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pigmented colorants: dependence on media and time - Cornell ...

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teractive viewer. In our applicati<strong>on</strong>, Kubelka Munk theory is used to effectively<br />

predict the appearance of any arbitrary <str<strong>on</strong>g>pigmented</str<strong>on</strong>g> mixture. Further, with multi-<br />

ple K-M coefficients in <strong>time</strong> for a given pigment-<strong>media</strong> mixture, we simulate the<br />

reflectance of the arbitrary paint mixture over <strong>time</strong>.<br />

Recently, it has been dem<strong>on</strong>strated that paint rendering using K-M theory can<br />

be simulated within the gamut of the display in real-<strong>time</strong> using graphics hardware.<br />

This is much more intuitive than analyzing the changes in the spectral reflectance<br />

curves or corresp<strong>on</strong>ding photographs, as <strong>on</strong>e can view a material at any stage of<br />

its evoluti<strong>on</strong>.<br />

7.1.1 C<strong>on</strong>versi<strong>on</strong> to Kubelka Munk<br />

Our c<strong>on</strong>versi<strong>on</strong> to K-M parameters is implemented in a similar manner to the<br />

work of William Baxter [BWL04]. We calculate the Kubelka Munk absorpti<strong>on</strong><br />

K <strong>and</strong> scattering S coefficients for each paint sample at each wavelength. Given<br />

<str<strong>on</strong>g>pigmented</str<strong>on</strong>g> mixtures 1

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