S16_AP_5.26_10am
S16_AP_5.26_10am
S16_AP_5.26_10am
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TALKS (continued)<br />
35<br />
GAMES<br />
PRODUCTION<br />
BRAIN & BRAWN<br />
Tuesday, 26 July, 3:45-5:15 pm<br />
Session Chair: Chris Wyman, NVIDIA Corporation<br />
Final Fantasy XV: Pulse and Traction<br />
of Characters<br />
Noriyuki Imamura<br />
Youji Shirakami<br />
Kousuke Namiki<br />
Prasert Prasertvithyakarn<br />
Takanori Yokoyama<br />
Youichiro Miyake<br />
SQUARE ENIX CO., LTD.<br />
Rendering Techniques of Final Fantasy XV<br />
Jean-Normand Bucci<br />
SQUARE ENIX CO., LTD., IO-Interactive,<br />
Eidos Montréal<br />
Sharif Elcott<br />
Metaaphanon Napaporn<br />
Miyamoto Masayoshi<br />
Kay Chang<br />
SQUARE ENIX CO., LTD.<br />
WEDNESDAY, 27 JULY<br />
PRODUCTION<br />
RESEARCH<br />
BOUNCING AROUND<br />
Wednesday, 27 July, 2-3:30 pm<br />
Session Chair: Turner Whitted, NVIDIA Corporation<br />
Practical and Controllable Subsurface<br />
Scattering for Production-Path Tracing<br />
Matt Jen-Yuan Chiang<br />
Walt Disney Animation Studios<br />
Circle Tracing for Subsurface Scattering<br />
Benjamin Legros<br />
Mercenaries Engineering SARL<br />
Differential Appearance Editing for<br />
Measured BRDFs<br />
Apostolia Tsirikoglou<br />
Joel Kronander<br />
Per Larsson<br />
Tanaboon Tongbuasirilai<br />
Jonas Unger<br />
Andrew Gardner<br />
Linköpings universitet<br />
Embree Ray Tracing Kernels: Overview<br />
and New Features<br />
Attila Áfra<br />
Ingo Wald<br />
Carsten Benthin<br />
Sven Woop<br />
Intel Corporation<br />
PRODUCTION<br />
PLAYING GOD<br />
Wednesday, 27 July, 3:45-5:15 pm<br />
Session Chair: Kristy Pron,<br />
Walt Disney Imagineering<br />
Constructing the Underwater World of<br />
“Finding Dory”<br />
Nathan Fariss<br />
Antony Carysforth<br />
Pixar Animation Studios<br />
Procedural Terrains on Pixar’s<br />
“The Good Dinosaur”<br />
Lane Pertusi<br />
Pixar Animation Studios<br />
Íñigo Quilez<br />
Oculus Story Studio<br />
Noah Klocek<br />
Pixar Animation Studios<br />
Environment Workflow of Final<br />
Fantasy XV<br />
Hiromitsu Sasaki<br />
Norihito Ueno<br />
Junichi Miyajima<br />
Eitaro Iwabuchi<br />
SQUARE ENIX CO., LTD.<br />
THURSDAY, 28 JULY<br />
ANIMATION & VFX<br />
PRODUCTION<br />
IT'S CROWDED IN HERE!<br />
Thursday, 28 July, 9-10:30 am<br />
Session Chair: Mark Elendt, Side Effects Software<br />
MURE: Fast Agent-Based Crowd<br />
Simulation for VFX and Animation<br />
Stephen Gustafson<br />
Paul Kanyuk<br />
Hemagiri Arumugam<br />
Michael Lorenzen<br />
Pixar Animation Studios<br />
“Warcraft”: Raising a Horde<br />
Chase Cooper<br />
Eileen Bai<br />
Brian Paik<br />
Vick Schutz<br />
Industrial Light & Magic<br />
“The Jungle Book”: Management,<br />
Caching, and Preview of Many Animals<br />
Marco Romeo<br />
Ryan Chan<br />
Jeren Chen<br />
Greg Fisher<br />
Moving Picture Company<br />
“Zootopia” Crowd Pipeline<br />
Moe El-Ali<br />
Le Tong Walt<br />
Josh Richards<br />
Tuan Nguyen<br />
Alberto Luceno Ros<br />
Norman Moses Joseph<br />
Walt Disney Animation Studios<br />
PRODUCTION<br />
THE TECHNICAL ART OF<br />
“UNCHARTED” 4<br />
Thursday, 28 July, 9-10:30 pm<br />
INVITED CONTENT<br />
Waylon Brinck<br />
Andrew Maximum<br />
Yibing Jiang<br />
Naughty Dog, Inc.<br />
Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG