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Boxoffice-July.1995

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Response No 73<br />

a ceiling height likely to be found in a<br />

suburban shopping center. Tbday's simulation<br />

theatre screens, like those from my<br />

company, Showscan, provide a totally compelling<br />

image in an auditorium not much<br />

different from that ofa conventional motion<br />

picture theatre. Showscan's patented 60-<br />

frame-per-second projection of a 70-mm<br />

print produces a brilliantly real image that<br />

immerses the viewer in the experience.<br />

A Showscan theafre's motion-base seats,<br />

whose six-axis motion is computer-linked to<br />

the action on screen, pose no significant<br />

strucmral problems. The projection and<br />

sound systems are littie different from those<br />

found in the booth of any first-run theatre.<br />

Still, many multiplexes don't have the room<br />

to add another auditorium, or perhaps those<br />

sites might not draw from a population base<br />

that will fill a 50-seat simulation theafre. So<br />

my company has developed the Showscan<br />

Hi-Definition Video Theatre, which provides<br />

an exliibitor witli tlie option of delivering<br />

the same kind of excitement to 1 2 or<br />

24 seats in less than 2,000 square feet. In<br />

practical terms, that means almost any market<br />

that can support a successfial multiplex<br />

will in all likelihood be a candidate for a<br />

simulation tlieatre.<br />

Of course, clever technology and diligent<br />

market smdies don't ttanslate into ticket<br />

sales. That happens only due to the skill of<br />

the exhibitor— the person whose expertise<br />

is entertainment. A simulation theatre requires<br />

careful and creative promotion. The<br />

product is, after all, very different from a<br />

conventional motion picture. For the exhibitor,<br />

that means that the simulation tlieatre<br />

will require a different kind of marketing.<br />

Thanks to studio advertising and publicity<br />

efforts, feature films come to your<br />

screen with a high level of public awareness.<br />

There's little the exhibitor can do to influence<br />

the demand for a major feature. A<br />

simulation theafre, on the other hand, is an<br />

attraction that's highly promotable and<br />

whose success depends largely on the effectiveness<br />

of that promotion. This is a<br />

challenge for the exhibitor, but it also holds<br />

great promise. Once die attraction's popularity<br />

is established, the simulation theatre<br />

keeps customers coming back for more.<br />

A smash hit<br />

from a major studio will<br />

certainly sell tickets and popcorn, but affer<br />

its run is complete its audience is gone with<br />

It. If the next blockbuster is booked at a<br />

multiplex across towm, there is little the<br />

exhibitor can do but wait. With a simulation<br />

theatre, however, the exhibitor can create<br />

demand through advertising and promotion—a<br />

feat that is virtually impossible with<br />

most feature films.<br />

The simulation attraction can be kept<br />

onscreen for not weeks but months to maximize<br />

the benefit of this marketing effort.<br />

And when audiences want something new,<br />

the attraction can be changed in minutes.<br />

TVy doing that with a theme park ride! (Plus,<br />

the successful simulation theatre companies<br />

provide multiple experiences through<br />

their large film libraries.)<br />

The Multi-<br />

Attraction<br />

Future:<br />

Regal 's<br />

Funscape<br />

Center in<br />

Chesapeake,<br />

Va., Offers<br />

13 Screens,<br />

A Simulation<br />

Tlieatre<br />

And More<br />

Forward-tiiinking exhibitors realize that<br />

they must offer a broad range of atfractions<br />

if they are to compete effectively<br />

with the many entertainment options available<br />

to the contemporarv' consumer Including<br />

a simulation theafre in that mix of<br />

attractions makes good business sense, tor<br />

a number of reasons.<br />

A simulation theafre is a good demographic<br />

fit; it appeals to the same kind of<br />

patrons who buy movie theatre tickets. It<br />

offisrs die consumer a unique experience—<br />

one that can't be replicated in the home— at<br />

an affordable price. Because a simulation<br />

film runs only four or five minutes, it does<br />

not compete with the conventional feature<br />

film in terms of time, in the way that such<br />

atfractions as miniature golf and bowling<br />

do. The multiplex customer can easily fit<br />

both the simulation theatre experience and<br />

a feature film into one evening of fun.<br />

Most important, it's die verv' marketing,<br />

promotional and operating skills dial make<br />

for a successful exhibitor diat are those<br />

needed to make a simulation theafre a po[v<br />

ular and profitable attraction.<br />

William C. Soady is tJie presidoit and chief<br />

executive offica' of Culva- City, Cahf-basai<br />

Showscan Enta^auvnent Ina Showsavi luis<br />

simtilanou thcaties operating in 21 couumcs<br />

awwid the iwrld<br />

4(» HOXOI'FICE

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