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Sweating the Small Stuff: Does data cleaning and testing ... - Frontiers

Sweating the Small Stuff: Does data cleaning and testing ... - Frontiers

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Cummiskey et al.Testing assumptions with classroom <strong>data</strong>we emphasize <strong>the</strong> influence a researcher’s judgment can have onstudy conclusions.Reforms in statistics education encourage an emphasis onunderst<strong>and</strong>ing of concepts, interpretation, <strong>and</strong> <strong>data</strong> analysisinstead of formulas, computation, <strong>and</strong> ma<strong>the</strong>matical <strong>the</strong>ory(Garfield et al., 2007; DeVeaux <strong>and</strong> Velleman, 2008). Curriculabased on <strong>the</strong>se reforms move away from teaching statisticsas a collection of facts. Instead, <strong>the</strong>y encourage <strong>the</strong> scientificprocess of interdisciplinary <strong>data</strong> analysis as statistics is actuallypracticed. Paul Velleman states, “It seems that we have notmade [this] clear to o<strong>the</strong>rs – <strong>and</strong> especially not to our students– that good statistical analyses include judgments, <strong>and</strong> wehave not taught our students how to make those judgments”(Velleman, 2008). Our classroom activities <strong>and</strong> corresponding<strong>data</strong>sets demonstrate <strong>the</strong> importance of emphasizing <strong>the</strong>se points<strong>and</strong> offer ideas for those teaching courses involving <strong>data</strong> analysis<strong>and</strong> experimental design to introduce <strong>the</strong> discussion in <strong>the</strong>classroom.THE TANGRAMS GAME AND LABTangrams is an ancient Chinese puzzle where players arrangegeometrically shaped pieces into a particular design by flipping,rotating, <strong>and</strong> moving <strong>the</strong>m. The online Tangrams game <strong>and</strong> <strong>the</strong>web interface, shown in Figure 1, allow students <strong>the</strong> opportunityto play many versions of <strong>the</strong> original game.Prior to starting <strong>the</strong> game, <strong>the</strong> class decides upon one or moreresearch questions <strong>the</strong>y want to investigate as a group. For example,students may decide to test whe<strong>the</strong>r <strong>the</strong> game completiontime depends on <strong>the</strong> type of music played in <strong>the</strong> background,or <strong>the</strong>y could test if one gender is more likely to use hints. Students<strong>the</strong>n design <strong>the</strong> experiment by determining appropriategame settings <strong>and</strong> conditions for collecting <strong>the</strong> <strong>data</strong>. After <strong>the</strong>student researchers design <strong>the</strong> experiment, <strong>the</strong>y become subjectsin <strong>the</strong> study by playing <strong>the</strong> game. The website collects <strong>the</strong> players’information <strong>and</strong> records <strong>the</strong>ir completion times. The <strong>data</strong> isavailable for immediate use through <strong>the</strong> website. If one researchstudy is designed for <strong>the</strong> entire class, every student plays <strong>the</strong> gameunder similar conditions <strong>and</strong> a large sample of <strong>data</strong> is immediatelyavailable through <strong>the</strong> website for analysis. The studentsreturn to <strong>the</strong>ir role of researcher using <strong>the</strong> <strong>data</strong> that <strong>the</strong>y justcollected.Next, students (as a class or in small groups) make decisionsabout <strong>data</strong> <strong>cleaning</strong>, check assumptions, perform a statistical testof significance, <strong>and</strong> state <strong>the</strong>ir conclusions. Classroom <strong>testing</strong> of<strong>the</strong> Tangrams game <strong>and</strong> associated labs over <strong>the</strong> last three semestershas given us a rich <strong>data</strong> set demonstrating <strong>the</strong> impacts of<strong>data</strong> <strong>cleaning</strong> <strong>and</strong> <strong>the</strong> importance of validating <strong>the</strong> assumptionsof statistical tests.The Tangrams game-based lab gives students exposure to <strong>the</strong>entire research process: developing research questions, formulatinghypo<strong>the</strong>ses,designing experiments,ga<strong>the</strong>ring <strong>data</strong>,performingstatistical tests, <strong>and</strong> arriving at appropriate conclusions. This lab isa fun <strong>and</strong> effective way for instructors to transition from textbookproblems that focus on procedures to deeper learning experiencesthat emphasize <strong>the</strong> importance of proper experimental design <strong>and</strong>underst<strong>and</strong>ing assumptions.IMPACTS OF DATA CLEANINGFigure 2 shows boxplots of <strong>data</strong> collected at West Point in <strong>the</strong>fall semester of 2011 for one research question. The dependentvariable is <strong>the</strong> time to successfully complete a specified Tangramspuzzle. The independent variable is athlete (Yes means <strong>the</strong> studentplays on a collegiate team while No means <strong>the</strong> student does notplay on a collegiate team). Students were given an overview of <strong>the</strong>game by <strong>the</strong>ir instructor <strong>and</strong> <strong>the</strong>n allowed to practice <strong>the</strong> gameonce on a different puzzle in order to get familiar with <strong>the</strong> gamecontrols. For both groups, <strong>the</strong> distributions of completion timesappear unimodal with a large positive skew. There are several outlierspresent within <strong>the</strong> <strong>data</strong>set. Discussing <strong>the</strong> <strong>data</strong> with studentstends to provide <strong>the</strong> following reasons for at least some of <strong>the</strong> veryhigh times:1. The student did not fully underst<strong>and</strong> <strong>the</strong> object of <strong>the</strong> gameeven after <strong>the</strong> practice game.FIGURE 1 | Tangrams web interface.<strong>Frontiers</strong> in Psychology | Quantitative Psychology <strong>and</strong> Measurement September 2012 | Volume 3 | Article 354 | 151

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