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B.Tech. Degree Programme Computer Science & Engineering

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B.<strong>Tech</strong>. <strong>Computer</strong> <strong>Science</strong> & <strong>Engineering</strong> (Regular)10. Computation of Decision Trees and Splitting pointsfor a suitable dataset11. Implementation of a popular fuzzy clusteringalgorithm like FCM and determination of resultantclusters of a standard dataset like Iris.12. A simple experiment to highlight the usefulness ofsampling in large scale data mining13. An experiment to highlight the use of GeneticAlgorithms in rule mining or clustering14. An experiment to highlight the use of Rough Setsin Data MiningREFERENCE BOOKS1. Anahory Sam and Murray Dennis, “DataWarehousing In the Real World”, PearsonEducation, 19972. Han Jiawei and Kamber Micheline, “Data Mining -Concepts & <strong>Tech</strong>niques”, Morgan Kaufmann, 20013. Berson Alex, “Data Warehousing, Data Mining andOLTP”, Tata McGraw Hill, 19974. Pujari Arun K., “Data Mining <strong>Tech</strong>niques”,University Press, 20015. Adriaans Pieter and Zantinge Dolf, “Data Mining”,Pearson Education, 1997IT-357MULTIMEDIA L T P CrTECHNOLOGIES LAB 0 0 2 1LIST OF EXPERIMENTS1. Write a program to justify a text entered by theuser on both the left and right hand side. Forexample, the test “An architect may have agraphics program to draw an entire building but beinterested in only ground floor”, can be justified in30 columns as shown below. An architect mayhave a Graphics programs draw an entire buildingbut be interested in only ground floor.2. Study the notes of a piano and stimulate themusing the key board and store them in a file.3. Write a program to read a paragraph and store it toa file name suggested by the author.4. Devise a routine to produce the animation effect ofa square transforming to a triangle and then to acircle.5. Write a program to show a bitmap image on yourcomputer screen.6. Create a web page for a clothing company whichcontains all the details of that company and atleastfive links to other web pages.7. Write a program by which we can split mpeg videointo smaller pieces for the purpose of sending itover the web or by small capacity floppy diskettesand then joining them at the destination.8. Write a program to simulate the game of pooltable.9. Write a program to simulate the game MineSweeper.10. Write a program to play “wave” or “midi” formatsound files.REFERENCE BOOKS1. Elisabeth Robson and Eric T Freeman, “Head FirstHTML with CSS & XHTML”, 1st Edition, O’ReillyMedia, 20052. Andy Harris and Chris McCulloh, “HTML, XHTML,and CSS All-in-One Desk Reference ForDummies”, For Dummies, 20083. Adobe Creative Team, “Adobe Flash CS4Professional Classroom in a Book”, Adobe Press,20084. Adobe Creative Team, “Adobe Photoshop CS4Classroom in a Book”, Adobe Press, 20085. Adobe Creative Team, “Adobe Dreamweaver CS4Classroom in a Book”, Adobe Press, 20086. Fred Gerantabee and Aquent Creative Team,“Flash CS4 Professional Digital Classroom”, Wiley,20087. Jennifer Smith and Aquent Creative Team,“Photoshop CS4 Digital Classroom”, Wiley, 20088. Jeremy Osborne and Aquent Creative Team,“Dreamweaver CS4 Digital Classroom”, Wiley, 2008IT-402ADVANCED JAVAL T P Cr5 1 0 4OBJECTIVETo relay the theoretical and practical knowledge ofAdvanced Java programming languagePRE-REQUISITESBasic knowledge of programming language and objectoriented programming1. CORE JAVA: Introduction to Java; data types;variables; operators; arrays; control statements;classes and methods; inheritance; exceptionhandling; multithreading; collections; I/O streams;AWT and applet programming; swings2. NETWORKING: Networking basics, socket, port,proxy servers, internet addressing and URL,java.net – networking classes and interfaces,implementing TCP/IP based server and client;classes to be covered: Socket, ServerSocket, IPAddress, URL connections3. JDBC: Types of JDBC Drivers, Writing JDBCapplications using select, insert, delete, update;Types of Statement objects (Statement, PreparedStatement and Callable Statement); ResultSet,ResultsetMetaData; Inserting and updatingrecords, connection pooling.4. RMI AND JAVA BEANS: Introduction of RMI andarchitecture; implementing RMI methods;Introduction to Java Bean; rules for writing a simplebean, using beans to build an application; Javanaming directory interface concepts5. SERVLETS: Configuring directory structure for aweb application; servlet API overview; writing andrunning simple servlet; servlet life cycle;GenericServlet and HTTPServlet, ServletConfig &ServletContext; writing servlet to handle get andpost methods, reading user request data; writingthread safe servlets; HTTP Tunneling; concept ofcookie, reading and writing cookies6. JSP: Why JSP? JSP directives, writing simple JSPpage; scripting elements; JSP & Java Beans; JSPactions: include, forward and plug-in, managingsessions using JSP; JSP & databases; errorhandling in JSP; writing custom tags; Differentscopes in a JSP page; Using JDBC in JSP; study58

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