& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
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P REVIEWS<br />
weasel. They giggle uncontrollably as a<br />
pig does the moonwalk in a cornfield. If<br />
it's unusual for your kids to use brain<br />
power on Saturday morning, wait until<br />
you boot up a copy of Electronic Arts'<br />
Cartooners. The Flintstones were never<br />
like this.<br />
Cartooners uses the excellent<br />
graphics and sound capabilities of the<br />
IlGS to full advantage, Background<br />
scenes take on a 3-D effect. Clouds, for<br />
example, look multilayered in the sky<br />
behind the windmill. And the only way<br />
to improve the lively and complex mu<br />
sic would be to hook your Apple IIgs<br />
into vour stereo.<br />
ffdd Scene<br />
Blank Scene<br />
Cemetery<br />
Cornfield<br />
•Country.Rood<br />
Write your own gags and be a comic<br />
genius with Cartooners.<br />
These fantastic features extract<br />
their price. You'll need at least one<br />
megabyte of memory and, though the<br />
program will run on one drive, you<br />
should have a second disk drive. Cartooners<br />
comes with a program disk and<br />
an art disk; another drive makes the<br />
program easier for young children to<br />
use. If you've been waiting to add<br />
memory to your computer, this pro<br />
gram gives you a pretty good excuse for<br />
opening your wallet.<br />
Making animation with Car<br />
tooners is a blast. The instructions are<br />
easy to follow, and the menu-driven<br />
program is easy to use. The menu bar<br />
across the top of the screen allows for<br />
every scene, actor, action, and text<br />
needed for creating a cartoon. While the<br />
program disk carries some of the infor<br />
mation, the art disk has most of the<br />
selections.<br />
The program includes plenty of<br />
background scenes, ranging from a<br />
cornfield to a park to a graveyard on a<br />
dark night. Choose one and you're on<br />
the way to producing your first cartoon.<br />
The next step is to select the actors,<br />
which can be animal characters or ob<br />
jects such as clouds, shrubs, weasels,<br />
and butterflies. Each actor can be pro<br />
grammed to move independently of the<br />
other actors in the scene. The rabbit can<br />
walk. hop. turn around, or freeze. The<br />
72 COMPUTEI<br />
butterfly can fly forward, backward, up,<br />
or down. You can also program the<br />
timing and speed of the action, but<br />
you'll need practice to get everything<br />
coordinated. You can have one actor<br />
walk in front of or behind another. Five<br />
copies of an actor can be placed on the<br />
scene at once: for example, you could<br />
have a group of squirrels dancing<br />
around a campfire and a raccoon doing<br />
the shimmy nearby.<br />
The cartoon's action is controlled<br />
by the number of frames it takes to<br />
complete a move. The menu bar at the<br />
bottom of the screen provides the op<br />
tions for movement. To set the frames,<br />
click on the forward button and ad<br />
vance it as far as needed. To go back.<br />
click on the rewind button. When the<br />
play button is clicked, the cartoon starts<br />
from the beginning. The frame counter<br />
indicates which frame the cartoon is<br />
showing and changes according to the<br />
action on the screen.<br />
Actors speak through the use of<br />
speech balloons, which you can fill with<br />
as much or as little text as needed. An<br />
invisible balloon programmed to move<br />
upward and off the screen can give the<br />
effect of a scrolling caption. Speech bal<br />
loons are controlled the same way the<br />
actors are; a pause feature lets you hold<br />
a frame, giving you time to read the<br />
text.<br />
After you've created and saved<br />
your cartoon, you can string it with<br />
others to run as a show. You can also<br />
record your cartoons on videotape,<br />
freeing you from the computer when<br />
you want to put on a show.<br />
Cartooners does import graphics<br />
from Deluxe Paint II; however, the<br />
color palette may be a little different, so<br />
be watchful. Music can be composed<br />
and imported as well, using Instant<br />
Music.<br />
If you get up really early next Sat<br />
urday morning, maybe you'll beat the<br />
kids to the computer and get to try Cartooners<br />
for yourself. Bui since most kids<br />
think they can operate a computer bet<br />
ter than any adult can. don't be sur<br />
prised if they find you funnier than the<br />
cartoon you create.<br />
— Nancv Rentschler<br />
Cartooners<br />
For...<br />
Apple IIgs—S59.95<br />
From...<br />
Electronic Arts<br />
1820 Gateway Dr.<br />
San Mateo, CA 94404<br />
(415)571-7171<br />
Flodd, the Bad<br />
Guy<br />
In a kingdom far. faraway, kindly<br />
young King Alex rules, and everyone<br />
lives happily and without a care in the<br />
world. Alex and his canine cohort, 01lic.<br />
have great times together. Life is so<br />
terrific, in fact, the young monarch has<br />
never had to use his magic lamp with<br />
its genie and three wishes.<br />
This peaceful scene is the setting<br />
for Flodd, the Bad Guy. an electronic<br />
lapware adventure from the Reading<br />
Magic Library of Tom Snyder Produc<br />
tions. The program builds reading,<br />
problem-solving, and decision-making<br />
skills in youngsters ages 2 through 6<br />
while giving kids and adults the oppor<br />
tunity to share a computer. It's known<br />
as lapware because kids can sit in a<br />
grownup's lap while reading the story<br />
and playing at the computer.<br />
In the story. Flodd, the bad guy,<br />
sneaks into town one summer night. He<br />
pulls the plug from the water tower,<br />
leaving Alex's subjects high and dry.<br />
Alex summons the genie and uses wish<br />
number 1—rain to fill up the tower.<br />
When Flodd threatens to pull the plug<br />
again. Alex rubs the lamp once more<br />
for wish number 2—the water tower<br />
plug to stick forever.<br />
he .genie cane oul <<br />
ttle. "What<br />
sited<br />
Share a tale of genies, magic, princes,<br />
and villains in Flodd, the Bad Guy.<br />
In a fit, Flodd kidnaps Ollie, Alex's<br />
trusty companion. In desperation, Alex<br />
summons the genie for wish number 3,<br />
his last. Much to everyone's surprise,<br />
however, Alex doesn't plead for Ollie's<br />
return. Instead, he asks the genie to<br />
make Flodd happy. The story ends on a<br />
heartwarming note when Flodd returns.<br />
carrying Ollie in his arms, and the boy<br />
king and his dog are reunited.<br />
The story of Flodd, the Bad Guy is<br />
simple. The accompanying graphics are<br />
colorful, but not exceptional. The ani<br />
mation is dynamic, yet uncomplicated.<br />
Nevertheless, the program is a success.<br />
Prereaders will find its highly interac<br />
tive quality very appealing. >