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A COMPARISON AND EVALUATION OF MOTION INDEXING ...

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B.1 Breif History<br />

Human beings are experts at recognizing movement from birth. Human beings<br />

perceive visual information in this order: movement, form and color. Since movement<br />

is the strongest, it is instinctively the most important for our survival. In the late<br />

1800’s several people (most notably Marey and Muybridge, with the help of photog-<br />

raphy) analyzed human movement for medical and military purposes. Disney Studios<br />

traced animation over film footage of live actors playing the scenes to get a realistic<br />

motion for the human characters in Snow White. This method is also known as ro-<br />

toscoping and has been successfully used for human characters ever since. In the late<br />

1970’s, when it began to be feasible to animate characters by computer, animators<br />

adapted traditional techniques, including rotoscoping. After late 1970’s humans were<br />

used to produce computer animation.<br />

• 1980-1983: Simon Fraser University Goniometers<br />

During this time techniques and devices used in Biomechanics were applied<br />

to analyze human motion by the computer graphics community. In the early<br />

1980’s, Tom Calvert, a professor of kinesiology and computer science at Simon<br />

Fraser University used the motion capture apparatus together with Labanota-<br />

tion and kinematic specifications to fully specify character motion.<br />

• 1989: Kleiser-Walczak Dozo<br />

In 1989, Kleiser-Walczak produced Dozo, a (non-real-time) computer animation<br />

of a woman dancing in front of a microphone while singing a song for a music<br />

video. They used an optically-based solution from Motion Analysis which uses<br />

multiple cameras whose output is the 3-D trajectory of each marker in the space.<br />

However, with these types of system, the hindrance was tracking points as they<br />

are occluded from the camera.<br />

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