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SAE MAGAZINE - SAE Alumni Association - SAE Institute

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58 ProdUction & Know How<br />

If you have ever tried to simulate a ducker effect using a compressor’s<br />

side-chain in Pro Tools you have surely noticed that the gain reduction<br />

is different for every change of loudness of the side-chain’s signal. This<br />

tutorial will explain how to have a ducker effect with constant gain<br />

reduction in Pro Tools using Dyn3 EXP/GATE, which has no Ducker<br />

switch.<br />

This problem can be solved using the software’s resources and patches in<br />

a proper way.<br />

This solution provides the result that is very similar to the effect we want,<br />

so that we’ll have a reduction of loudness of music or background sounds<br />

during the spoken parts without drawing boring automations in music’s<br />

volume view.<br />

We will see step by step how to obtain this effect using a signal generator, a<br />

dyn3 compressor and a dyn3 ExP/GATE.<br />

STEP 1:<br />

We will create 2 AUDIO tracks (named VOICE - MUSIC) and one AUx track<br />

(named SIG.GEN). This way, we will put the audio files for voice and music in<br />

the corresponding.<br />

STEP 2:<br />

On the VOICE track we will open a post fader SEND using BUS 1<br />

STEP 3:<br />

On SIG.GEN track we will insert in order:<br />

a)Signal generator (set with a 1kHz frequency sine wave @ -20 dB).<br />

b)Dyn3 Gate/ExP (set with ratio MAx:1 and side chain switched on receiving<br />

BUS1.<br />

The output of the SIG.GEN track will be set to BUS 2.<br />

STEP 4:<br />

On the MUSIC track we will insert a compressor set with threshold at<br />

minimum level and side chain switched on receiving BUS 2. This way, we<br />

will get the signal generated by the AUx track into the side chain of the<br />

MUSIC channel’s compressor.<br />

STEP 5:<br />

Well, now we’ll have to set the gate’s threshold parameter to decide how<br />

the signal coming out from the Signal Generator Plugin will go into the<br />

MUSIC channel compressor’s side chain. In this case we will use a threshold<br />

of -20dB or less (remember that we have set the Signal Generator Plugin<br />

output to -20dB).<br />

STEP 6:<br />

We now have to decide how hard the MUSIC track’s audio attenuation will<br />

be during the spoken parts. For this purpose we will use the MUSIC track<br />

compressor’s ratio. So the higher the ratio is the stronger the attenuation.<br />

The perfect Duck<br />

for Pro Tools<br />

As for the attack and release time, we will set them from the compressor’s<br />

pots by deciding how long it will take the compressor to start and stop<br />

working.<br />

Now we have finished to prepare our set-up and this way when the talent<br />

starts speaking the sound will go at the same time to the monitor output<br />

and to the gate’s side chain that will let pass a constant signal generated<br />

by our oscillator, which will control the music compressor’s side chain with<br />

a loudness level higher than the threshold level. The compressor will then<br />

start to work with a certain attack and certain release time. This effect is<br />

different from the effect we could obtain sending the voice directly into the<br />

compressor’s side chain.<br />

I think this is a good solution that a special person let me learn (thank you<br />

Mitch) and can be helpful if we do not have our favourite plugin bundle on<br />

the Pro Tools workstation we are working with.<br />

Dyn3 Comp/Lim Dyn3 Exp/Gate<br />

Wer schon schon einmal versucht hat, einen Ducker Effekt zu simulieren,<br />

indem er den Side-Chain des Kompressors in Pro Tools benutzt,<br />

hat mit Sicherheit bemerkt, dass die Gain-Reduction von<br />

Lautstärkeveränderungen des Side-Chain-Signals abhängig ist. Dieses<br />

Tutorial erklärt, wie mit dem Pro Tools mit Dyn 3 EXP/GATE Plugin, das<br />

keine Ducking Funktion besitzt, ein Ducking-Effekt mit einer konstanten<br />

Gain-Reduction erzielt werden kann.<br />

Das Problem lässt sich durch den richtigen Einsatz des Routings in Pro<br />

Tools lösen und kommt einem echten Ducking sehr nahe. Das Ziel ist<br />

die Lautstärke der Musik oder der Hintergrund-Sounds während der gesprochen<br />

Teile reduzieren – und zwar ohne langweilige Automationen im<br />

Musik Track einzeichnen zu müssen.<br />

Das Tutorial zeigt Schritt für Schritt, wie dieser Effekt mit Hilfe eines Signal<br />

Generators, einem Dyn3 Compressor und einem Dyn3 ExP/GATE erzielt<br />

werden kann.<br />

STEP 1:<br />

Wir erstellen zwei AUDIO Tracks (mit den Benennungen VOICE and MUSIC)<br />

und einen AUx Track (mit der Bezeichnung SIG.GEN). Über den AUx<br />

Track machen wir die Audio Tracks für Sprache und Musik voneinander<br />

abhängig.

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