S16_AP_5.26_10am
S16_AP_5.26_10am
S16_AP_5.26_10am
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TALKS (continued)<br />
36<br />
PRODUCTION<br />
THE 7 DEADLY SIMS<br />
Thursday, 28 July, 2-3:30 pm<br />
Session Chair: Glo Minaya, ReelFX Creative Studio<br />
Finding Hank: Or How To Sim<br />
An Octopus<br />
William Wise<br />
Pixar Animation Studios<br />
Finding Particulate in “Finding Dory”<br />
Stephen Gustafson<br />
Daniel Chang<br />
Aaron Conover<br />
Pixar Animation Studios<br />
Volume-Modeling Techniques in<br />
“The Good Dinosaur”<br />
Magnus Wrenninge<br />
Michael Rice<br />
Pixar Animation Studios<br />
Making a Dinosaur Seem Small:<br />
Cloudscapes in “The Good Dinosaur”<br />
Matthew Webb<br />
Magnus Wrenninge<br />
Jordan Rempel<br />
Cody Harrington<br />
Pixar Animation Studios<br />
PRODUCTION<br />
THE MAKING OF “THE<br />
LITTLE PRINCE”<br />
Thursday, 28 July, 3:45-5:15 pm<br />
INVITED CONTENT<br />
Mark Osborne<br />
Happy Product, Inc.<br />
Jamie Caliri<br />
Dragonframe<br />
PRODUCTION<br />
RESEARCH<br />
SCRATCHING THE SURFACE<br />
Thursday, 28 July, 3:45-5:15 pm<br />
Session Chair: Chris Wyman, NVIDIA Corporation<br />
Estimating Local Beckmann<br />
Roughness for Complex BSDFs<br />
Nicolas Holzschuch<br />
INRIA Grenoble, LJK-CNRS, Grenoble University<br />
Anton Kaplanyan<br />
NVIDIA Research<br />
Johannes Hannika<br />
Carsten Dachsbacher<br />
Karlsruher Institut für Technologie<br />
A Practical Stochastic Algorithm for<br />
Rendering Mirror-Like Flakes<br />
Asen Atanasov<br />
Vladimir Koylazov<br />
Chaos Group<br />
Practical Analytic 2D Signed-Distance<br />
Field Generation<br />
Wasim Abbas<br />
Chris Doran<br />
ARM Ltd.<br />
GI Next: Global Illumination for<br />
Production Rendering on GPUs<br />
Enzo Catalano<br />
Rajko Yasui-Schöffel<br />
Ken Dahm<br />
Nikolaus Binder<br />
Alexander Keller<br />
NVIDIA Corporation<br />
PRODUCTION<br />
ORGANIC FARMING<br />
Thursday, 28 July, 3:45-5:15 pm<br />
Session Chair: Mashhuda Glencross,<br />
Loughborough University<br />
Rapid, High-Quality Dailies With<br />
RenderFlow for “The Jungle Book”<br />
Jared Auty<br />
Marlene Chazot<br />
Ruben Diaz Hernandez<br />
Marco Romeo<br />
Moving Picture Company<br />
Coda: The Cultural Effects of Queueing<br />
at Disney Animation<br />
Marc Jordan<br />
Kevin Constantine<br />
Walt Disney Animation Studios<br />
A Fully Cloud-Based Global Visual<br />
Effects Studio<br />
James Vanns<br />
Aaron Carey<br />
Industrial Light & Magic<br />
MapD: A GPU-Powered Big-Data<br />
Analytics and Visualization Platform<br />
Christopher Root<br />
Todd Mostak<br />
MapD Technologies, Inc.<br />
Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG