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Fizmo Manual.pdf - Ugo Audio

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5—Editing, Creating and Saving Presets<br />

5—Editing, Creating and Saving Presets<br />

Compare<br />

Save<br />

As described in Chapter 1, when you play FIZMO, you’re playing a preset. A preset contains four sounds—any of<br />

which can be turned on or off—processed by one of FIZMO’s effects. There are two basic aspects, therefore, to<br />

editing or creating a whole new preset from an old one:<br />

• Setting up the preset’s sounds—the selection and activation of the sounds to be used in the preset, the<br />

setting up of sound-layering, and the mapping of sounds across FIZMO’s keyboard.<br />

• Setting up the preset’s effects—the selection of the type of effect to be used by the preset, and the<br />

choosing of the desired variation for the selected effect.<br />

Note: Each preset also contains its own arpeggiator setup and arpeggiator preset—see Chapter 4.<br />

When you’ve programmed the preset to your satisfaction and would FIZMO to remember it, you must save the<br />

preset to FIZMO’s FLASH memory, as described on Page 20.<br />

The Compare Button and LED<br />

When you make any changes to a preset, FIZMO copies the preset and the changes you’ve made into a<br />

special area of memory called the “Compare buffer.” This buffer holds onto your edited preset so that you<br />

can compare it to the last-saved version of the preset—the Compare button acts as a toggle switch<br />

between the two versions. When you first alter a preset, the LED in the Compare button lights to signify that<br />

the preset has been changed (and that the edited preset has been copied to the Compare buffer).<br />

• Press the Compare button once to hear the last-saved version of the preset—the<br />

button’s LED flashes to indicate that you’re now listening to the un-edited version<br />

of the preset.<br />

• To return to your edits, press the button again: the LED once again lights solidly,<br />

and your edits are heard when you play the keyboard.<br />

Tip: Any additional changes you make while listening to the last-saved version of the preset will cause the<br />

Compare LED to light solidly, indicating that you are once again listening to the edited version of the preset, with<br />

the most recent change added.<br />

Changing, Layering and Mapping a Preset’s Sounds<br />

Compare<br />

Compare<br />

Flashing LED:<br />

saved preset<br />

Solidly lit LED:<br />

edited preset<br />

Sounds, Presets and Memory<br />

Each preset contains four memory slots for its sounds. Since there are 64 presets in FIZMO, there<br />

are 256 sound memory slots altogether—and 256 sounds. Each of FIZMO’s sounds resides in one<br />

of the memory slots associated with a preset.<br />

Each of the four slots in a preset has its own button that you can press to turn its sound on—so that<br />

it’s heard when you play the preset—or off. The LED in each button lets you tell at a glance if its<br />

sound is turned on—if the LED is lit or flashing, the sound will be heard when you play the preset.<br />

How Sounds Work in Presets<br />

You can use sounds in a preset in any of three general ways:<br />

• You can use just one of its sounds.<br />

• You can layer up to four of its sounds on top of each other or in different areas of the keyboard.<br />

• You can split up to four of its sounds into convenient pre-mapped octave ranges.<br />

Sound<br />

1<br />

2<br />

3<br />

4<br />

ENSONIQ FIZMO User’s Guide 15

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