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The mysterious character of the commodity-form consist therefore simply in the<br />

fact that the commodity reflects the social characteristics of men’s own labour<br />

as the objective characteristics of the products of labour themselves, as the<br />

socio-natural properties of these things (Balibar 2007, p. 57)<br />

This general characteristic of the commodity also applies for<br />

production and consumption in the realm of tourism. Indeed, one could<br />

describe the whole business of tourism as a process of commodification by<br />

which use values are converted into touristic exchange values. The original<br />

use value of an old church is religious, but it may be transformed into a<br />

tourist commodity with an added exchange value as a tourist attraction. A<br />

location is just where people live their lives, but it may become a tourist<br />

destination if it manages to appear with touristic exchange value on the<br />

tourism market. Without tourism commodification, places and whatever<br />

their amenity values cannot be sold on the tourist market. The river close<br />

to Varmahlíð is just a river, but it may be used for river rafting. The<br />

ontological trick that has to be performed by those in the tourism industry<br />

is then to transform things and services into commodities, often called<br />

tourism products, which one can put a price tag on. Negri, linking tourism<br />

to image frustratingly and critically remarks that “[c]orruption of the<br />

image has now found an extension in the universal prostitution represented<br />

by tourism” (Negri 2008, p. 63).<br />

Of crucial importance is that tourism commodities are very much<br />

consumed as experiences, i.e. their exchange value lies in the experience<br />

delivered. At the same time, it is not altogether easy to commodify<br />

experiences, for example of a landscape or a tourist attraction. These are<br />

spatially fixed assets that cannot as such be sold and bought. A major part<br />

of tourism commodification thus consists of developing products that are<br />

either supplements to the real and instant tourism experience, like a<br />

souvenir, or lead people towards a scripted experience with trails and<br />

interpretations set in place. This illustrates a fundamental “parasitic”.<br />

feature of tourism, i.e. that it eats at the table of others. To a relatively<br />

large extent tourism is dependent upon on other resources, such as roads,<br />

whales, houses, natural environments etc. For tourism to occur, these need<br />

to be appropriated and commodified for specific touristic purposes.<br />

The commodification of tourism has not only been understood in<br />

terms of use value and exchange value, but also as symbolic value. This<br />

refers to tourists assigning something with symbolic value, for example as<br />

“typical”, “beautiful”, “authentic”, or being able to tell friends back home<br />

about their travel adventures. The creation and usage of symbolic value in<br />

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