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pigmented colorants: dependence on media and time - Cornell ...

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4.2.4 Image-based measurement<br />

Further, physically correct parameters can be determined for volumetric materials<br />

by image-based measurement. Lensch et al. captured an object’s resp<strong>on</strong>se to<br />

illuminati<strong>on</strong> using a high dynamic range camera from multiple points [LGB + 03].<br />

In this work, the highly scattering homogeneous materials are represented by the<br />

four-dimensi<strong>on</strong>al diffuse BSSRDF.<br />

The algorithm is subdivided into two parts. The first is a large preprocessing<br />

step to compute <strong>and</strong> store the impulse resp<strong>on</strong>se to incident light for each surface<br />

point under subsurface scattering. The resp<strong>on</strong>ses are divided into local <strong>and</strong> global<br />

effects. Local effects are modeled as a per-texel filter kernel that is applied as a<br />

texture map representing the incident illuminati<strong>on</strong>. The global resp<strong>on</strong>se is stored<br />

as vertex-to-vertex throughput factors for the object’s triangle mesh. During the<br />

rendering stage, two resp<strong>on</strong>ses are combined using the current light situati<strong>on</strong> to<br />

form the final image.<br />

The work builds <strong>on</strong> subsurface scattering research, as it is unique in attempt-<br />

ing to h<strong>and</strong>le interactive image synthesis. The advantage is that the model is<br />

able to h<strong>and</strong>le rendering of translucent materials at roughly interactive rates (ap-<br />

proximately 5 frames per sec<strong>on</strong>d), while including dynamic camera movement <strong>and</strong><br />

changes in illuminati<strong>on</strong>.<br />

Goesele et al. extended this work by presented a technique (denoted as the<br />

DISCO acquisiti<strong>on</strong> technique) that can derive the necessary input data for real<br />

translucent materials with spatially-varying properties [GLL + 04]. This work is the<br />

first to acquire the subsurface light transport behavior for arbitrary heterogeneous<br />

materials.<br />

103<br />

The model utilizes the previous method of interactive rendering of highly-

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