& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
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Who Framed<br />
Roger Rabbit<br />
□ REVIEWS<br />
Who Framed Roger Rabbit is an actionpacked,<br />
gag-filled software salute to<br />
Hollywood's full-length feature of the<br />
same name. Loosely based on scenes<br />
from the film, players join Roger Rab<br />
bit in three madcap, arcadelike adven<br />
tures as he tries to save Toontown from<br />
the evil Judge Doom. The dastardly vil<br />
lain wants to destroy Toontown by dis<br />
solving its Toon inhabitants, who are<br />
made of ink and paint, with buckets<br />
of Dip.<br />
But first, the story: The year is<br />
1947. Marvin, owner of Toontown and<br />
the Gag King genius behind the Gag<br />
Factory, supplies novelties and props to<br />
the cartoon industry. One night Marvin<br />
turns up dead, his will missing. Since he<br />
had promised to give Toontown to the<br />
Toons, they have only one hope for sur<br />
vival—find the missing will. They call<br />
upon Roger, our hare-brained hero, to<br />
recover the document and rescue the<br />
seductive but lovable Jessica from the<br />
menacing manacles of the malevolent<br />
Judge Doom.<br />
Join us. We're here to help you discover the ease and fun<br />
of computing.<br />
Contact the Foundation now for more information about<br />
our contests, books, free materials, programs and events.<br />
We're dedicated to sharing computer learning ideas. Write<br />
us today: <strong>Computer</strong> Learning Foundation, Dept. CP6<br />
P.O. Box 60007, Palo Alto, CA 94306-0007.<br />
Toontown remains on the brink of<br />
portentous peril and Jessica languishes<br />
at the Gag Factory while you, in the<br />
role of Roger, outmaneuver the Judge<br />
and his wily weasel henchmen. Your<br />
mission is fraught with danger. With<br />
every mishap, another bucket of Dip is<br />
added to your tally. If you accumulate<br />
five buckets, you vanish from computer<br />
memory as fast as a Toon dissolves in<br />
Dip.<br />
You begin your quest behind the<br />
wheel of Benny the Cab, steering your<br />
way through the bustling streets of Los<br />
Angeles. You must beat Judge Doom to<br />
the Ink and Paint Club while avoiding<br />
numerous obstacles. Stay away from<br />
the weasels in their Toon Patrol wag<br />
ons, avoid collisions with the Red Cars,<br />
and parry the puddles of despicable<br />
Dip. But be quick: The sooner you ar<br />
rive at your destination, the more time<br />
you'll have to rescue Jessica.<br />
Benny the Cab's accordionlike sus<br />
pension lets him rise to the occasion.<br />
He leaps out of trouble by hopping onto<br />
buildings. You can also maneuver him<br />
to help you grab useful items along the<br />
Curriculum Product News, Davidson & Associates, Inc., DLM Teaching Resource;,. Early Childhood News, Education Systems Corporation,<br />
Soft-Kai/Baker & Taylor, Teaching and <strong>Computer</strong>s, T.H.E. Journal. Today's Catholic Teacher<br />
way. Grab a tire for a burst of super-<br />
speed, rubber gloves to protect you<br />
from the Dip puddles, and diamonds to<br />
reduce your Dip tally by one bucket.<br />
Once at the Ink and Paint Club,<br />
you must answer a question from the<br />
1947 summer edition of the Gag Fac<br />
tory Catalog, which is included with the<br />
game. This method of copy protection<br />
gives you three chances—answer incor<br />
rectly and the game ends abruptly; an<br />
swer right and you're inside the club.<br />
Inside, it's a mad rush to find the<br />
missing will. You circle the club's seven<br />
tables, each set with drinks and papers.<br />
One of the papers contains the will, but<br />
since Marvin used invisible ink when<br />
he penned his final testament and you<br />
don't know which of the papers is the<br />
real thing, you have to grab them all.<br />
It's not easy. If you accidently grab<br />
a drink, you lose time. As you near your<br />
goal, penguin waiters pop up to restock<br />
the tables with more drinks and papers.<br />
Watch out for Bongo, the gorilla bounc<br />
er—a chance encounter with him, and<br />
he'll boot you from the club. You're<br />
also working against a clock, trying to<br />
make your rounds and collect the pa-<br />
COMPUTER<br />
LEARNING<br />
FOIIKOHION