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IBM 5150 PC Technical Reference (6025005, August, 1981) (PDF)

IBM 5150 PC Technical Reference (6025005, August, 1981) (PDF)

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The user must first begin the conversion by an OUT to address x'201 '.<br />

An IN from address x'201' will show the digital pulse go high and<br />

remain high for the duration according to the resistance value. All four<br />

bits (Bit 3-Bit 0) function in the same manner, their digital pulse will all<br />

go high simultaneously and will reset independently according to the<br />

input resistance value.<br />

Input from address x'201'<br />

Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0 <br />

, I<br />

J<br />

\ I<br />

Digital '" Inputs<br />

Resistive --Inputs<br />

The typical input to the Game Control Adapter is a set ofjoysticks or<br />

game paddles.<br />

The joysticks will typically have a set of two joysticks (A&B). These<br />

will have one or two buttons each with two variable resistances each,<br />

with a range from 0 to 100 K ohms. One variable resistance will<br />

indicate the X coordinate and the other variable resistance will indicate<br />

the Y coordinate. This should be attached to give the following<br />

input data:<br />

Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0<br />

B-#}. B-#l A-#2 A-#l B-Y B-X A-Y A-X <br />

Button Button Button Button Coord. Coord. Coord. Coord. <br />

The game paddles will have a set of two (A&B) or four (A,B,C, & D)<br />

paddles. These will have one button each and one variable resistance<br />

each, with a range from 0 to 100 K ohms. This should be attached to<br />

give the following input data:<br />

Bit 7 Bit 6 Bit 5 Bit4 Bit 3 Bit 2 Bit 1 Bit 0<br />

D C B A D C B A<br />

Button Button Button Button Coord. Coord. Coord. Coord.<br />

A schematic diagram for attaching a set of game controllers is on<br />

page 2-121.<br />

2-120

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