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pigmented colorants: dependence on media and time - Cornell ...

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appearance. Reflecti<strong>on</strong> can also mirror-like, or specular, as in metallic surfaces.<br />

Materials can also maintain a combinati<strong>on</strong> of both types of reflected light, as in<br />

glossy materials like plastic. In all cases, an incident light ray hits a surface <strong>and</strong><br />

is reflected. The angle of which the ray is reflected is equal <strong>and</strong> opposite to the<br />

angle between the incident light ray <strong>and</strong> the normal (the ray perpendicular to the<br />

surface). It is the surface definiti<strong>on</strong> that determines the amount <strong>and</strong> directi<strong>on</strong><br />

of reflected light. Smooth surfaces have aligned normals, hence the reflecti<strong>on</strong> is<br />

mirror-like; rough surfaces have r<strong>and</strong>omly-orientated normals <strong>and</strong> thus scatter the<br />

light.<br />

In Figure 2.11, an incoming light ray i is reflected as ray r. At the point where<br />

the light strikes the surface, the normal n defines the directi<strong>on</strong> perpendicular to<br />

the surface. The incident ray is reflected such that the angle of incidence, θi, is<br />

equal to the angle of reflecti<strong>on</strong>, θr.<br />

Figure 2.11: As light enters a medium, it is either reflected, transmitted,<br />

or absorbed.<br />

We can never speak of the speed of light in the abstract, since it must always<br />

be in respect to some medium. The most comm<strong>on</strong> reference is a perfect vacuum,<br />

29

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