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A COMPARISON AND EVALUATION OF MOTION INDEXING ...

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CHAPTER 1<br />

INTRODUCTION<br />

Animation is a way to produce the notion of motion using a sequence of still<br />

forms. In general, digital animation is performed by rapidly displaying a sequence of<br />

images of 2-D or 3-D artwork or model positions, with a small change in them, which<br />

creates an optical illusion of motion. The computer animation can be categorized into<br />

2-D and 3-D animation. 3-D computer animation can be of two types: Keyframing<br />

and Motion-based animation. Motion indexing is related to the reuse of motion<br />

capture data in the motion-based animation domain. A brief survey on animation<br />

can be found in Appendix A.<br />

A ’White Paper’ on motion Capture by Scott Dyer, Jeff Martin, and John Zu-<br />

lauf [1] explains that motion capture ”involves measuring an object’s position and<br />

orientation in physical space, then recording that information in a computer-usable<br />

form. Objects of interest include human and non-human bodies, facial expressions,<br />

camera or light positions, and other elements in a scene.” Motion capture (mocap)<br />

is a way of digitizing the motion which can be useful in the fields of music, fine<br />

art dance/performance, sign language, gesture recognition, rehabilitation/medicine,<br />

biomechanics, special effects for live-action films, and computer animation of all types,<br />

as well as in defense and athletic analysis training. Motion based animation is pro-<br />

duced by mapping this captured motion into the animated character’s motion. The<br />

brief history, procedure of motion-based animation, and different motion capture<br />

technologies are explained in Appendix B.<br />

1

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