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Gambling Among Young People, 837 kB

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22<br />

Introduction<br />

Assessment tools in the shape of questionnaires, so-called self-assessment screens, are used in research<br />

and in the clinical context to assess the prevalence of gambling problems in young people. The most<br />

common screens for the gambling problems of young people are the South Oaks <strong>Gambling</strong> Screen<br />

(SOGS-RA), DSM-IV-MR-J, Gamblers Anonymous (GA), Massachusetts <strong>Gambling</strong> Screen<br />

(MAGS) and Lie/Bet. A new tool for young people has also been developed in Australia, the Victorian<br />

<strong>Gambling</strong> Screen, VGS.<br />

Screens generally differentiate between those who do not gamble, those who gamble but do not<br />

have a problem; those who probably have a gambling problem and those who are probably pathological<br />

gamblers. Sometimes a further category of gamblers is included, those who are presumed to lie in<br />

the risk zone for developing a problem. When these screens have been designed, the clinical criteria<br />

for pathological gambling have usually formed the basis of the conceptualisation of what a gambling<br />

problem actually entails. Despite this clinical point of departure it is not possible to diagnose a gambling<br />

addiction solely based on these self-assessment tools. In order to be able to clinically diagnose an<br />

addiction a more extensive clinical interview is required.<br />

The different categories or degrees of gambling problems<br />

are partly based on the fact that we have seen<br />

that young people can have a less or more serious<br />

gambling problem and this in turn means more or<br />

less serious negative consequences for the individual.<br />

The different screens, however, use different categories.<br />

Some only differentiate between people “with”<br />

or “without” a problem, while others include many<br />

more categories for the varying degrees of a gambling<br />

problem.<br />

It is difficult to categorise different types of problem<br />

gamblers and risky gambling habits because<br />

there are currently very few studies on different<br />

groups of problem gamblers indicating possible<br />

disparities between the groups as regards gambling<br />

or how the gambling in any particular group will<br />

develop in the future. However, the main problem<br />

when it comes to judging the prevalence of pathological<br />

gambling is the lack of an external standard criterion for young gamblers. There is no agreement as to<br />

what is meant by adolescent pathological gambling and researchers tend to use different tools. The<br />

screens and what they measure are presented in the following section, followed by a description of the<br />

quality of the tools.<br />

The most common tools<br />

DSM-IV-MR-J is based on the psychiatric criteria for pathological gambling in DSM-IV (see clinical<br />

definition of pathological gambling) and has been used by Fisher in the UK for adolescents aged<br />

between 12 and 15. The first version of the tool, DSM-IV-J, was presented already at the beginning of<br />

the 1990s and subsequently modified in the year 2000. DSM-IV-J was designed for a clinical population,<br />

while the later version was adapted so that it could be used on ordinary groups of adolescents.<br />

The questionnaire consists of 12 items 1 corresponding to nine criteria, four or more of which must<br />

be fulfilled to be classified as pathological gambling. (The test designer, however, uses the term<br />

1 Item = question/statement included in an assessment tool.

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