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A COMPARISON AND EVALUATION OF MOTION INDEXING ...

A COMPARISON AND EVALUATION OF MOTION INDEXING ...

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• 1991: Videosystem Mat, the Ghost<br />

Around this time, Waldo C. Graphic, Videosystem, a French video and com-<br />

puter graphics producer, worked on the problem of computer puppets, which re-<br />

sulted in real-time character animation system whose first character was Mat the<br />

ghost. Using DataGloves, joysticks, Polhemus trackers, and MIDI drum pedals,<br />

puppeteers interactively performed Mat, chroma-keyed with the previously-shot<br />

video of the live actors. Videosystem, now known as Medialab, continues to de-<br />

velop a reliable production tool, having produced several hours of production<br />

animation in total, for more than a dozen characters.<br />

• 1992: SimGraphics Mario<br />

Around 1992 SimGraphics developed face waldo, a facial tracking system. The<br />

important feature of this system was that one actor could manipulate all the<br />

facial expressions of a character by just miming the facial expression himself.<br />

Real-time performance of Mario in Nintendo’s popular videogame was the first<br />

big successes with the face Waldo system and its concomitant VActor animation<br />

system. Since then SimGraphics has been continually updating the technology<br />

of face Waldo.<br />

• 1993: Acclaim<br />

At SIGGRAPH ’93 Acclaim introduced a realistic and complex two-character<br />

animation done entirely with motion capture. Acclaim mainly uses the system<br />

to generate character motion sequences for video games.<br />

• Today: Commercial systems<br />

Over the years, Ascension, Polhemus, SuperFluo, and others have released com-<br />

mercial motion tracking systems for computer animation. SoftImage, has in-<br />

tegrated these systems into their product creating ”off-the-shelf” performance<br />

animation systems.<br />

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