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COURSES (continued)<br />

18<br />

RESEARCH<br />

VECTOR-FIELD PROCESSING ON<br />

TRIANGLE MESHES<br />

Monday, 25 July, 2-5:15 pm<br />

INTERMEDIATE<br />

This course reviews the various representations<br />

of tangent-vector fields on triangulated<br />

surfaces and their associated discrete<br />

differential operators (curl, divergence,<br />

covariant derivative, etc). It emphasizes the<br />

tradeoffs among simplicity, efficiency, and<br />

accuracy of these geometry-processing<br />

tools for applications ranging from texture<br />

synthesis to meshing.<br />

Fernando de Goes<br />

Pixar Animation Studios<br />

Mathieu Desbrun<br />

California Institute of Technology<br />

Yiying Tong<br />

Michigan State University<br />

TUESDAY, 26 JULY<br />

RESEARCH<br />

COMPUTATIONAL GEOMETRY<br />

ALGORITHMS LIBRARY<br />

Tuesday, 26 July, 9-10:30 am<br />

INTERMEDIATE<br />

Discover the geometric algorithms and<br />

data structures that the CGAL C++ library<br />

offers to application developers in the<br />

fields of point-set processing, polygonmesh<br />

processing, and mesh generation.<br />

Understand the techniques that make CGAL<br />

reliable, efficient, and easy to integrate in<br />

existing software.<br />

Pierre Alliez<br />

Inria<br />

Andreas Fabri<br />

Laurent Rineau<br />

GeometryFactory<br />

RESEARCH<br />

INVERSE PROCEDURAL MODELING<br />

OF 3D MODELS FOR VIRTUAL<br />

WORLDS<br />

Tuesday, 26 July, 9 am-12:15 pm<br />

INTERMEDIATE<br />

A summary of recent state-of-the-art<br />

approaches for inverse procedural<br />

modeling of 3D models and their use in<br />

various domains.<br />

Daniel Aliaga<br />

Ilke Demir<br />

Bedrich Benes<br />

Purdue University<br />

Michael Wand<br />

Johannes Gutenberg-Universität Mainz<br />

GAMES MOBILE PRODUCTION<br />

THE QUEST FOR THE RAY<br />

TRACING <strong>AP</strong>I<br />

Tuesday, 26 July, 9 am-12:15 pm<br />

INTERMEDIATE<br />

Ray tracing has become a commodity in<br />

rendering as the first ray tracing hardware<br />

emerges. This course reviews current efforts<br />

and abstractions in the quest for a ray tracing<br />

<strong>AP</strong>I, especially the interaction of rasterization<br />

and ray tracing, cross-platform challenges,<br />

real-time constraints, and enabling<br />

applications that go beyond image synthesis.<br />

Alexander Keller<br />

NVIDIA Corporation<br />

Ingo Wald<br />

Intel Corporation<br />

Takahiro Harada<br />

Dmitry Kozlov<br />

Advanced Micro Devices, Inc.<br />

Ralf Karrenberg<br />

NVIDIA Corporation<br />

Luke Peterson<br />

Tobias Hector<br />

Imagination Technologies Limited<br />

WEDNESDAY, 27 JULY<br />

AR/VR<br />

GAMES<br />

GEOMETRIC AND DISCRETE-PATH<br />

PLANNING FOR INTERACTIVE<br />

VIRTUAL WORLDS<br />

Wednesday, 27 July, 9-10:30 am<br />

INTERMEDIATE<br />

An overview of algorithms and<br />

representations for achieving real-time<br />

dynamic navigation for the next generation<br />

of multi-agent simulations and computer<br />

games. Topics range from classical<br />

techniques in computational geometry and<br />

discrete search to recent methods in<br />

real-time planning and navigation meshes.<br />

Marcelo Kallmann<br />

University of California, Merced<br />

Mubbasir Kapadia<br />

Rutgers University<br />

FOR EDUCATORS<br />

RESEARCH<br />

A PRACTICAL INTRODUCTION<br />

TO FREQUENCY ANALYSIS OF<br />

LIGHT TRANSPORT<br />

Wednesday, 27 July, 9-10:30 am<br />

INTERMEDIATE<br />

This course presents frequency analysis<br />

of light transport, a generic framework<br />

for analyzing and building more efficient<br />

rendering algorithms. It applies a practical,<br />

implementation-driven method to<br />

introduce the theoretical aspect of<br />

frequency analysis and reviews various<br />

applications of the framework.<br />

Laurent Belcour<br />

Unity Technologies SF<br />

FOR EDUCATORS<br />

AN INTRODUCTION TO GR<strong>AP</strong>HICS<br />

PROGRAMMING USING WebGL<br />

Wednesday, 27 July, 9 am-12:15 pm<br />

INTRODUCTORY<br />

An introduction to graphics-application<br />

programming using WebGL, the JavaScript<br />

implementation of OpenGL ES 2.0 that is<br />

supported by all recent desktop and mobile<br />

web browsers, and how to integrate it with<br />

the HTML5 framework.<br />

Edward Angel<br />

University of New Mexico<br />

Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG

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