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& LIGHT-YEARS! - TRS-80 Color Computer Archive

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n reviews<br />

tool. Concept definitions and references<br />

are available only on disk. Students<br />

should bring their geometry text home<br />

from school or use the program index,<br />

from which they can print the infor<br />

mation they need.<br />

Despite the demands it places on<br />

your hardware, Geometry successfully<br />

underscores the computer's role as an<br />

instructional aid. Its interactive learn<br />

ing abilities and animated geometric<br />

figures that rotate through several<br />

planes bring abstract theorems and clas<br />

sical postulates to life. This may be the<br />

angle teachers and parents need to get<br />

kids to enjoy their geometry lessons.<br />

— Carol S. Holzberg<br />

Geometry<br />

For...<br />

Apple lies—$79.95<br />

Macintosh—$99.95<br />

From...<br />

Broderbund Software<br />

17 Paul Dr.<br />

San Rafael. CA 94903-2101<br />

(415)492-3200<br />

And...<br />

A school edition, with supplemental teach<br />

ing aids, retails for $109.95 (Macintosh)<br />

and $89.95 (Apple IIgs); a lab pack, with<br />

five copies of the program and supple<br />

mental teaching aids, retails for $219.95<br />

(Macintosh) and $199.95 (Apple lies).<br />

Twilight Zone:<br />

Crossroads of<br />

Imagination<br />

Consider for your approval: You're an<br />

average person in a routine situation<br />

going through the everyday motions we<br />

all find so comforting. But take a wrong<br />

turn at a strange intersection or a walk<br />

down an unfamiliar road, and suddenly<br />

you find that you've crossed over into a<br />

new dimension—a world of imagina<br />

tion, a strange place to which others re<br />

main oblivious.<br />

You have just returned to the Twi<br />

light Zone, but not to the late-fifties-toearly-sixties<br />

television series. Instead,<br />

the popular science-fiction show lives<br />

on in The Twilight Zone: Crossroads of<br />

Imagination, the first in a series of roleplaying<br />

adventures from First Row<br />

Software Publishing based on Rod<br />

Scrling's classic show.<br />

Twilight Zone begins with a nor<br />

mal setting. It's a typical 19<strong>80</strong>'s un<br />

kempt bachelor's bedroom, complete<br />

with blaring television set. Bleary-eyed<br />

and unshaven, the hero awakens and<br />

glances around his room. He has no<br />

idea of the problems that lie ahead—<br />

perhaps a meeting with the Grim Reap<br />

er himself. Suddenly, a very ordinary<br />

day takes a very nasty turn.<br />

Once you enter the sixth dimen<br />

sion, there's no going back. You must<br />

conquer all obstacles or face a horrible<br />

fate. Before it's all over, you'll save a<br />

young girl from a fiery death, perform<br />

valiantly in an important race, and<br />

serve honorably a grateful king. You'll<br />

wander city streets, bury the wounded<br />

in distant jungles, and solve baffling<br />

riddles. And when it's all over, then ...<br />

well, only then will you discover how it<br />

all ends.<br />

Of course, you understand that I'm<br />

sworn to secrecy. But—what the heck—<br />

a few brief hints won't give anything<br />

away. Just don't tell anyone where you<br />

heard them. If A. J. Foyt calls, remem<br />

ber to request a few pointers; a consul<br />

tation with a member of the local<br />

volunteer fire department wouldn't<br />

hurt; and if your memory isn't as sharp<br />

as it once was, you might consider re<br />

reading the legend of Excalibur. Take<br />

these suggestions for what they may (or<br />

may not) be worth. From here on my<br />

lips are sealed.<br />

This game is a classic text adven<br />

ture. You interact by reading text and<br />

then reacting to it with typed com<br />

mands. The program responds predict<br />

ably to the usual direction commands<br />

(North, South, and so on), as well as In<br />

ventor}', Load, Save, and Quit. In addi<br />

tion, it recognizes an unusually large<br />

vocabulary of verbs and objects.<br />

One of Crossroads ofImagina<br />

tion's most noteworthy attributes is an<br />

especially good parser. The manual<br />

credits artificial-intelligence routines<br />

for taking the game far beyond the com<br />

mon verb-object syntax of many text<br />

adventures. The command Take book<br />

and read it, for example, works fine. In<br />

some instances, the program even re<br />

quires qualified commands like Tie<br />

hunter with rope.<br />

The game's numerous graphics<br />

aren't necessary to the adventure, serv<br />

ing only to help players imagine the de<br />

scribed settings. That doesn't mean the<br />

artwork looks bad. But players who run<br />

the text-only version will suffer no dis<br />

advantage and, in fact, will gain speed<br />

by deactivating the pictures.<br />

Similarly, sound also plays an un<br />

important role. On occasion, your com<br />

puter speaker will emit a few notes<br />

from the television show's theme song,<br />

but mostly you're left alone to think<br />

and type. Although some players might<br />

prefer interactive graphics and more<br />

sound, an engaging plot with carefully<br />

constructed responses ensures the<br />

game's success.<br />

Cross the threshold into danger in Twilight<br />

Zone: The Crossroads of Imagination.<br />

Unfortunately, the well-planned<br />

responses are marred by many mis<br />

spellings and grammatical errors. It's<br />

not unreasonable to expect professional<br />

software to deliver a higher measure of<br />

technical excellence.<br />

Twilight Zone rates high marks for<br />

plot construction and player involve<br />

ment. It's easy enough for beginners yet<br />

challenging enough for more advanced<br />

players. With a bit more polishing, it<br />

could be outstanding, sparking renewed<br />

interest in that world of space and time,<br />

the world of imagination.<br />

Too tee too doo too tee too doo....<br />

— DavidStanton<br />

Twilight Zone:<br />

The Crossroads of<br />

Imagination<br />

For...<br />

Amiga—$39.95<br />

Apple Jl—S39.95<br />

Commodore 64/128—S29.S5<br />

IBM PC and compatibles—539.95<br />

From...<br />

First Row Software Publishing<br />

900 E. 8th Awe.<br />

Suite <strong>80</strong>0<br />

King of Prussia. PA 19406-9773<br />

(215)337-1500<br />

Cartooners<br />

You wake up Saturday morning. You<br />

hear nothing. The TV is silent. Where<br />

are the kids? Surely not sleeping—no<br />

kid sleeps late on Saturday. After all, it's<br />

the day of the marathon cartoon.<br />

The answer is in the computer<br />

room. Your kids are creating their own<br />

cartoons. They squeal with laughter as<br />

they program a rabbit to jump high in<br />

the air, turn around, and land next to a<br />

JUNE 9 8 9 71

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