& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
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n reviews<br />
tool. Concept definitions and references<br />
are available only on disk. Students<br />
should bring their geometry text home<br />
from school or use the program index,<br />
from which they can print the infor<br />
mation they need.<br />
Despite the demands it places on<br />
your hardware, Geometry successfully<br />
underscores the computer's role as an<br />
instructional aid. Its interactive learn<br />
ing abilities and animated geometric<br />
figures that rotate through several<br />
planes bring abstract theorems and clas<br />
sical postulates to life. This may be the<br />
angle teachers and parents need to get<br />
kids to enjoy their geometry lessons.<br />
— Carol S. Holzberg<br />
Geometry<br />
For...<br />
Apple lies—$79.95<br />
Macintosh—$99.95<br />
From...<br />
Broderbund Software<br />
17 Paul Dr.<br />
San Rafael. CA 94903-2101<br />
(415)492-3200<br />
And...<br />
A school edition, with supplemental teach<br />
ing aids, retails for $109.95 (Macintosh)<br />
and $89.95 (Apple IIgs); a lab pack, with<br />
five copies of the program and supple<br />
mental teaching aids, retails for $219.95<br />
(Macintosh) and $199.95 (Apple lies).<br />
Twilight Zone:<br />
Crossroads of<br />
Imagination<br />
Consider for your approval: You're an<br />
average person in a routine situation<br />
going through the everyday motions we<br />
all find so comforting. But take a wrong<br />
turn at a strange intersection or a walk<br />
down an unfamiliar road, and suddenly<br />
you find that you've crossed over into a<br />
new dimension—a world of imagina<br />
tion, a strange place to which others re<br />
main oblivious.<br />
You have just returned to the Twi<br />
light Zone, but not to the late-fifties-toearly-sixties<br />
television series. Instead,<br />
the popular science-fiction show lives<br />
on in The Twilight Zone: Crossroads of<br />
Imagination, the first in a series of roleplaying<br />
adventures from First Row<br />
Software Publishing based on Rod<br />
Scrling's classic show.<br />
Twilight Zone begins with a nor<br />
mal setting. It's a typical 19<strong>80</strong>'s un<br />
kempt bachelor's bedroom, complete<br />
with blaring television set. Bleary-eyed<br />
and unshaven, the hero awakens and<br />
glances around his room. He has no<br />
idea of the problems that lie ahead—<br />
perhaps a meeting with the Grim Reap<br />
er himself. Suddenly, a very ordinary<br />
day takes a very nasty turn.<br />
Once you enter the sixth dimen<br />
sion, there's no going back. You must<br />
conquer all obstacles or face a horrible<br />
fate. Before it's all over, you'll save a<br />
young girl from a fiery death, perform<br />
valiantly in an important race, and<br />
serve honorably a grateful king. You'll<br />
wander city streets, bury the wounded<br />
in distant jungles, and solve baffling<br />
riddles. And when it's all over, then ...<br />
well, only then will you discover how it<br />
all ends.<br />
Of course, you understand that I'm<br />
sworn to secrecy. But—what the heck—<br />
a few brief hints won't give anything<br />
away. Just don't tell anyone where you<br />
heard them. If A. J. Foyt calls, remem<br />
ber to request a few pointers; a consul<br />
tation with a member of the local<br />
volunteer fire department wouldn't<br />
hurt; and if your memory isn't as sharp<br />
as it once was, you might consider re<br />
reading the legend of Excalibur. Take<br />
these suggestions for what they may (or<br />
may not) be worth. From here on my<br />
lips are sealed.<br />
This game is a classic text adven<br />
ture. You interact by reading text and<br />
then reacting to it with typed com<br />
mands. The program responds predict<br />
ably to the usual direction commands<br />
(North, South, and so on), as well as In<br />
ventor}', Load, Save, and Quit. In addi<br />
tion, it recognizes an unusually large<br />
vocabulary of verbs and objects.<br />
One of Crossroads ofImagina<br />
tion's most noteworthy attributes is an<br />
especially good parser. The manual<br />
credits artificial-intelligence routines<br />
for taking the game far beyond the com<br />
mon verb-object syntax of many text<br />
adventures. The command Take book<br />
and read it, for example, works fine. In<br />
some instances, the program even re<br />
quires qualified commands like Tie<br />
hunter with rope.<br />
The game's numerous graphics<br />
aren't necessary to the adventure, serv<br />
ing only to help players imagine the de<br />
scribed settings. That doesn't mean the<br />
artwork looks bad. But players who run<br />
the text-only version will suffer no dis<br />
advantage and, in fact, will gain speed<br />
by deactivating the pictures.<br />
Similarly, sound also plays an un<br />
important role. On occasion, your com<br />
puter speaker will emit a few notes<br />
from the television show's theme song,<br />
but mostly you're left alone to think<br />
and type. Although some players might<br />
prefer interactive graphics and more<br />
sound, an engaging plot with carefully<br />
constructed responses ensures the<br />
game's success.<br />
Cross the threshold into danger in Twilight<br />
Zone: The Crossroads of Imagination.<br />
Unfortunately, the well-planned<br />
responses are marred by many mis<br />
spellings and grammatical errors. It's<br />
not unreasonable to expect professional<br />
software to deliver a higher measure of<br />
technical excellence.<br />
Twilight Zone rates high marks for<br />
plot construction and player involve<br />
ment. It's easy enough for beginners yet<br />
challenging enough for more advanced<br />
players. With a bit more polishing, it<br />
could be outstanding, sparking renewed<br />
interest in that world of space and time,<br />
the world of imagination.<br />
Too tee too doo too tee too doo....<br />
— DavidStanton<br />
Twilight Zone:<br />
The Crossroads of<br />
Imagination<br />
For...<br />
Amiga—$39.95<br />
Apple Jl—S39.95<br />
Commodore 64/128—S29.S5<br />
IBM PC and compatibles—539.95<br />
From...<br />
First Row Software Publishing<br />
900 E. 8th Awe.<br />
Suite <strong>80</strong>0<br />
King of Prussia. PA 19406-9773<br />
(215)337-1500<br />
Cartooners<br />
You wake up Saturday morning. You<br />
hear nothing. The TV is silent. Where<br />
are the kids? Surely not sleeping—no<br />
kid sleeps late on Saturday. After all, it's<br />
the day of the marathon cartoon.<br />
The answer is in the computer<br />
room. Your kids are creating their own<br />
cartoons. They squeal with laughter as<br />
they program a rabbit to jump high in<br />
the air, turn around, and land next to a<br />
JUNE 9 8 9 71