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a ceiling height likely to be found in a<br />
suburban shopping center. Tbday's simulation<br />
theatre screens, like those from my<br />
company, Showscan, provide a totally compelling<br />
image in an auditorium not much<br />
different from that ofa conventional motion<br />
picture theatre. Showscan's patented 60-<br />
frame-per-second projection of a 70-mm<br />
print produces a brilliantly real image that<br />
immerses the viewer in the experience.<br />
A Showscan theafre's motion-base seats,<br />
whose six-axis motion is computer-linked to<br />
the action on screen, pose no significant<br />
strucmral problems. The projection and<br />
sound systems are littie different from those<br />
found in the booth of any first-run theatre.<br />
Still, many multiplexes don't have the room<br />
to add another auditorium, or perhaps those<br />
sites might not draw from a population base<br />
that will fill a 50-seat simulation theafre. So<br />
my company has developed the Showscan<br />
Hi-Definition Video Theatre, which provides<br />
an exliibitor witli tlie option of delivering<br />
the same kind of excitement to 1 2 or<br />
24 seats in less than 2,000 square feet. In<br />
practical terms, that means almost any market<br />
that can support a successfial multiplex<br />
will in all likelihood be a candidate for a<br />
simulation tlieatre.<br />
Of course, clever technology and diligent<br />
market smdies don't ttanslate into ticket<br />
sales. That happens only due to the skill of<br />
the exhibitor— the person whose expertise<br />
is entertainment. A simulation theatre requires<br />
careful and creative promotion. The<br />
product is, after all, very different from a<br />
conventional motion picture. For the exhibitor,<br />
that means that the simulation tlieatre<br />
will require a different kind of marketing.<br />
Thanks to studio advertising and publicity<br />
efforts, feature films come to your<br />
screen with a high level of public awareness.<br />
There's little the exhibitor can do to influence<br />
the demand for a major feature. A<br />
simulation theafre, on the other hand, is an<br />
attraction that's highly promotable and<br />
whose success depends largely on the effectiveness<br />
of that promotion. This is a<br />
challenge for the exhibitor, but it also holds<br />
great promise. Once die attraction's popularity<br />
is established, the simulation theatre<br />
keeps customers coming back for more.<br />
A smash hit<br />
from a major studio will<br />
certainly sell tickets and popcorn, but affer<br />
its run is complete its audience is gone with<br />
It. If the next blockbuster is booked at a<br />
multiplex across towm, there is little the<br />
exhibitor can do but wait. With a simulation<br />
theatre, however, the exhibitor can create<br />
demand through advertising and promotion—a<br />
feat that is virtually impossible with<br />
most feature films.<br />
The simulation attraction can be kept<br />
onscreen for not weeks but months to maximize<br />
the benefit of this marketing effort.<br />
And when audiences want something new,<br />
the attraction can be changed in minutes.<br />
TVy doing that with a theme park ride! (Plus,<br />
the successful simulation theatre companies<br />
provide multiple experiences through<br />
their large film libraries.)<br />
The Multi-<br />
Attraction<br />
Future:<br />
Regal 's<br />
Funscape<br />
Center in<br />
Chesapeake,<br />
Va., Offers<br />
13 Screens,<br />
A Simulation<br />
Tlieatre<br />
And More<br />
Forward-tiiinking exhibitors realize that<br />
they must offer a broad range of atfractions<br />
if they are to compete effectively<br />
with the many entertainment options available<br />
to the contemporarv' consumer Including<br />
a simulation theafre in that mix of<br />
attractions makes good business sense, tor<br />
a number of reasons.<br />
A simulation theafre is a good demographic<br />
fit; it appeals to the same kind of<br />
patrons who buy movie theatre tickets. It<br />
offisrs die consumer a unique experience—<br />
one that can't be replicated in the home— at<br />
an affordable price. Because a simulation<br />
film runs only four or five minutes, it does<br />
not compete with the conventional feature<br />
film in terms of time, in the way that such<br />
atfractions as miniature golf and bowling<br />
do. The multiplex customer can easily fit<br />
both the simulation theatre experience and<br />
a feature film into one evening of fun.<br />
Most important, it's die verv' marketing,<br />
promotional and operating skills dial make<br />
for a successful exhibitor diat are those<br />
needed to make a simulation theafre a po[v<br />
ular and profitable attraction.<br />
William C. Soady is tJie presidoit and chief<br />
executive offica' of Culva- City, Cahf-basai<br />
Showscan Enta^auvnent Ina Showsavi luis<br />
simtilanou thcaties operating in 21 couumcs<br />
awwid the iwrld<br />
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