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& LIGHT-YEARS! - TRS-80 Color Computer Archive

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stegosaurs, brontosaurs, and<br />

tyrannosaur rexes major moni<br />

tor stars.<br />

A new entry in the elec<br />

tronic dinosaur category is an<br />

entertaining and educational<br />

program called Return ofthe<br />

Dinosaurs (American Educa<br />

tional <strong>Computer</strong>. 7506 North<br />

Broadway Extension, Suite<br />

505. Oklahoma City, Oklaho<br />

ma 73116; <strong>80</strong>0-222-2811:<br />

$39.95).<br />

Your friend, Professor T.<br />

Rex, has invented a time<br />

transporter, but the machine<br />

has malfunctioned. To save<br />

your hometown, you must<br />

identify and collect the dino<br />

saur that's slipped through a<br />

crack in time. In a process<br />

that's reminiscent of the Car<br />

men Sandiego series, you track<br />

down clues by going from<br />

place to place and by talking<br />

with the townspeople who<br />

have seen the beast. You move<br />

through four separate screens,<br />

combing Main Street, the Mu<br />

seum Park, the Museum itself,<br />

and the nearby countryside as<br />

you hunt for your next infor<br />

mant. With $60 in your pock<br />

et, you head out to converse<br />

with Sergeant Prime Evil in<br />

the police station: talk to Di<br />

nah, the rural mail carrier; and<br />

even gab with Auntie Sedcnt.<br />

The clock is licking, though,<br />

and you've got to find the di<br />

nosaur and zip it back in time<br />

by the end of the week. You<br />

can walk from place to place<br />

or. to save time, spend money<br />

and take a taxi or bus.<br />

Press Control-N to call<br />

up your notebook; then enter<br />

the clues you've uncovered.<br />

How large is the dinosaur?<br />

What does it eat? Does it walk<br />

on four legs or two? When<br />

you've gathered a few clues,<br />

you can use the Dinofile, a<br />

database of 70 dinosaurs, to<br />

determine the dinosaur's exact<br />

name, the period in which it<br />

belongs (so you can return it),<br />

and where it lived. The Dino<br />

file is the heart of the package,<br />

for it's there that children learn<br />

how to access a computerized<br />

database and extract infor<br />

mation from it.<br />

Return ofthe Dinosaurs<br />

offers passable graphics and<br />

meager sound so that it can<br />

run on the lowest-cornmondenominator<br />

Apple II sys<br />

tem—a 128K lie or He (and an<br />

Apple IlGS in He mode).<br />

Sound and graphics are good<br />

56 COMPUTE<br />

COMPUTE!..<br />

specific<br />

enough to hold a kid's interest,<br />

though. One plus is that the<br />

package contains both 5Vi-inch<br />

and 3'/2-inch disks.<br />

Using dinosaurs as its<br />

bait. Return ofthe Dinosaurs<br />

makes kids think through a<br />

problem; by showing children<br />

how to use a database, the pro<br />

gram helps them find the facts<br />

to solve that problem. Return<br />

ofthe Dinosaurs doesn't have a<br />

computer publishing jugger<br />

naut's advertising budget be<br />

hind it, but it deserves a look<br />

by teachers and parents.<br />

Up and Down<br />

Although Apple II sales during<br />

the 1988 Christmas season—<br />

typically the time of year when<br />

Apple pushes computers hard<br />

est at consumers—were off<br />

nearly 50 percent from 1987.<br />

software sales last winter were<br />

up significantly.<br />

Figures released by the<br />

Software Publishers Associa<br />

tion, a collection of 440 lead<br />

ing software publishers, show<br />

that Apple II software sales<br />

were up nearly 20 percent dur<br />

ing the last three months of<br />

1988 when compared to the<br />

same period in 1987. Leading<br />

the increase were sales in the<br />

desktop publishing category,<br />

up almost 130 percent. Print<br />

It!, from Timeworks: Spring<br />

board Publisher, from Spring<br />

board Publishing; and geo-<br />

Publish, from Berkeley Softworks,<br />

are the front runners in<br />

the category.<br />

Not far behind was the in<br />

tegrated software category,<br />

which increased by 102 per<br />

cent. The release of Claris's<br />

AppleWorks GSduring the<br />

quarter undoubtedly played a<br />

major role in the sales jump,<br />

since the category only grew by<br />

5 percent for all of 1988.<br />

AppleWorks GS's release may<br />

also have affected word pro<br />

cessor sales, which dropped by<br />

9 percent—AppleWorks GS's<br />

word processing module is ar<br />

guably its strongest feature.<br />

Educational software<br />

went up 17 percent, while<br />

game programs crept up only 4<br />

percent. The big losers were<br />

graphics packages; that catego<br />

ry dove 25 percent.<br />

For all of 1988. however.<br />

Apple II software sales were<br />

flat, crawling up only 4 percent<br />

(in fact, when inflation is taken<br />

into account, Apple II software<br />

sales probably declined slight<br />

ly). Yet Apple II owners can<br />

lake comfort in the fact that<br />

ihings are worse for someone<br />

else: Commodore 64 software<br />

sales grew by only 0.8 percent<br />

during the year.<br />

Micro Fun<br />

Home computer users are al<br />

ways on the lookout for good<br />

software at bargain prices.<br />

When you're spending your<br />

own money on Apple II soft<br />

ware, you want the most for<br />

your dollar.<br />

One source of inexpensive<br />

but still worthwhile education<br />

al software is Scholastic Soft<br />

ware, the publisher of a unique<br />

series of disks called Microzine<br />

and Microzine Jr. Long a sta<br />

ple in many classrooms,<br />

Microzine and Microzine Jr.<br />

make the transition to the<br />

home with ease. If you have<br />

kids and an Apple II computer<br />

in your house, check these out.<br />

Microzine is aimed at kids<br />

ages 9 and up. while the newer<br />

Microzine Jr. 's audience is<br />

children ages 6 to 9. Each issue<br />

of Microzine and Microzine Jr.<br />

includes four programs, either<br />

on two 5'/i-inch disks or on<br />

one 3'/;-inch disk. A booklet<br />

offers instructions and tips as<br />

well as program-related activi<br />

ties teachers and parents can<br />

do with their kids.<br />

One recent issue of Micro<br />

zine. for instance, included a<br />

certificate creator, a delightful<br />

(and fast-paced) math game<br />

based on percentages, a visualdiscrimination<br />

program much<br />

like those what's-wrong-withthis-picture<br />

pages in children's<br />

magazines, and a graphics ad<br />

venture story in the Twistaplot<br />

scries. A sample Microzine Jr.<br />

issue offered a mask maker, a<br />

Twistaplot adventure where<br />

kids take on the identity of<br />

various African animals, a ro<br />

bot simulation that mimics<br />

the game twenty questions,<br />

and a graphics screen where<br />

children locate inappropriate<br />

objects.<br />

Both Microzine and<br />

Microzine Jr. use a menu sys<br />

tem to select programs and the<br />

issue's other features, which<br />

range from Letters to the Edi<br />

tor to disk-formatting selec<br />

tions. The menu, while help<br />

ful, isn't the slickest around.<br />

For instance, you have to use<br />

the arrow keys to move the<br />

pointer, even if you have a<br />

mouse.<br />

The proof is in the pro<br />

grams, though, and, on that<br />

count. Microzine and Micro<br />

zine Jr. are definitely a par<br />

ent's good buy.<br />

Home versions of Micro<br />

zine and Microzine Jr. run<br />

$32.95 an issue (five issues are<br />

produced in a school year). To<br />

find out the current price of a<br />

year's subscription, contact<br />

Scholastic at 2931 East<br />

McCarty, P.O. Box 7502. Jef<br />

ferson City, Missouri 65102;<br />

(<strong>80</strong>0)541-5513.<br />

— Gregg Keizer<br />

Who would have thought that<br />

Commodore Business Ma<br />

chines would ever become the<br />

darling of Wall Street? Well,<br />

that's what's happening, as an<br />

alysis scramble to explain the<br />

company's recent financial<br />

success. Earnings for 1988<br />

were up 74 percent over 1987.<br />

sending the price of Commo<br />

dore stock to a four-year high<br />

that even beat Apple's current<br />

stock price. Sales of Amigas<br />

and Amiga peripherals ac<br />

counted for about 40 percent<br />

of the profits, and Commo<br />

dore's PC-compatible line<br />

brought in about 20 percent of<br />

the bacon. The rest was mainly<br />

from the Commodore 64 and<br />

128. which, despite their aging<br />

technology, show no sign of<br />

imminent demise because of

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