& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
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n reviews<br />
As a parent or other adult reads the<br />
story aloud, the child gets to "turn" the<br />
pages by pressing any key on the key<br />
board. Children may turn pages for<br />
ward or use the left-arrow key to go<br />
back to previous pages. Once a page is<br />
turned, the built-in timer waits fora full<br />
second before the child can advance the<br />
story any further. This keeps the child<br />
from skipping ahead before the pages<br />
can be read.<br />
At numerous points in the narra<br />
tive, youngsters must make decisions<br />
about what happens next. Should Alex<br />
ask people where Flodd lives, or should<br />
he follow Ollie's nose? Should he and<br />
Ollie enter the dark passage or the lit<br />
one? Is it better to follow Flodd to the<br />
aquarium or take the shortcut?<br />
Children decide how to proceed by<br />
pressing the first letter of the choice<br />
word. To ASK, for example, a child<br />
would press A; to take a SHORTCUT,<br />
the child would press S. Each choice<br />
word appears onscreen in colorful capi<br />
tal letters, with its first letter standing<br />
out from all the rest. Every choice word<br />
is accompanied by an expressive graph<br />
ic clue—kids use it to figure out the cor<br />
responding letter. Next, they locate the<br />
letter on the keyboard and press the<br />
key. The story continues when the cor<br />
rect letter is pressed. There's no nega<br />
tive feedback if the youngster presses an<br />
incorrect key. however, once a decision<br />
is made, it can't be reversed.<br />
The story's numerous turning<br />
points are highlighted by flashing ani<br />
mated graphics with positive-sounding<br />
audio reinforcement. Some kids will<br />
want to hear the story again and again<br />
in order to try out all the possible plot<br />
variations. Others will feel more com<br />
fortable making the same choices every<br />
time. Either way, this tale provides a<br />
wonderful opportunity for prereaders to<br />
polish their early reading skills in a<br />
nonthreatening electronic setting.<br />
Besides promoting reading skills,<br />
Flodd, the Bad Guy introduces young<br />
children to the computer keyboard and<br />
promotes shared computer time be<br />
tween adults and kids. This successfully<br />
interactive storybook strengthens letter<br />
and word recognition as it gives chil<br />
dren a sense of power over their com<br />
puting environment. The package<br />
comes with a copy-protected program<br />
disk, an instruction booklet, and a color<br />
poster. You may purchase a backup for<br />
$ 10 or swap the 5 '/t-i nch floppy for a<br />
3'/2-inch version (or vice versa) for $2<br />
plus the original disk.<br />
The next time you turn on your<br />
computer, think about Flodd, the Bad<br />
Guy (or any of the other stories in the<br />
Reading Magic Library) and share your<br />
74 COMPUTE!<br />
lap and some time with a small person.<br />
If you sit still and don't misbehave,<br />
your child may even let you make some<br />
of the program's important decisions.<br />
— Carol S. Holzberg<br />
Flodd, the Bad Guy<br />
For...<br />
Apple II—$34.95<br />
IBM PC and compatibles with CGA—<br />
$34.95<br />
From...<br />
Tom Snyder Productions<br />
90 Sherman St.<br />
Cambridge. MA 02140<br />
(<strong>80</strong>0) 342-0236 or (617) 876-4433<br />
And...<br />
Also in the Reading Magic Library lire.<br />
Jack and the Beanstalk for Apple II and<br />
PC—$34.95; EGA and Tandy 16-color ver<br />
sions scheduled (or February release.<br />
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