Index 301Correct method comparison, 204in ma<strong>the</strong>matics classroomscompare methods condition, 210, 211effectiveness <strong>of</strong>, 213–214efficiency <strong>and</strong> accuracy, 212linear equation solving, 210–212potential limitations, 212sequential conditions, 211for solving same problem, 205CPS. See Conceptual problem solvingCue competition, 255Cued recall, 14DDiscrepancy reduction model, criticism <strong>of</strong>, 27Distraction <strong>the</strong>ories, 140–141DNA-based genetic system, 53, 54Drive <strong>the</strong>ories <strong>and</strong> academicperformance, 140Dual channel principle, 82Educationrole <strong>of</strong> knowledge transfer, 15testing effects, 3Educational computer game, 101e-<strong>learning</strong> venues, 80Element interactivity effect, 69English translation, 11ENTER key, 102Environmental signals, 53Epigenetic system, 54, 55Essays, 2Essential overload situations, 88Essential processing, 87Expertise reversal effect, 69–70, 70, 86Explicit monitoring <strong>the</strong>oriesdistraction <strong>and</strong>, 141performance pressure, 141Expressive writing, 156–158Extended discourse, 156External representation, 83Extraneous cognitive load, 73element interactivity effect, 69expertise reversal effect, 69–70, 70goal-free effect, 63–64imagination effect, 70–71modality effect, 67–68redundancy effect, 68–69split-attention effect, 66–67transient information effect, 71–72Eworked example effect, 64–65, 70Extraneous overload situations, 88Extraneous processing, 87principles for reducing, 90Fast-paced lessons, 98Feedback, 9, 12, 24Final transfer test, performance on, 17Framedefinition, 118implicit, 119Game intervention. See Numerical boardgames, linearGeneration principle, 100–101Generative processing, 88Generative processing, fostering, 98–102evidence-based techniques for, 98generation principle, 100–101multimedia principle, 99–100personalization principle, 101–102voice principle, 102–102principles for, 99Genesis principle, 52Goal-free effect, 63–64FGHHAT. See Hierarchical analysis toolHierarchical analysis tool, 282dependent measuresproblem solving tests, 278two-problem categorization task, 278implementation, 275, 277menu-driven tool, 274, 276performance <strong>of</strong>problem solving, 279three-problem categorization,278–279two-problem categorization, 279sample problem analyzed by, 275scaffolding features, 275High-level mental structuresanswering patterns assumption by, 238–239answering patterns <strong>and</strong>, 239limitations <strong>of</strong>, 242, 259misconception, 246misconceptions model in, 241High-order mental structure, 238
302 IndexHigh school study <strong>of</strong> CPSdependent measures <strong>of</strong>conceptual tests, 289problem solving tests, 289–290findings <strong>of</strong>performance on dependent measures,290–291teacher responses, 290implementation <strong>of</strong>participating schools <strong>and</strong> teachers, 286–288teacher, 288–289structured strategies <strong>and</strong> two-columnsolutions, 285Homework problem with instructor-generatedstrategy, 281Human cognitive architecture, 46evolutionary view <strong>of</strong>knowledge, acquisition <strong>and</strong> organization<strong>of</strong>, 42–57knowledge, biologically. See KnowledgeHuman cognitive system, 42, 44, 54IIdentical rules, 112–113IF-THEN production rules, 112Ill-defined problems, 65Imagination effect, 70–71Implicit <strong>and</strong> explicit systems, 248Implicit <strong>learning</strong>, 245Incorrect answer patterns to science questions,explanations <strong>of</strong>, 237, 244high-level mental structures approach, 239knowledge in pieces or resources, 236limitation <strong>of</strong>assumptions, 238–239predictive power, limited, 239–241response metrics, limited, 241misconceptions, 234–235ontological categories, 236–237Incorrect method comparisonadvantages <strong>of</strong>, 205support for value <strong>of</strong>, 205–206Information store principle, 43Instructional activities <strong>and</strong> knowledge transfer,125–126Instructional scenarios, 89Intrinsic cognitive load, 57–60, 63effects <strong>of</strong>, 60–61isolated elements effect, 63underst<strong>and</strong>ing, 59–60variability effect, 61–62Introductory physicsexpert problem solving in, 271–272novice problem solving in, 272–273KKinematics graph questions, hypo<strong>the</strong>sizedmanipulation <strong>of</strong> attention on, 256Knowledge, 83acquisition/organization <strong>of</strong>, 42–44borrowing <strong>and</strong> reorganizing principle,47–49change principle, limits <strong>of</strong>, 52–54environmental organizing, 54–57information store principle, 44–47linking principle, 54–57r<strong>and</strong>omness, as genesis principle, 49–52biologically primary, 39–40biologically secondary, 40–41<strong>and</strong> environment, 119evolutionary status <strong>of</strong>, 39Geary’s categorization <strong>of</strong>, 39primary vs. secondary, 41–42representation, 124, 125Knowledge in pieces<strong>and</strong> answering patterns, 236misconception <strong>and</strong> knowledge in, 243Knowledge transferachievement goals <strong>and</strong>, 122–123alternative views <strong>of</strong>, 114PFL (preparation for future <strong>learning</strong>), 116situative transfer, 115–116challenges associated withcognitive perspective, 111transfer phenomena, 110classic cognitive approaches to, 115analogy, 113schema <strong>the</strong>ory, 113–114<strong>the</strong>ory <strong>of</strong> identical elements, 112–113factors influencing, 110importance <strong>of</strong>, 130–131multiple mechanisms <strong>of</strong>, 117psychological <strong>the</strong>ory <strong>of</strong>, 110successes <strong>and</strong> failures, 120–121<strong>the</strong>oretical conceptualization <strong>of</strong>, 116Knowledge transfer frameworkanswers to initial questions, 120–121context representationconstruction <strong>of</strong>, 119–120generating a solution for, 120multiple mechanisms, 117sense-making. See Sense-makingstages, 130
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viContents3. Science of Multimedia
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xContributorsHenry L. Roediger, III
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xiiPrefaceand there has been much e
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38 John Sweller1. INTRODUCTIONCogni
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80 Richard E. Mayerpictures beginni
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CHAPTERSIXThere Is Nothing So Pract
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