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TALKS (continued)<br />

35<br />

GAMES<br />

PRODUCTION<br />

BRAIN & BRAWN<br />

Tuesday, 26 July, 3:45-5:15 pm<br />

Session Chair: Chris Wyman, NVIDIA Corporation<br />

Final Fantasy XV: Pulse and Traction<br />

of Characters<br />

Noriyuki Imamura<br />

Youji Shirakami<br />

Kousuke Namiki<br />

Prasert Prasertvithyakarn<br />

Takanori Yokoyama<br />

Youichiro Miyake<br />

SQUARE ENIX CO., LTD.<br />

Rendering Techniques of Final Fantasy XV<br />

Jean-Normand Bucci<br />

SQUARE ENIX CO., LTD., IO-Interactive,<br />

Eidos Montréal<br />

Sharif Elcott<br />

Metaaphanon Napaporn<br />

Miyamoto Masayoshi<br />

Kay Chang<br />

SQUARE ENIX CO., LTD.<br />

WEDNESDAY, 27 JULY<br />

PRODUCTION<br />

RESEARCH<br />

BOUNCING AROUND<br />

Wednesday, 27 July, 2-3:30 pm<br />

Session Chair: Turner Whitted, NVIDIA Corporation<br />

Practical and Controllable Subsurface<br />

Scattering for Production-Path Tracing<br />

Matt Jen-Yuan Chiang<br />

Walt Disney Animation Studios<br />

Circle Tracing for Subsurface Scattering<br />

Benjamin Legros<br />

Mercenaries Engineering SARL<br />

Differential Appearance Editing for<br />

Measured BRDFs<br />

Apostolia Tsirikoglou<br />

Joel Kronander<br />

Per Larsson<br />

Tanaboon Tongbuasirilai<br />

Jonas Unger<br />

Andrew Gardner<br />

Linköpings universitet<br />

Embree Ray Tracing Kernels: Overview<br />

and New Features<br />

Attila Áfra<br />

Ingo Wald<br />

Carsten Benthin<br />

Sven Woop<br />

Intel Corporation<br />

PRODUCTION<br />

PLAYING GOD<br />

Wednesday, 27 July, 3:45-5:15 pm<br />

Session Chair: Kristy Pron,<br />

Walt Disney Imagineering<br />

Constructing the Underwater World of<br />

“Finding Dory”<br />

Nathan Fariss<br />

Antony Carysforth<br />

Pixar Animation Studios<br />

Procedural Terrains on Pixar’s<br />

“The Good Dinosaur”<br />

Lane Pertusi<br />

Pixar Animation Studios<br />

Íñigo Quilez<br />

Oculus Story Studio<br />

Noah Klocek<br />

Pixar Animation Studios<br />

Environment Workflow of Final<br />

Fantasy XV<br />

Hiromitsu Sasaki<br />

Norihito Ueno<br />

Junichi Miyajima<br />

Eitaro Iwabuchi<br />

SQUARE ENIX CO., LTD.<br />

THURSDAY, 28 JULY<br />

ANIMATION & VFX<br />

PRODUCTION<br />

IT'S CROWDED IN HERE!<br />

Thursday, 28 July, 9-10:30 am<br />

Session Chair: Mark Elendt, Side Effects Software<br />

MURE: Fast Agent-Based Crowd<br />

Simulation for VFX and Animation<br />

Stephen Gustafson<br />

Paul Kanyuk<br />

Hemagiri Arumugam<br />

Michael Lorenzen<br />

Pixar Animation Studios<br />

“Warcraft”: Raising a Horde<br />

Chase Cooper<br />

Eileen Bai<br />

Brian Paik<br />

Vick Schutz<br />

Industrial Light & Magic<br />

“The Jungle Book”: Management,<br />

Caching, and Preview of Many Animals<br />

Marco Romeo<br />

Ryan Chan<br />

Jeren Chen<br />

Greg Fisher<br />

Moving Picture Company<br />

“Zootopia” Crowd Pipeline<br />

Moe El-Ali<br />

Le Tong Walt<br />

Josh Richards<br />

Tuan Nguyen<br />

Alberto Luceno Ros<br />

Norman Moses Joseph<br />

Walt Disney Animation Studios<br />

PRODUCTION<br />

THE TECHNICAL ART OF<br />

“UNCHARTED” 4<br />

Thursday, 28 July, 9-10:30 pm<br />

INVITED CONTENT<br />

Waylon Brinck<br />

Andrew Maximum<br />

Yibing Jiang<br />

Naughty Dog, Inc.<br />

Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG

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