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A COMPARISON AND EVALUATION OF MOTION INDEXING ...

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using Cartesian equations.<br />

Cartesian coordinates are useful in most of the disciplines involving geometry. It is<br />

the most common coordinate system used in the field of Computer Graphics. The<br />

Cartesian coordinates of a point are represented in parentheses and separated by<br />

commas. 3D Cartesian coordinates specify a precise location by using three coordinate<br />

values: x, y, z. In general, z-axis is vertical and pointing up, so that the x and y<br />

axes lie on an horizontal plane. They are useful in specifying the location of a joint<br />

in space.<br />

1.2 Mocap file formats<br />

These algorithms described in this thesis work on mocap data and hence an<br />

overview about Mocap data is provided. More specifically, the ASF/AMC file formats<br />

are used in our experiments. The details about ASF/AMC file format is also provided.<br />

Before listing the various file formats for Mocap data, we introduce, the common<br />

terminologies used (Meredith and Maddock, 2001) [?] in the Mocap field:<br />

• Skeleton: The representation of the internal bone structure of the motion cap-<br />

ture subject.<br />

• Bones: The skeleton is composed of bones. To create the characters appearance,<br />

vertices of a mesh are attached to these bones. Individual translation and<br />

orientation changes on bones are applied during the animation.<br />

• Channel or Degree of freedom: During the course of motion, each bone of a<br />

skeleton can have position, orientation and scale changes. The attributes that<br />

describe theses changes are known as channels. Animation can be obtained by<br />

changing the values in each channel over time.<br />

• Animation Stream: The channels can be combined to form an animation stream.<br />

For the whole body, the number of channels varies in a stream.<br />

8

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