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62<br />
3 Determining<br />
A Responsive eLearning Design Strategy<br />
3.3: Challenges and Solutions<br />
3.3.3: Testing<br />
Testing — or rather checking to see how the eLearning looks and works - comes into play from a<br />
programmer's viewpoint too — both during development itself and while fixing any issues logged<br />
during the testing stage.<br />
With <strong>responsive</strong> eLearning, the most common ca<strong>us</strong>es for issues could be:<br />
• The code is not HTML5 compliant.<br />
• The code is not compliant <strong>with</strong> a specific browser.<br />
• The code is neither HTML5 nor specific-browser compliant.<br />
A programmer m<strong>us</strong>t check the code and logic to identify the correct ca<strong>us</strong>e and make the required fixes;<br />
and as browsers and the HTML5 standard continue to evolve, the process of identifying the ca<strong>us</strong>es of<br />
issues will also continue to evolve.<br />
While checking, a programmer needs to load the page on every device and follow the same steps every<br />
time they make changes to the code. Programmers too can benefit to a certain extent from the <strong>us</strong>e of<br />
tools and simulators; however, for them as well, there's no escaping checking on physical devices.