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& LIGHT-YEARS! - TRS-80 Color Computer Archive

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Who Framed<br />

Roger Rabbit<br />

□ REVIEWS<br />

Who Framed Roger Rabbit is an actionpacked,<br />

gag-filled software salute to<br />

Hollywood's full-length feature of the<br />

same name. Loosely based on scenes<br />

from the film, players join Roger Rab<br />

bit in three madcap, arcadelike adven<br />

tures as he tries to save Toontown from<br />

the evil Judge Doom. The dastardly vil<br />

lain wants to destroy Toontown by dis<br />

solving its Toon inhabitants, who are<br />

made of ink and paint, with buckets<br />

of Dip.<br />

But first, the story: The year is<br />

1947. Marvin, owner of Toontown and<br />

the Gag King genius behind the Gag<br />

Factory, supplies novelties and props to<br />

the cartoon industry. One night Marvin<br />

turns up dead, his will missing. Since he<br />

had promised to give Toontown to the<br />

Toons, they have only one hope for sur<br />

vival—find the missing will. They call<br />

upon Roger, our hare-brained hero, to<br />

recover the document and rescue the<br />

seductive but lovable Jessica from the<br />

menacing manacles of the malevolent<br />

Judge Doom.<br />

Join us. We're here to help you discover the ease and fun<br />

of computing.<br />

Contact the Foundation now for more information about<br />

our contests, books, free materials, programs and events.<br />

We're dedicated to sharing computer learning ideas. Write<br />

us today: <strong>Computer</strong> Learning Foundation, Dept. CP6<br />

P.O. Box 60007, Palo Alto, CA 94306-0007.<br />

Toontown remains on the brink of<br />

portentous peril and Jessica languishes<br />

at the Gag Factory while you, in the<br />

role of Roger, outmaneuver the Judge<br />

and his wily weasel henchmen. Your<br />

mission is fraught with danger. With<br />

every mishap, another bucket of Dip is<br />

added to your tally. If you accumulate<br />

five buckets, you vanish from computer<br />

memory as fast as a Toon dissolves in<br />

Dip.<br />

You begin your quest behind the<br />

wheel of Benny the Cab, steering your<br />

way through the bustling streets of Los<br />

Angeles. You must beat Judge Doom to<br />

the Ink and Paint Club while avoiding<br />

numerous obstacles. Stay away from<br />

the weasels in their Toon Patrol wag<br />

ons, avoid collisions with the Red Cars,<br />

and parry the puddles of despicable<br />

Dip. But be quick: The sooner you ar<br />

rive at your destination, the more time<br />

you'll have to rescue Jessica.<br />

Benny the Cab's accordionlike sus<br />

pension lets him rise to the occasion.<br />

He leaps out of trouble by hopping onto<br />

buildings. You can also maneuver him<br />

to help you grab useful items along the<br />

Curriculum Product News, Davidson & Associates, Inc., DLM Teaching Resource;,. Early Childhood News, Education Systems Corporation,<br />

Soft-Kai/Baker & Taylor, Teaching and <strong>Computer</strong>s, T.H.E. Journal. Today's Catholic Teacher<br />

way. Grab a tire for a burst of super-<br />

speed, rubber gloves to protect you<br />

from the Dip puddles, and diamonds to<br />

reduce your Dip tally by one bucket.<br />

Once at the Ink and Paint Club,<br />

you must answer a question from the<br />

1947 summer edition of the Gag Fac<br />

tory Catalog, which is included with the<br />

game. This method of copy protection<br />

gives you three chances—answer incor<br />

rectly and the game ends abruptly; an<br />

swer right and you're inside the club.<br />

Inside, it's a mad rush to find the<br />

missing will. You circle the club's seven<br />

tables, each set with drinks and papers.<br />

One of the papers contains the will, but<br />

since Marvin used invisible ink when<br />

he penned his final testament and you<br />

don't know which of the papers is the<br />

real thing, you have to grab them all.<br />

It's not easy. If you accidently grab<br />

a drink, you lose time. As you near your<br />

goal, penguin waiters pop up to restock<br />

the tables with more drinks and papers.<br />

Watch out for Bongo, the gorilla bounc<br />

er—a chance encounter with him, and<br />

he'll boot you from the club. You're<br />

also working against a clock, trying to<br />

make your rounds and collect the pa-<br />

COMPUTER<br />

LEARNING<br />

FOIIKOHION

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