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pigmented colorants: dependence on media and time - Cornell ...

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Figure 4.1: Comm<strong>on</strong> phase functi<strong>on</strong>s for particles whose diameters are<br />

approximately the size of the wavelength of light. For each, the incident<br />

light ray is from the left; each scattering event is at the intersecti<strong>on</strong> of<br />

the axes. Left: The hazy Mie functi<strong>on</strong>; middle: the murky Mie functi<strong>on</strong>;<br />

right: the Henyey-Greenstein functi<strong>on</strong>. Adapted from [G95b]<br />

The results include accurate predicti<strong>on</strong> of overall paint reflectance, absorpti<strong>on</strong>, <strong>and</strong><br />

covering power as compared to measurements of actual samples.<br />

Approaches similar to this, while capable of simulating all of the effects of sub-<br />

surface scattering, are still computati<strong>on</strong>ally very expensive. This is due to the fact<br />

that techniques based <strong>on</strong> path tracing are particularly inefficient for highly scat-<br />

tering materials (such as milk, skin or paint), in which the light scatters multiple<br />

(often several hundred) <strong>time</strong>s before exiting the material. Moreover, the sampling<br />

nature of M<strong>on</strong>te Carlo often results in noise, which is not satisfactory for the sub-<br />

tleties in spatially varying <str<strong>on</strong>g>pigmented</str<strong>on</strong>g> materials. Ultimately, while this approach<br />

will eventually c<strong>on</strong>verge to the desired soluti<strong>on</strong>, this level of detail is somewhat too<br />

complex for calculating informati<strong>on</strong> about <str<strong>on</strong>g>pigmented</str<strong>on</strong>g> soluti<strong>on</strong>s.<br />

4.2.3 Diffusi<strong>on</strong> approximati<strong>on</strong><br />

Another approach to h<strong>and</strong>ling the appearance of <str<strong>on</strong>g>pigmented</str<strong>on</strong>g> materials is to use<br />

an analytic technique. Jensen notes that light distributi<strong>on</strong> in highly scattering<br />

<strong>media</strong> tends to be isotropic since each scattering event blurs the light [JMLH01].<br />

Hence, single scattering (where incident light <strong>on</strong>ly scatters <strong>on</strong>ce before exiting)<br />

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