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Non-visual Interfaces and Network Games for Blind Users

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Fig. 16 Acoustic graphic sample with gradation<br />

sound frequency, such as high intensity to high frequency, <strong>and</strong> low intensity to low<br />

frequency. It was possible to recognize the luminous intensity change of the cylindrical<br />

surface as the change of sound frequency. The possibility of more reasonable mapping<br />

remains a problem, because studies of the correspondence between the <strong>visual</strong> sense <strong>for</strong><br />

luminous intensity <strong>and</strong> the auditory sense <strong>for</strong> frequency are not frequently done.<br />

Next, we applied acoustic graphics into the maze game. We confirmed that even<br />

novice blind users could play the acoustic maze game when it was simple enough,<br />

including 5 roads (<strong>for</strong>med from a 3x3 checkerboard pattern) or 7 roads (<strong>for</strong>med from<br />

a 4x4 checkerboard pattern)(see Fig. 17).<br />

When the thickness of the wall was insufficient <strong>and</strong> an examinee moved the<br />

fingertip quickly, the tunnel effect—the fingertip going through the wall abruptly—was<br />

observed. In the case of more complex mazes, say, those <strong>for</strong>med from checkerboard<br />

patterns larger than 5x5, we suppose that blind users would have more difficulty, since<br />

the clarity of the maze is dependent on the trade-off between the resolution of the<br />

touch panel, its size, the fingertip's mobile speed, <strong>and</strong> so on. This is a problem <strong>for</strong><br />

future work.<br />

9.4 3D tactile objects<br />

3D-maze material enabled blind users to touch <strong>and</strong> recognize the real structure of<br />

the maze prior to playing the acoustic maze game. Further, this material prompted an<br />

underst<strong>and</strong>ing of how to play an acoustic maze game. We expect that, in the near<br />

future, the 3D tactile object will help blind users to underst<strong>and</strong> 3D graphics via crossmodal<br />

mapping from the 3D object's image with gradation to acoustic graphic. On the<br />

other h<strong>and</strong>, the following limitations still exist in some applications. The object size is<br />

limited to small ones. The 3D plotter, while carving a material, is accompanied by a<br />

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