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H REVIEWS<br />

dents spend requesting catalogs, prepar<br />

ing essays, visiting colleges, and thinking<br />

about the many choices before them, an<br />

investment in College Explorer is mini<br />

mal and can pay handsome dividends.<br />

Deciding which college to attend is up<br />

to you. College Explorer doesn't rob<br />

you of that responsibility, but it does<br />

assist you in the more tedious opera<br />

tions. And that will make your hunt for<br />

the right school a pleasure.<br />

— Kristen Stemberg<br />

College Explorer<br />

For...<br />

Apple II (128K RAM and extended <strong>80</strong>column<br />

card needed for lie)—$49.95<br />

IBM PC, PS/2, and compatibles in either<br />

5V4- or 3«nnch disks—$49.95<br />

From...<br />

The College Board<br />

College Board Publications<br />

Box 886. Dept. PO8<br />

New York. NY 10101 -0886<br />

(212)713-8165<br />

Abrams Battle<br />

Tank<br />

There's a firestorm every minute in the<br />

land of rolling thunder, Western Eu<br />

rope, where the Warsaw Pact has bro<br />

ken through NATO defenses to begin<br />

World War III. You're in command of<br />

an M1A1 Abrams tank, history's most<br />

sophisticated armored fighting vehicle.<br />

If Patton had ridden in this tank, Berlin<br />

would have made him mayor.<br />

Abrams Battle Tank gives you a<br />

taste of what it's like inside one of these<br />

60-ton iron maidens. Whether guiding<br />

your crew through a single mission or<br />

holding your own in a World War III<br />

invasion scenario, be prepared for firing<br />

action from every angle—east, west,<br />

north, south, and even from above.<br />

From the main menu, you select<br />

from four options: Scenario, Campaign,<br />

Mi-Info, and Exit. Mi-Info gives you a<br />

rundown of your weapon systems, using<br />

illustrations and appropriate military<br />

jargon. Select Scenario to choose a sin<br />

gle battle from among eight missions;<br />

choose Campaign to move through all<br />

eight missions in an order randomly se<br />

lected by the computer.<br />

Before you head to war with the<br />

Russkies, you'll report to the fuel depot.<br />

That's where you choose your arma<br />

ment mix, balancing Sabot (very effec<br />

tive against tanks and other armored<br />

vehicles), HEAT (very effective against<br />

infantry and constructions like enemy<br />

68 COMPUTE!<br />

headquarters), and AX (an experimen<br />

tal wire-guided weapon that can vapor<br />

ize enemy helicopters) rounds. It's<br />

enough to make weapons procurement<br />

part of your everyday vocabulary.<br />

Out on the battlefield, you play<br />

three roles: commander, gunner, and<br />

driver. Each position offers a unique<br />

view of the outside world and is ac<br />

cessed by a specific function key (Fl to<br />

move to the gunner's position, for<br />

instance).<br />

In the heat of battle, moving from<br />

one station to the other can cost you<br />

time—and your life. Therefore, you'll<br />

almost always stick with the command<br />

er and gunner stations. The driver's sta<br />

tion is more an afterthought than a<br />

necessity: You can get speedometer<br />

readings from the commander's station<br />

and receive warnings if you're working<br />

the motor too hard. I would gladly<br />

trade the driver's perspective for a good<br />

pair of binoculars: Spotting the enemy<br />

at a distance is imperative to survival.<br />

Guiding the tank is your first chal<br />

lenge. You'll have to learn to distin<br />

guish between heading (the direction in<br />

which the body of the tank is pointing)<br />

and bearing (the direction the turret—<br />

and therefore the main gun—is facing).<br />

To turn the tank or the turret, press the<br />

left- or right-arrow key or move your<br />

joystick to the right or left. The A key<br />

aligns the turret and the tank; the C key<br />

switches control between the tank and<br />

the turret.<br />

For example, suppose you're in the<br />

commander's station and your heading<br />

is 270 degrees (there are no compass di<br />

rections in this game—just degrees).<br />

You take a hit bearing 2 degrees. You<br />

can swing the entire tank toward the<br />

right (0 degrees is due north), or you<br />

can switch control to the turret and<br />

change your bearing to point your can<br />

non at the enemy. Getting a moving,<br />

southbound enemy into your sights<br />

when you're rolling west at 40 kilome<br />

ters an hour is a skill that takes hours to<br />

develop.<br />

Your main defenses are speed, nat<br />

ural cover, and smoke canisters that<br />

blind the enemy for about 20 seconds.<br />

To see through the smoke or to see at<br />

night, you can switch on your thermal<br />

imaging system (press the T key). If<br />

your tank is too heavily damaged to<br />

continue the fight, you can return to<br />

base for repairs.<br />

When you contact enemy forces,<br />

use your target acquisition and designa<br />

tion system (press the Enter key while<br />

in the gunner's station) to identify the<br />

target—don't shoot friendly forces, or<br />

headquarters will have your head. Press<br />

the L key to lock onto the target and hit<br />

the space bar to fire. If your hit takes<br />

out the enemy, your commander ap<br />

pears onscreen to acknowledge the kill.<br />

My few objections to Abrams Bat<br />

tle Tank center on its operation. The<br />

game ran well on an AT clone, but the<br />

tank was slow to respond on my Tandy<br />

1000 EX. To compensate, I had to an<br />

ticipate my movements—another level<br />

of confusion to an already-complex<br />

game. Also, the skill levels—Novice,<br />

Moderate, and Expert—function only<br />

in the Scenario mode; if you choose<br />

Campaign, you must play on the Expert<br />

level. Fighting on that level, while<br />

much more realistic than fighting on<br />

the other two (no tank can survive hit<br />

after hit without serving up its crew like<br />

so much fondue), is frustrating for be<br />

ginners eager to fight an entire cam<br />

paign. My tours usually ended with a<br />

snap, crackle, and pop—and I'm not<br />

talking Rice Krispies.<br />

Hit your enemies on the run if you want to<br />

survive in Abrams Battle Tank.<br />

Abrams Battle Tank provides<br />

hours of rapid-fire warfare simulation<br />

without much emphasis on real NATO<br />

defensive strategies. (No one expects a<br />

single tank to rescue a stranded con<br />

voy—that's a job for a helicopter gun-<br />

ship—or to take on single-handedly<br />

several enemy battalions.) But if you<br />

put those questions aside and accept the<br />

game as a graphically excellent, tactical<br />

ly complex simulation, you'll get a lot<br />

of bang for your buck.<br />

Abrams Battle Tank<br />

For...<br />

IBM PC and compatibles—S39.95<br />

From...<br />

Electronic Arts<br />

1820 Gateway Dr.<br />

San Mateo. CA 94404<br />

(415)571-7171<br />

— Peter Scisco<br />

And...<br />

A combination pack for the IBM that in<br />

cludes 514- and 3Y2-inch disks sells for<br />

$44.95; an Amiga version is planned for an<br />

August release, but no price has been set.

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