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& LIGHT-YEARS! - TRS-80 Color Computer Archive

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P REVIEWS<br />

weasel. They giggle uncontrollably as a<br />

pig does the moonwalk in a cornfield. If<br />

it's unusual for your kids to use brain<br />

power on Saturday morning, wait until<br />

you boot up a copy of Electronic Arts'<br />

Cartooners. The Flintstones were never<br />

like this.<br />

Cartooners uses the excellent<br />

graphics and sound capabilities of the<br />

IlGS to full advantage, Background<br />

scenes take on a 3-D effect. Clouds, for<br />

example, look multilayered in the sky<br />

behind the windmill. And the only way<br />

to improve the lively and complex mu<br />

sic would be to hook your Apple IIgs<br />

into vour stereo.<br />

ffdd Scene<br />

Blank Scene<br />

Cemetery<br />

Cornfield<br />

•Country.Rood<br />

Write your own gags and be a comic<br />

genius with Cartooners.<br />

These fantastic features extract<br />

their price. You'll need at least one<br />

megabyte of memory and, though the<br />

program will run on one drive, you<br />

should have a second disk drive. Cartooners<br />

comes with a program disk and<br />

an art disk; another drive makes the<br />

program easier for young children to<br />

use. If you've been waiting to add<br />

memory to your computer, this pro<br />

gram gives you a pretty good excuse for<br />

opening your wallet.<br />

Making animation with Car<br />

tooners is a blast. The instructions are<br />

easy to follow, and the menu-driven<br />

program is easy to use. The menu bar<br />

across the top of the screen allows for<br />

every scene, actor, action, and text<br />

needed for creating a cartoon. While the<br />

program disk carries some of the infor<br />

mation, the art disk has most of the<br />

selections.<br />

The program includes plenty of<br />

background scenes, ranging from a<br />

cornfield to a park to a graveyard on a<br />

dark night. Choose one and you're on<br />

the way to producing your first cartoon.<br />

The next step is to select the actors,<br />

which can be animal characters or ob<br />

jects such as clouds, shrubs, weasels,<br />

and butterflies. Each actor can be pro<br />

grammed to move independently of the<br />

other actors in the scene. The rabbit can<br />

walk. hop. turn around, or freeze. The<br />

72 COMPUTEI<br />

butterfly can fly forward, backward, up,<br />

or down. You can also program the<br />

timing and speed of the action, but<br />

you'll need practice to get everything<br />

coordinated. You can have one actor<br />

walk in front of or behind another. Five<br />

copies of an actor can be placed on the<br />

scene at once: for example, you could<br />

have a group of squirrels dancing<br />

around a campfire and a raccoon doing<br />

the shimmy nearby.<br />

The cartoon's action is controlled<br />

by the number of frames it takes to<br />

complete a move. The menu bar at the<br />

bottom of the screen provides the op<br />

tions for movement. To set the frames,<br />

click on the forward button and ad<br />

vance it as far as needed. To go back.<br />

click on the rewind button. When the<br />

play button is clicked, the cartoon starts<br />

from the beginning. The frame counter<br />

indicates which frame the cartoon is<br />

showing and changes according to the<br />

action on the screen.<br />

Actors speak through the use of<br />

speech balloons, which you can fill with<br />

as much or as little text as needed. An<br />

invisible balloon programmed to move<br />

upward and off the screen can give the<br />

effect of a scrolling caption. Speech bal<br />

loons are controlled the same way the<br />

actors are; a pause feature lets you hold<br />

a frame, giving you time to read the<br />

text.<br />

After you've created and saved<br />

your cartoon, you can string it with<br />

others to run as a show. You can also<br />

record your cartoons on videotape,<br />

freeing you from the computer when<br />

you want to put on a show.<br />

Cartooners does import graphics<br />

from Deluxe Paint II; however, the<br />

color palette may be a little different, so<br />

be watchful. Music can be composed<br />

and imported as well, using Instant<br />

Music.<br />

If you get up really early next Sat<br />

urday morning, maybe you'll beat the<br />

kids to the computer and get to try Cartooners<br />

for yourself. Bui since most kids<br />

think they can operate a computer bet<br />

ter than any adult can. don't be sur<br />

prised if they find you funnier than the<br />

cartoon you create.<br />

— Nancv Rentschler<br />

Cartooners<br />

For...<br />

Apple IIgs—S59.95<br />

From...<br />

Electronic Arts<br />

1820 Gateway Dr.<br />

San Mateo, CA 94404<br />

(415)571-7171<br />

Flodd, the Bad<br />

Guy<br />

In a kingdom far. faraway, kindly<br />

young King Alex rules, and everyone<br />

lives happily and without a care in the<br />

world. Alex and his canine cohort, 01lic.<br />

have great times together. Life is so<br />

terrific, in fact, the young monarch has<br />

never had to use his magic lamp with<br />

its genie and three wishes.<br />

This peaceful scene is the setting<br />

for Flodd, the Bad Guy. an electronic<br />

lapware adventure from the Reading<br />

Magic Library of Tom Snyder Produc<br />

tions. The program builds reading,<br />

problem-solving, and decision-making<br />

skills in youngsters ages 2 through 6<br />

while giving kids and adults the oppor<br />

tunity to share a computer. It's known<br />

as lapware because kids can sit in a<br />

grownup's lap while reading the story<br />

and playing at the computer.<br />

In the story. Flodd, the bad guy,<br />

sneaks into town one summer night. He<br />

pulls the plug from the water tower,<br />

leaving Alex's subjects high and dry.<br />

Alex summons the genie and uses wish<br />

number 1—rain to fill up the tower.<br />

When Flodd threatens to pull the plug<br />

again. Alex rubs the lamp once more<br />

for wish number 2—the water tower<br />

plug to stick forever.<br />

he .genie cane oul <<br />

ttle. "What<br />

sited<br />

Share a tale of genies, magic, princes,<br />

and villains in Flodd, the Bad Guy.<br />

In a fit, Flodd kidnaps Ollie, Alex's<br />

trusty companion. In desperation, Alex<br />

summons the genie for wish number 3,<br />

his last. Much to everyone's surprise,<br />

however, Alex doesn't plead for Ollie's<br />

return. Instead, he asks the genie to<br />

make Flodd happy. The story ends on a<br />

heartwarming note when Flodd returns.<br />

carrying Ollie in his arms, and the boy<br />

king and his dog are reunited.<br />

The story of Flodd, the Bad Guy is<br />

simple. The accompanying graphics are<br />

colorful, but not exceptional. The ani<br />

mation is dynamic, yet uncomplicated.<br />

Nevertheless, the program is a success.<br />

Prereaders will find its highly interac<br />

tive quality very appealing. >

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