10.07.2015 Views

HE Directory 2012-2013 - Shock of the Arts

HE Directory 2012-2013 - Shock of the Arts

HE Directory 2012-2013 - Shock of the Arts

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

ModElMAkinGucas codeBa (Hons) modelmaKing: W291course leader: paul JoHnson28 | 29tHe courseThis innovative course is a European leader in specialist makingfor <strong>the</strong> creative industries. It sets out to be challenging, practicaland demanding but also to provide a rich, rewarding, fun andvibrant experience. You will develop technical and aes<strong>the</strong>ticabilities, experiencing a wide variety <strong>of</strong> processes and materialsin carrying out a range <strong>of</strong> challenging and interesting briefs– working both physically and digitally in three dimensions.Creative, analytical and interpretive thinking is encouragedthroughout <strong>the</strong> course. Design methodology and critical analysisis promoted alongside visual and aes<strong>the</strong>tic judgement. You willbe encouraged to develop an independent approach to learning,designing and problem solving.The course has strong links with <strong>the</strong> creative industriesand graduates are in high demand. Importance is placedon <strong>the</strong> promotion <strong>of</strong> students, streng<strong>the</strong>ned by links withformer graduates and industry contacts. The course valueswork experience enormously and students are encouragedto carry this out with significant companies at home andabroad. Live projects and assignments with o<strong>the</strong>r courses,such as Animation, are encouraged. You may also have <strong>the</strong>opportunity <strong>of</strong> attending annual overseas trips to galleriesand industry studios in destinations such as New York,Prague and Rome.The role <strong>of</strong> modelmaking is rapidly changing and increasinglymodel-makers are required to take responsibility for projectmanagement in broad areas <strong>of</strong> media production, architecturalinterpretation and exhibition design. The course reflects thischange, providing graduates with <strong>the</strong> necessary skillsto be able to take on <strong>the</strong> demands that contemporaryindustry presents. The course units are designed to enableyou to gain numerous creative, technical, digital, visual andintellectual experiences and to develop and explore your newlyacquired skills with an emphasis on a hands-on approach.You will be introduced to creative making, technical processes,material manipulation, mould making, finishing techniques,digital modelling, special effects, designing, problem solvingand aes<strong>the</strong>tic understanding. Practice is always underpinnedby <strong>the</strong>ory.resourcesEvery student gets <strong>the</strong>ir own workspace, which is importantfor personal development and a sense <strong>of</strong> ‘place’. The spirit<strong>of</strong> community here is strong – as is our active studio culture.Students will work predominantly in <strong>the</strong> studio base roomenvironment, but will also use <strong>the</strong> well-resourced 3Dworkshops to produce outcomes, realisations and solutionsto support <strong>the</strong>ir studio work. There is a computer suitelocated within <strong>the</strong> base studio with <strong>the</strong> aim <strong>of</strong> encouragingstudents to integrate digital understanding and outcomesinto <strong>the</strong>ir processes. The course prides itself on its learningand teaching approaches and has a strong team <strong>of</strong> ex-industrypr<strong>of</strong>essionals which is fur<strong>the</strong>r supplemented by visitingcreative industry specialists.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!