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ART GALLERY: DATA MATERIALITIES (continued)<br />

13<br />

Metaphase Sound Machine<br />

Metaphase Sound Machine, inspired by<br />

physicist Nick Herbert’s work, exploits our<br />

increasing dependency on the information<br />

and electronic noise that permeates our<br />

everyday lives.<br />

Dmitry Morozov<br />

Pixelbots<br />

Pixelbots represent a new form of<br />

empathetic display that explores the<br />

evolution of how information will manifest<br />

itself in the near future. The screen<br />

itself becomes a fluid entity that can be<br />

harnessed and remixed into any shape,<br />

color, or manifestation one desires.<br />

Tejaswi Digumarti<br />

Disney Research and ETH<br />

Javier Alonso Mora<br />

(Formerly) Disney Research and ETH<br />

Roland Siegwart<br />

ETH<br />

Paul Beardsley<br />

Disney Research<br />

Plinko Poetry<br />

Plinko Poetry is a networked installation<br />

that uses the Plinko Game of the American<br />

game show “The Price is Right” to create<br />

real-time poetry from constantly updated<br />

Twitter feeds.<br />

Deqing Sun<br />

Peiqi Su<br />

New York University<br />

Submergence<br />

Submergence is a walkthrough environment<br />

consisting of 8,064 individually addressable<br />

LEDs suspended from a ceiling to create<br />

feelings of presence, movement, and<br />

envelopment when one is interacting with it.<br />

Anthony Rowe<br />

Gaz Bushell<br />

Liam Birtles<br />

Chris Bennewith<br />

Oliver Bown<br />

Squidsoup<br />

Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG

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