football heap.<br />

As in real football, there are strategic and tactical lev<br />

els to the game. You can play with either the 28-franchise<br />

Cinemaware Football League (CWFL), modeled on the<br />

NFL, or use the program's editing features to build your<br />

own players, teams, and leagues. The computer can run<br />

any or all of the franchises, or you and up to 55 (!) of your<br />

friends (one each as offensive and defensive captains of<br />

each franchise) can play against each other. This game en<br />

courages team play, an aspect lost in many other sports<br />

games. You have to play an entire season, but if you can't<br />

devote that much time to the turf, the computer can play<br />

most of the games for you.<br />

The CWFL franchises have offensive and defensive<br />

strengths and weaknesses modeled after the actual records<br />

of NFL teams; you can even play a franchise against itself,<br />

which can settle those nagging postseason disputes about<br />

the relative merits of one team's offensive and defensive<br />

squads. The program saves league stats on a separate disk,<br />

which must remain in a second drive while you play.<br />

You perfect your tactics by watching exhibition<br />

games and then trying practice plays. Learn how to hand<br />

off, pitch out, rush, kick, and pass with the joystick. It<br />

takes practice to learn how to drop into a pocket, spot a re<br />

ceiver, avoid the rush, fire the ball, and then make a div<br />

ing catch. Don't rush into a season before you're prepared.<br />

You select your plays from the Playcalling screen,<br />

which also shows play diagrams, the score, the down,<br />

yards to go for a first down, and the game clock. Choose a<br />

play by selecting the appropriate icon in the lower part of<br />

the Playcalling screen, or let the computer call the play for<br />

you. Over time, TV Sports Football learns the kind of<br />

plays you are likely to call in any situation and will call<br />

those plays if you're temporarily away from the game raid<br />

ing the fridge.<br />

Once you have selected a play, you switch to the play<br />

ing-field screen to run it. With the joystick you can control<br />

key players, such as the quarterback, receivers, and defen<br />

sive backs; or, you can let the computer handle them. If<br />

you want to veg out in front of the screen as you do during<br />

a real TV game, the computer will run the entire game.<br />

Calling and running plays is exciting, but TV Sports<br />

Football also scores in the visceral-impact department.<br />

The look and feel of the game are amazingly authentic.<br />

The design, pacing, and graphics accurately mimic a tele<br />

vised game, with commentators, pregame and postgame<br />

shows, commercials, and a halftime extravaganza. The<br />

colorful screens, detailed players, and smooth animation<br />

are what you'd expect from a Cinemaware game, especial<br />

ly on the Amiga; you won't be disappointed.<br />

Added to the stunning visual effects is the game's<br />

realistic sound. With the digitized samples you'll hear the<br />

explosive grunts of colliding linebackers, the roar of the<br />

crowd, and the calls of the refs. The ball does make a<br />

funny arcade-type noise as it flies through the air, but that<br />

helps you read its flight and position your receiver. Even<br />

the program's musical score sounds like the kind of<br />

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CALL FOR NEW LOW PRICES!!<br />

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