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Gambling Among Young People, 837 kB

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people increased during the 1980s and 1990s. The gambling habits of young people in Sweden have<br />

only been studied from 2000 onwards and during this period gambling has neither increased nor<br />

decreased. Studies also indicate that young people play the games that they have access to regardless<br />

of whether they are allowed to do so or not.<br />

The chance of winning and the risk of losing money are important motivators for children and<br />

young people when they decide whether to gamble or not. <strong>Gambling</strong> is, however, also seen as an exciting<br />

and fun activity, a form of entertainment and a way to while away the time. It is usually parents<br />

who introduce their children to gambling and children often gamble together with their families and<br />

then when they are older they gamble with their friends. For some young people gambling is a way to<br />

escape problems and worries, a way of thinking about other things or keeping worrying or unpleasant<br />

thoughts at bay.<br />

Many children and young people have trouble understanding concepts like chance, fate, luck, probability,<br />

chance of winning and size of winnings, concepts you need to be able to distinguish if you<br />

are going to grasp the underlying terms of gambling. <strong>Gambling</strong> appeals to magical thoughts; most<br />

have at some time or other said to themselves that “if I just look at the dice, I’ll get a six” or something<br />

similar. It is natural for younger children to think that they are able to influence occurrences and<br />

events outside of their control. Children can therefore be regarded as vulnerable consumers when<br />

it comes to gambling, not least because most of the children growing up today are used to TV and<br />

computer games which they can practise on and become good at, and which might make them think<br />

that this also applies to gambling.<br />

The motivation to gamble may increase depending on certain aspects in the design of the games.<br />

These aspects are ones which to a large extent can be associated with magical thoughts in games, the<br />

illusion of control over the game or the gambler being able to win thanks to his/her skill.<br />

The gambling habits of boys and girls differ in a number of ways; boys gamble at a younger age,<br />

more often, for longer periods of time and for with higher stakes than girls. They also tend to go for<br />

riskier games compared to girls.

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