File - Canadian Wayfarer Association
File - Canadian Wayfarer Association
File - Canadian Wayfarer Association
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Second Beat:<br />
Forget about the rest of the fleet. You know where the wind will be. And you do not like to mix it<br />
up anyway. It is always fun to watch the boats that were behind you ride up a lift on the other<br />
side of the course while you hobby horse in the power boat swells. Keep a loose cover on your<br />
competition. A win by four seconds counts just as much as one by four minutes. They cannot pass<br />
you if you stay between them and the windward mark - unless they are better sailors in which<br />
case they will pass you anyway!<br />
The Run:<br />
Break out a can of soda, sit on the transom and enjoy life. No race is ever won on a run anyway.<br />
Watch the sharp boats ride down the streaks and pass you on both sides! Pay attention to the<br />
wind streaks on the water. You will go much faster if you can find and stay in one. If it lightens<br />
up, look for another streak and reach over to it. Then run down with it. Sail smart on the runs<br />
and soon everyone will be telling you how fast your boat is down wind.<br />
Final Beat:<br />
1 Do not cover anyone since you are way ahead. You have the race won since no one has<br />
been able to match your upwind speed all day. Think a lot about that fact as they are<br />
handing out the hardware to the two boats that caught you because you did not<br />
cover. It is even more important to cover on the last beat because you can make the<br />
following boats do desperate things since there is no tomorrow<br />
2 Do not figure out which end of the finish line is favoured. Who cares? As you zip<br />
along the finish line on starboard, you make three port tackers bear off to go behind<br />
you. Compared to a thrill such as that, what does it matter that they all finished<br />
before you did because you were sailing along the line while they crossed it?! Decide<br />
which end of the line is favoured early enough to go there by the shortest possible<br />
route. Nothing else matters (as long as you do not foul anyone in the process).<br />
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