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RCT2PC MANUAL FRONT COVER - Exent

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<strong>RCT2PC</strong>_ManInt-new 8/23/02 9:59 AM Page 52<br />

CREATING A COASTER<br />

Coaster building is a creative art that needs to be developed over time, and<br />

refined through experimentation, success and even failure. When you build<br />

your first coaster, it’s a good idea to make it small but complete. This will let<br />

you concentrate on the basics and not get lost and frustrated trying to cram all<br />

the latest, greatest technologies into a single ride.<br />

Once you are comfortable building, slowly add additional pieces to your existing<br />

ride, or build a slightly more complex design. Remember, the goal is to<br />

have fun and create!<br />

Roller Coaster Designer<br />

To create a ride without distraction, use the Roller Coaster Designer. Click the<br />

Options button in the Main Menu and choose Roller Coaster Designer to begin.<br />

Your first step is to choose a ride type from the Select Ride Types and Vehicles<br />

window. (You can select up to four ride types so that you can, for example,<br />

design rides that intertwine with each other.) Click the type of rides you want<br />

to build in this session and then click the Forward button in the lower right<br />

corner to continue.<br />

52<br />

A modified version of the New Ride window is displayed. Click the picture of the<br />

type of coaster you want to build. A new window will open that shows available<br />

pre-built rides, along with images, statistics, a Scenery ON / OFF button, and a<br />

Rotate button. Click on an existing design or click on Build Custom Design to<br />

go to the Main View.<br />

Start building your coaster! (See page 37 for more details on the Ride<br />

Construction window.)<br />

When you are finished, test and save your ride. This will make it available in<br />

future games.<br />

Coaster Checklist<br />

Although you can theoretically build a coaster<br />

using less, here is a good basic guideline for the<br />

elements required to make a workable, profitable<br />

coaster:<br />

• At least two pieces of connected Station<br />

Platform track (one for the Entrance, and one<br />

for the Exit)<br />

• Ride track that begins at the station platform’s<br />

start and reconnects to the station platform’s<br />

rear in a continuous loop<br />

• Medium incline track with pull chain<br />

TIP<br />

Use height markers on<br />

track supports to ensure<br />

that loops and hills are<br />

successively lower, so that<br />

your coaster trains have<br />

enough speed to make it<br />

over the bumps and<br />

around the track.<br />

• Initial slope downwards after the pull chain ends, to build speed and allow<br />

cars to complete the circuit.<br />

• Banked track on curves to reduce excessive forces and tone down the intensity<br />

• Special track pieces (like loops, or helixes) to add fun and excitement<br />

• Station Entrance<br />

• Station Exit<br />

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