Cover 1_rto4 - Illuminating Engineering Society
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LIGHTFAIR INTERNATIONAL SEMINAR PREVIEW<br />
Merchandising<br />
Retail Environments<br />
with Light<br />
Helmut O. Paidasch offers insight into creating a<br />
more customer-friendly retail environment, by addressing<br />
three aspects: visual comfort, display and ambience.<br />
THURSDAY, MAY 31, 2001, 8:30 - 10:00 AM<br />
In today’s competitive market, it is<br />
essential for every retailer, large or<br />
small, to consider all items of his store as<br />
an attraction to draw the attention of<br />
prospective customers.<br />
Architects and interior designers<br />
must capture the aesthetically pleasing<br />
surroundings coupled with captivating<br />
and imaginary interior design. Shopping<br />
centers and large department<br />
stores are no longer focused on single<br />
shopping activities, but have become<br />
centers of meeting places and emulate<br />
the plaza environment.<br />
Light is a fundamental prerequisite in<br />
the retail environment. It determines<br />
form, color and texture, and also creates<br />
ambience, which can enhance or detract<br />
from merchandising on display.<br />
In the ’80s and ’90s, the retail industry<br />
witnessed an exceptional increase in<br />
the development and application of<br />
lamps and luminaires (fixtures). In<br />
these years, shopping centers expanded<br />
with ever-increasing fervor, placing<br />
innovative demands on the skills of the<br />
lighting designer. Architectural designs<br />
for shopping malls and retail centers<br />
influenced by the continuous change in<br />
fashion trends, have contributed to a<br />
heightened recognition of the importance<br />
of lighting.<br />
It is now well established that good<br />
lighting is fundamental for successful<br />
salesmanship; it sets the mood and<br />
reflects the enterprising attitude of the<br />
retail outlet. It will give the retailer a<br />
competitive edge and can also create a<br />
corporate image.<br />
Technological advancements are now<br />
presenting the lighting designer with<br />
solutions to meet new challenges. These<br />
developments are augmented by the<br />
awareness of architects and store designers<br />
that good lighting not only contributes<br />
to the overall image of the retail<br />
outlet, but also attracts prospective customers<br />
to stop and shop.<br />
The lighting designer must consider<br />
and be aware at all times that the visual<br />
effect on customers is of paramount<br />
importance. Generally there are three<br />
aspects to consider: visual comfort, visual<br />
display and visual ambience.<br />
Visual comfort: suggests no glare, good<br />
color rendering and adequate illumination<br />
for the items on display. Glare mostly<br />
comes in two forms — disability glare<br />
or discomfort glare — and it can be<br />
direct or reflected. The most common<br />
manifestation of glare is produced by<br />
luminance directly within one’s visual<br />
field, and is greater than the luminance<br />
to which the eyes have already adapted.<br />
Glare causes reduced visibility, discomfort<br />
and irritation, not only to customers<br />
but sales staff as well. Glare in the shopping<br />
environment is attributed mainly<br />
from luminaries, lamps or both. In most<br />
cases, it can be corrected by aiming<br />
adjustments. The introduction of controlled<br />
glare in a lighting installation can<br />
contribute sparkle.<br />
Visual display: requires satisfactory<br />
lighting levels so that color, fabric and<br />
merchandise is easy recognizable. Fabric<br />
and texture may look the same under<br />
(left) An optimum level of visual comfort means no glare, with good color rendering and adequate illumination for the items on display.<br />
(right) Visual ambience is the overall impression the customers perceive when entering the store. Low, soft illumination should invite the shopper<br />
into the store, where more colorful, elegant displays await.<br />
80 LD+A/May 2001 www.iesna.org