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TALKS (continued)<br />

36<br />

PRODUCTION<br />

THE 7 DEADLY SIMS<br />

Thursday, 28 July, 2-3:30 pm<br />

Session Chair: Glo Minaya, ReelFX Creative Studio<br />

Finding Hank: Or How To Sim<br />

An Octopus<br />

William Wise<br />

Pixar Animation Studios<br />

Finding Particulate in “Finding Dory”<br />

Stephen Gustafson<br />

Daniel Chang<br />

Aaron Conover<br />

Pixar Animation Studios<br />

Volume-Modeling Techniques in<br />

“The Good Dinosaur”<br />

Magnus Wrenninge<br />

Michael Rice<br />

Pixar Animation Studios<br />

Making a Dinosaur Seem Small:<br />

Cloudscapes in “The Good Dinosaur”<br />

Matthew Webb<br />

Magnus Wrenninge<br />

Jordan Rempel<br />

Cody Harrington<br />

Pixar Animation Studios<br />

PRODUCTION<br />

THE MAKING OF “THE<br />

LITTLE PRINCE”<br />

Thursday, 28 July, 3:45-5:15 pm<br />

INVITED CONTENT<br />

Mark Osborne<br />

Happy Product, Inc.<br />

Jamie Caliri<br />

Dragonframe<br />

PRODUCTION<br />

RESEARCH<br />

SCRATCHING THE SURFACE<br />

Thursday, 28 July, 3:45-5:15 pm<br />

Session Chair: Chris Wyman, NVIDIA Corporation<br />

Estimating Local Beckmann<br />

Roughness for Complex BSDFs<br />

Nicolas Holzschuch<br />

INRIA Grenoble, LJK-CNRS, Grenoble University<br />

Anton Kaplanyan<br />

NVIDIA Research<br />

Johannes Hannika<br />

Carsten Dachsbacher<br />

Karlsruher Institut für Technologie<br />

A Practical Stochastic Algorithm for<br />

Rendering Mirror-Like Flakes<br />

Asen Atanasov<br />

Vladimir Koylazov<br />

Chaos Group<br />

Practical Analytic 2D Signed-Distance<br />

Field Generation<br />

Wasim Abbas<br />

Chris Doran<br />

ARM Ltd.<br />

GI Next: Global Illumination for<br />

Production Rendering on GPUs<br />

Enzo Catalano<br />

Rajko Yasui-Schöffel<br />

Ken Dahm<br />

Nikolaus Binder<br />

Alexander Keller<br />

NVIDIA Corporation<br />

PRODUCTION<br />

ORGANIC FARMING<br />

Thursday, 28 July, 3:45-5:15 pm<br />

Session Chair: Mashhuda Glencross,<br />

Loughborough University<br />

Rapid, High-Quality Dailies With<br />

RenderFlow for “The Jungle Book”<br />

Jared Auty<br />

Marlene Chazot<br />

Ruben Diaz Hernandez<br />

Marco Romeo<br />

Moving Picture Company<br />

Coda: The Cultural Effects of Queueing<br />

at Disney Animation<br />

Marc Jordan<br />

Kevin Constantine<br />

Walt Disney Animation Studios<br />

A Fully Cloud-Based Global Visual<br />

Effects Studio<br />

James Vanns<br />

Aaron Carey<br />

Industrial Light & Magic<br />

MapD: A GPU-Powered Big-Data<br />

Analytics and Visualization Platform<br />

Christopher Root<br />

Todd Mostak<br />

MapD Technologies, Inc.<br />

Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG

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