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But in the video image, infrastructure and representation coincide in the raster.<br />

Technologically, this is due to the fact that what is to be reproduced can be stored on the<br />

medium. But what happens when the reproduction technology itself is discontinued in<br />

history or, rather, in media archaeology? For, according to a dictum of Marshall McLuhan,<br />

the message of each new medium is the aura of its predecessor:<br />

The invention of photography revealed that painting is so captivating because the<br />

canvas does not show reality; the introduction of the motion picture revealed that the<br />

photograph derives its beauty from the lack of movement; the sound film revealed that<br />

the silent film is deeply moving because there is no noise. And colour film directors were<br />

leaders in the aesthetics of the "film noir". Then, television made it clear that all those<br />

film forms were borrowing their attractiveness from the black areas between the pictures.<br />

And now, High Vision teaches us that the video offered something that is being lost at<br />

the moment: the aesthetics of the raster line. In cyberspace, we will become aware that<br />

the power of distant media was our abstinency on the screen. Then Simstim will show us<br />

that cyberspace was so pleasant because it took place outside our nervous system. 80<br />

Thus, even cyberspace turns from media-archaeological distance into a space for<br />

the original.<br />

The Need of Technological Images for Reproduction<br />

Since every technological image represents a coding, it follows Roland Barthes's definition<br />

of the real: to be captured, it always has to be "transformed into a painted (framed)<br />

object" so that it can be depainted again:<br />

Code upon code, says realism. Therefore, realism cannot be said to "copy" but to<br />

"imitate" (it copies by a second mimesis what is already a copy). 81<br />

Travellers in the 18th and 19th centuries saw the landscape "with the eyes of people<br />

who used to draw" 82 ; Chris Marker says that much in his film essay Sans soleil:<br />

I remember a January in Tokyo, or rather I remember the images I filmed in January<br />

in Tokyo. They have replaced my memories, they are memories. I wonder how people remember<br />

who don't film, who don't photograph, who don't use tape-recorders. 83<br />

Copy (reproducibility) and archive, then, are in league with each other. At this point<br />

Benjamin, too, diagnoses a media-archaeological disjointedness: The technological media<br />

are such - first with film (and before with photography) - that their reproducibility "is<br />

directly founded on the technology of their production" 84 - medium and arche. "To an<br />

ever increasing extent, the reproduced work of art is becoming the reproduction of a<br />

work of art made with a view to reproduction", and - according to a theory of Samuel<br />

Weber 85 - the linguistic suffix of the term reproducibility already contains the seed of the<br />

virtual nature of the technological media. What is the truthfulness of technological reproductions<br />

in comparison with the original?<br />

Just as a computer giving inaccurate results does not falsify the physical laws of the<br />

machine, semantic errors in the archaeological copy of an inscribed stone do not falsify<br />

geometric statements (sc structural parity) about the comparison of original and copy. [...]<br />

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