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<strong>Imatest</strong> <strong>Documentation</strong><br />

if the white area is unsaturated,<br />

if the signal in the black area is large enough to be well above the noise, and<br />

if the black area is perfectly black.<br />

We deal with the last of these issues first: how to create a perfectly black object— a black hole. Don't worry: it's more<br />

environmentally friendly than the type that sucks planets into its core.<br />

Preparing the target<br />

The black hole<br />

The darkest surfaces— materials or pigments— reflect about 0.5 to 1% of the<br />

incident light, i.e., they are are far from perfectly black. To obtain a surface suitable<br />

for measuring veiling glare you will need to construct a surface that little light<br />

reaches— a black hole— the darkest possible object that can be photographed in<br />

a bright environment.<br />

The black hole should be constructed inside a box or tube that is approximately 3x4<br />

inches on its top (or 4 inches in diameter) and 4-8 inches deep. The bottom (inside<br />

back surface) should be lined with black velvet— the darkest material you can buy.<br />

The sides can be lined with any matte black material. We used black art paper<br />

because it was easy to work with. The top is a piece of black foam board with a<br />

1x2 inch opening cut in the center.<br />

The structure should be kept as lightweight as possible. If necessary it can be<br />

constructed entirely out of black foam board, with the black velvet in the inside<br />

back surface.<br />

The black hole is mounted next to a standard step chart such as the Kodak Q-13 or<br />

Q-14, which performs two functions. It allows you to measure the camera's tonal<br />

Construction of the "black hole"<br />

response (pixel level as a function of scene luminance) and it provides a reference<br />

for determining the white level from a deep gray patch, so you don't have to measure it directly. This is important because many, if<br />

not most cameras, have nonlinear response in the bright regions, i.e., the response curve has a (film-like) "shoulder"— a good thing<br />

pictorially because without it digital cameras have a strong tendency to burn out highlights.<br />

An alternative: Bart van der Wolf sent this link, which suggests that a cone painted glossy black can be used to make a<br />

superior black hole.<br />

Gamma (image contrast) for measuring veiling glare is calculated somewhat differently from the average gamma shown in the<br />

figures. It is determined from the region where the step chart pixel level is between 0.1 and 0.6 of the minimum-to-maximum pixel<br />

range, i.e., the brightest areas, which are frequently nonlinear in digital cameras, are excluded. The white reference is inferred from<br />

the patch in the middle of this region. For example, suppose it is patch 11. Since the Q-13/Q-14 has density steps of 0.1, patch 11 is<br />

1.0 density units darker than (1/10 as bright as) patch 1, which is the reference white, i.e., we infer the white level from the<br />

measurement of patch 11: the inferred white pixel level would be (10 times the pixel level of patch 11) gamma . Since nonlinearity or<br />

even clipping of highlights is quite common, this technique results in a much more accurate veiling glare measurement than you'd<br />

get by measuring the white region directly. Tonal response for an in-camera JPEG and a linear (simple gamma curve) RAW<br />

conversion are shown here. Here is the modified veiling glare equation.<br />

Veiling glare = V = ( Pixel level (black object) /Pixel level (white surface, inferred) ) 1/gamma<br />

Assembling the target<br />

42 of 451

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