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Gambling Among Young People, 837 kB

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problem gambler since she believes that it is not a matter of pathological gambling if it is based on a<br />

self-assessment screen. The term pathological gambling is, however, used in this review). As I said,<br />

the criteria are based on DSM-IV but have been modified to a certain extent to better fit in with the<br />

reality and vocabulary of adolescents.<br />

As regards lies about gambling – this entails having lied to your family and friends in order to<br />

protect and to hide the extent of your gambling. Included in theft is gambling with money that was<br />

earmarked for bus tickets or food for example, jeopardising social relationships has been changed to<br />

disputes with family and friends. In other words, the questions attempt to narrow down pathological<br />

gambling rather than problem gambling. The tool has above all been used in the UK, but also to a<br />

certain extent in Canada and Norway (38).<br />

SOGS-RA is an adolescent version of SOGS, the most commonly used self-assessment instrument for<br />

adults. It is also the most commonly used tool for young people. It has above all been used in studies<br />

in the USA and Canada. The tool was first tested on adolescents aged between 15 and 18 in Minnesota<br />

in 1993. It differs from SOGS in that certain terms have been replaced because they were not suitable<br />

for young people, for example “concerning” was replaced with “planning” and “spouse, child or<br />

other important person” was replaced with “family and friends”. Questions that are specific to SOGS-<br />

RA have to do with the gambling habits and possible gambling problems of parents and the gambling<br />

habits of the young people themselves.<br />

The tool consists of 16 items which just like DSM-IV-J are based on the clinical pathological gambling<br />

criteria. SOGS-RA also includes further dimensions with regard to gambling problems, namely<br />

gambling habits and behaviour, how gamblers pay for their gambling (for example through theft or by<br />

borrowing money), the type of game played and how the frequency. Only 12 of these questions are<br />

graded, 1 point for each affirmative answer, in other words a maximum of 12 points. Problem<br />

gamblers scoring at least 3 are differentiated from those without problems with 0 – 2 points. All the<br />

items that are graded refer to the last 12 months.<br />

The screen was first tested on adolescents aged between 15 and 18; a majority were boys since<br />

very few girls in the selection said that they gambled a lot (39). After having used the tool in a further<br />

study, two groups of young people with gambling problems were perceived – those who were probable<br />

pathological gamblers and problem/risk gamblers – as well as two ways of defining these groups, one<br />

narrow definition and a broad one. In the narrow definition, 4 points or more corresponded to<br />

probably a pathological gambler, 2–3 points to problem/risk gamblers and 0 or 1 point to without<br />

problems. Questions with regard to gambling frequency, how he/she paid for his/her gambling were<br />

included in the broad definition. This means that a young person can be classified as a problem gambler<br />

based on the gambling frequency without him/her having reported any negative consequences, i.e. any<br />

symptoms of pathological gambling. This still mainly applies to boys aged between 15 and 18 (40).<br />

MAGS is a tool that is intended for clinical use and that is rarely used in studies. Its focus is biological,<br />

psychological and social problems that may be related to problem gambling and consists of 26<br />

questions divided into two scales. You are classified as a pathological, risk or non-pathological gambler.<br />

There is also a shorter version, MAGS-7, which only consists of seven questions and which can be<br />

used to screen gambling problems (41).<br />

GA-20 is a tool that was developed by the self-help association Gamblers Anonymous and consists of<br />

20 items describing situations and behaviour typical for problem gamblers. The instruments are used<br />

clinically above all by Gamblers Anonymous.<br />

Lie/Bet is a very short screening tool. It consists of two questions – “Do you lie about your gambling?”<br />

and “Do you gamble for more and more money”, have you in other words lost control over your<br />

gambling. It has been developed to be able to rapidly establish in a clinical context and above all<br />

in adults whether a person has a gambling problem, and the idea is that if a person answers in the<br />

affirmative to one or both questions, then this is an indication that you should go further and ask more<br />

questions. It has, however, also been used in studies since it seems very good at distinguishing people<br />

with a gambling problem (42, 43)<br />

23

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