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these films. We can think about them, we can try to develop strategies, but we have to<br />

accept the fact.<br />

Wolfgang Ernst: Let me try once more to clarify the difference between originals<br />

that are defined by the process of ageing, i.e. by a temporal process, and the trace-like<br />

notion of the original where something exists only for a fraction of time. On the one<br />

hand, there is a terrible hardware-oblivion, something like an old tape of Jochen Gerz. If<br />

we play it today and see these terribly faint images, then the tape possesses the structure<br />

of ageing that is a feature of this particular tape. No other tape, no digital computer<br />

program could ever simulate the ageing process, the process of disintegration, the<br />

process of integration of these images, in the same way. That fulfils all the criteria of Benjamin's<br />

classical notion of the original. The definition by Alois Riegl, who around the year<br />

1900 described the value of art objects over time, can also be applied to the analogue<br />

videotape. As long as something can decay, time is working on it, and that is the unmistakeable<br />

process etched into a work that can be neither multiplied nor imitated. And for<br />

that long we are indeed dealing with an idea of the original that is bound up with the<br />

material, with the physical. But the moment an image is written as a program, it is no<br />

longer subject to this temporal process of decay and ageing. If in the world of antiquity,<br />

a Greek geometer or mathematician declares: '2+2=4', then that is a formula, so to<br />

speak, that still exists today without ageing process, without a trace of change over time.<br />

And the images generated in digital space only exist because they have been programmed,<br />

they exist in a numerical space, in a mathematical, cybernetic numerical space<br />

that even internally is no longer subject to an ageing process, but can only appear- and<br />

there is the shift - when we plant it into hardware. The original is present virtually or latently,<br />

but it becomes visible only when it is attached to hardware, which in turn changes<br />

over time. That's where I see the difference to the classical original. Every Greek statue<br />

exists in space, whilst the latent original in digital space which appears only for an instant<br />

each time it is called up, will then disappear again.<br />

Axel Wirths: But that would mean - to return once more to Reinhold Mißelbeck -<br />

that museums and collections are indeed faced with a problem. And of course we have<br />

come together here in order to work out a solution to this problem. I would like to suggest<br />

once more that we organise a similar meeting to discuss issues of restoration and<br />

adequate forms of storage. In this debate, I would like to see included the step from the<br />

analogue to the digital mentioned by Wolfgang Ernst since the moment we restore a work<br />

- just as the work of Jochen Gerz was restored - the point of restoration must be viewed<br />

as the end of the obsolete notion of the original and a status quo has to be defined of<br />

the idea of the original in the nineties or the year 2000, which ten years later will have<br />

changed again.<br />

Michael Wenzke presented several pragmatic and practical positions. While he is<br />

talking more about installations and sculptures, I think his definitions are quite interesting.<br />

He speaks of originality and rarity with regard to the insurance of sculptures and<br />

media installations. In practice, in my experience, the artist possesses three copies plus<br />

an artist-proof, so that when all three works have been sold, he can still show one, which<br />

he is not allowed to sell. That ensures the rarity of the work. In this context, he also<br />

spoke about restoration, and I was surprised to hear that an insurance would define the<br />

- 180-

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