& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
& LIGHT-YEARS! - TRS-80 Color Computer Archive
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m reviews<br />
Tool DOS, Tackle<br />
Toons, Lounge<br />
with Larry, Explore<br />
College, Tread<br />
Softly, Hit and<br />
Stick, Play the<br />
Angles, Zone Out,<br />
Create Cartoons,<br />
Share a Story,<br />
Write It Up, Build a<br />
Town, and More<br />
62 COMPUTE!<br />
Each month, "Fast Looks" offers up<br />
snapshots of some of the most interest<br />
ing, unusual, or important software and<br />
hardware for the IBM PC and MS-<br />
DOS, Commodore 64/128, Apple II,<br />
Amiga. Macintosh, and Atari ST lines<br />
of personal computers. Get the last<br />
word on what's new—here, fast, first.<br />
Kings of the Beach<br />
Kings of the Beach is volleyball the way<br />
volleyball was meant to be, save that<br />
you play it on your computer—spikes,<br />
sun, and sand from California and Ha<br />
waii to the beaches of Australia.<br />
Using some complicated joystick<br />
controls, you have a choice of three<br />
serves, three offensive plays, and a de<br />
fensive block. You can also use a<br />
mouse or the keyboard to control the<br />
game, but the joystick is best. Seldom<br />
can you return a ball on the first hit, so<br />
you really get a feel for the pass/set/<br />
spike strategy used by competitive<br />
teams.<br />
The court appears 3-D and is hard<br />
to get used to at first. But if you learn to<br />
follow the ball's shadow you'll gain an<br />
edge. Spiking the ball onscreen is al<br />
most as hard to master as it is on the<br />
court. It's a matter of timing: Jump at<br />
the wrong time and you'll hit the ball<br />
out of bounds or miss it entirely.<br />
Luckily, you don't have to face<br />
your opponents cold. A visit to the<br />
practice courts will hone your skills—<br />
and you'll need the drill. This tough<br />
game demands that you start out easy.<br />
You can always increase the difficulty<br />
later.<br />
If you're itching to put your fingers<br />
on leather and your feet in the sand,<br />
this game's for you. Don't forget the<br />
sunscreen.<br />
— HA<br />
IBM PC and compatibles—$39.95<br />
{$44.95 for a package with both a 5'/4-incti version<br />
and a 3'/!-inch version)<br />
Electronic Arts<br />
1820 Gateway Dr.<br />
San Mateo, CA 94404<br />
{415)571-7171<br />
Apple II Video Overlay<br />
Card<br />
Desktop video may be the newest buzz<br />
word in the computer business, but the<br />
phrase is just phosphor on the screen<br />
unless you have the right equipment.<br />
Until recently, that left the Apple He<br />
and IlGS out of the picture. Not any<br />
more.<br />
Acting essentially as a genlock<br />
card, the new Apple II Video Overlay<br />
Card fits inside an Apple lie or IIgs and<br />
accepts video input from a VCR, video<br />
disc, video camera, or television. It<br />
then synchronizes these video signals<br />
with the Apple II so that you can super<br />
impose Apple II graphics on the video<br />
pictures. Immediate uses for such a<br />
card might include titling the video you<br />
shoot at home or in the classroom or<br />
combining computer animation you<br />
create with a program like Cartooners<br />
with a video of the new baby gamboling<br />
about the living room.<br />
The Overlay Card dramatically im<br />
proves the video signal that leaves the<br />
Apple II, ensuring that what goes out is<br />
just as crisp as what goes in. Special<br />
VideoMix software makes it a snap to<br />
control the mixing of video and com<br />
puter graphics. And a variety of al<br />
ready-available software is compatible<br />
with the Overlay Card, including such<br />
first-rate Apple He and IlGS packages as<br />
Deluxe Paint II, Fantavision, and Art &<br />
Film Director.<br />
If you're trying to marry these two<br />
technologies—computers and video—a