& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
stegosaurs, brontosaurs, and<br />
tyrannosaur rexes major moni<br />
tor stars.<br />
A new entry in the elec<br />
tronic dinosaur category is an<br />
entertaining and educational<br />
program called Return ofthe<br />
Dinosaurs (American Educa<br />
tional <strong>Computer</strong>. 7506 North<br />
Broadway Extension, Suite<br />
505. Oklahoma City, Oklaho<br />
ma 73116; <strong>80</strong>0-222-2811:<br />
$39.95).<br />
Your friend, Professor T.<br />
Rex, has invented a time<br />
transporter, but the machine<br />
has malfunctioned. To save<br />
your hometown, you must<br />
identify and collect the dino<br />
saur that's slipped through a<br />
crack in time. In a process<br />
that's reminiscent of the Car<br />
men Sandiego series, you track<br />
down clues by going from<br />
place to place and by talking<br />
with the townspeople who<br />
have seen the beast. You move<br />
through four separate screens,<br />
combing Main Street, the Mu<br />
seum Park, the Museum itself,<br />
and the nearby countryside as<br />
you hunt for your next infor<br />
mant. With $60 in your pock<br />
et, you head out to converse<br />
with Sergeant Prime Evil in<br />
the police station: talk to Di<br />
nah, the rural mail carrier; and<br />
even gab with Auntie Sedcnt.<br />
The clock is licking, though,<br />
and you've got to find the di<br />
nosaur and zip it back in time<br />
by the end of the week. You<br />
can walk from place to place<br />
or. to save time, spend money<br />
and take a taxi or bus.<br />
Press Control-N to call<br />
up your notebook; then enter<br />
the clues you've uncovered.<br />
How large is the dinosaur?<br />
What does it eat? Does it walk<br />
on four legs or two? When<br />
you've gathered a few clues,<br />
you can use the Dinofile, a<br />
database of 70 dinosaurs, to<br />
determine the dinosaur's exact<br />
name, the period in which it<br />
belongs (so you can return it),<br />
and where it lived. The Dino<br />
file is the heart of the package,<br />
for it's there that children learn<br />
how to access a computerized<br />
database and extract infor<br />
mation from it.<br />
Return ofthe Dinosaurs<br />
offers passable graphics and<br />
meager sound so that it can<br />
run on the lowest-cornmondenominator<br />
Apple II sys<br />
tem—a 128K lie or He (and an<br />
Apple IlGS in He mode).<br />
Sound and graphics are good<br />
56 COMPUTE<br />
COMPUTE!..<br />
specific<br />
enough to hold a kid's interest,<br />
though. One plus is that the<br />
package contains both 5Vi-inch<br />
and 3'/2-inch disks.<br />
Using dinosaurs as its<br />
bait. Return ofthe Dinosaurs<br />
makes kids think through a<br />
problem; by showing children<br />
how to use a database, the pro<br />
gram helps them find the facts<br />
to solve that problem. Return<br />
ofthe Dinosaurs doesn't have a<br />
computer publishing jugger<br />
naut's advertising budget be<br />
hind it, but it deserves a look<br />
by teachers and parents.<br />
Up and Down<br />
Although Apple II sales during<br />
the 1988 Christmas season—<br />
typically the time of year when<br />
Apple pushes computers hard<br />
est at consumers—were off<br />
nearly 50 percent from 1987.<br />
software sales last winter were<br />
up significantly.<br />
Figures released by the<br />
Software Publishers Associa<br />
tion, a collection of 440 lead<br />
ing software publishers, show<br />
that Apple II software sales<br />
were up nearly 20 percent dur<br />
ing the last three months of<br />
1988 when compared to the<br />
same period in 1987. Leading<br />
the increase were sales in the<br />
desktop publishing category,<br />
up almost 130 percent. Print<br />
It!, from Timeworks: Spring<br />
board Publisher, from Spring<br />
board Publishing; and geo-<br />
Publish, from Berkeley Softworks,<br />
are the front runners in<br />
the category.<br />
Not far behind was the in<br />
tegrated software category,<br />
which increased by 102 per<br />
cent. The release of Claris's<br />
AppleWorks GSduring the<br />
quarter undoubtedly played a<br />
major role in the sales jump,<br />
since the category only grew by<br />
5 percent for all of 1988.<br />
AppleWorks GS's release may<br />
also have affected word pro<br />
cessor sales, which dropped by<br />
9 percent—AppleWorks GS's<br />
word processing module is ar<br />
guably its strongest feature.<br />
Educational software<br />
went up 17 percent, while<br />
game programs crept up only 4<br />
percent. The big losers were<br />
graphics packages; that catego<br />
ry dove 25 percent.<br />
For all of 1988. however.<br />
Apple II software sales were<br />
flat, crawling up only 4 percent<br />
(in fact, when inflation is taken<br />
into account, Apple II software<br />
sales probably declined slight<br />
ly). Yet Apple II owners can<br />
lake comfort in the fact that<br />
ihings are worse for someone<br />
else: Commodore 64 software<br />
sales grew by only 0.8 percent<br />
during the year.<br />
Micro Fun<br />
Home computer users are al<br />
ways on the lookout for good<br />
software at bargain prices.<br />
When you're spending your<br />
own money on Apple II soft<br />
ware, you want the most for<br />
your dollar.<br />
One source of inexpensive<br />
but still worthwhile education<br />
al software is Scholastic Soft<br />
ware, the publisher of a unique<br />
series of disks called Microzine<br />
and Microzine Jr. Long a sta<br />
ple in many classrooms,<br />
Microzine and Microzine Jr.<br />
make the transition to the<br />
home with ease. If you have<br />
kids and an Apple II computer<br />
in your house, check these out.<br />
Microzine is aimed at kids<br />
ages 9 and up. while the newer<br />
Microzine Jr. 's audience is<br />
children ages 6 to 9. Each issue<br />
of Microzine and Microzine Jr.<br />
includes four programs, either<br />
on two 5'/i-inch disks or on<br />
one 3'/;-inch disk. A booklet<br />
offers instructions and tips as<br />
well as program-related activi<br />
ties teachers and parents can<br />
do with their kids.<br />
One recent issue of Micro<br />
zine. for instance, included a<br />
certificate creator, a delightful<br />
(and fast-paced) math game<br />
based on percentages, a visualdiscrimination<br />
program much<br />
like those what's-wrong-withthis-picture<br />
pages in children's<br />
magazines, and a graphics ad<br />
venture story in the Twistaplot<br />
scries. A sample Microzine Jr.<br />
issue offered a mask maker, a<br />
Twistaplot adventure where<br />
kids take on the identity of<br />
various African animals, a ro<br />
bot simulation that mimics<br />
the game twenty questions,<br />
and a graphics screen where<br />
children locate inappropriate<br />
objects.<br />
Both Microzine and<br />
Microzine Jr. use a menu sys<br />
tem to select programs and the<br />
issue's other features, which<br />
range from Letters to the Edi<br />
tor to disk-formatting selec<br />
tions. The menu, while help<br />
ful, isn't the slickest around.<br />
For instance, you have to use<br />
the arrow keys to move the<br />
pointer, even if you have a<br />
mouse.<br />
The proof is in the pro<br />
grams, though, and, on that<br />
count. Microzine and Micro<br />
zine Jr. are definitely a par<br />
ent's good buy.<br />
Home versions of Micro<br />
zine and Microzine Jr. run<br />
$32.95 an issue (five issues are<br />
produced in a school year). To<br />
find out the current price of a<br />
year's subscription, contact<br />
Scholastic at 2931 East<br />
McCarty, P.O. Box 7502. Jef<br />
ferson City, Missouri 65102;<br />
(<strong>80</strong>0)541-5513.<br />
— Gregg Keizer<br />
Who would have thought that<br />
Commodore Business Ma<br />
chines would ever become the<br />
darling of Wall Street? Well,<br />
that's what's happening, as an<br />
alysis scramble to explain the<br />
company's recent financial<br />
success. Earnings for 1988<br />
were up 74 percent over 1987.<br />
sending the price of Commo<br />
dore stock to a four-year high<br />
that even beat Apple's current<br />
stock price. Sales of Amigas<br />
and Amiga peripherals ac<br />
counted for about 40 percent<br />
of the profits, and Commo<br />
dore's PC-compatible line<br />
brought in about 20 percent of<br />
the bacon. The rest was mainly<br />
from the Commodore 64 and<br />
128. which, despite their aging<br />
technology, show no sign of<br />
imminent demise because of