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AR/VR FIRST-TIMER GAMES<br />

REAL-TIME LIVE!<br />

27<br />

FP F S #SIGGR<strong>AP</strong>H2016<br />

Tuesday, 26 July, 5:30-7:15 pm<br />

An interactive extravaganza that celebrates the real-time achievements within the<br />

intersection of genius technical skills and creative beauty. Real-Time Live! shows off<br />

the latest trends and techniques for pushing the boundaries of interactive visuals.<br />

Image Credit: Quill, VR Drawing in the Production of Oculus Story Studio’s New Movie © 2016<br />

Inigo Quilez, Wesley Allsbrook, Oculus Story Studio.<br />

BEST REAL-TIME GR<strong>AP</strong>HICS<br />

AND INTERACTIVITY AWARD<br />

Developers create and showcase the<br />

best real-time graphics and interactivity<br />

applications possible using today’s<br />

technologies.<br />

The winning team is announced from<br />

the Real-Time Live! stage.<br />

Last year’s award winner was:<br />

Pushing Photorealism in “A Boy<br />

and His Kite,” Epic Games<br />

Adam<br />

“Adam” is a real-time rendered short film<br />

created with the Unity game engine.<br />

Veselin Efremov<br />

Zdravko Pavlov<br />

Unity Technologies SF<br />

Bound<br />

Bound is an innovative 3D platformer game<br />

with dynamic procedural environments<br />

inspired by the works of the demoscene.<br />

Procedural aspects of the game<br />

environment enabled solutions to some of<br />

the hardest problems of VR gaming.<br />

Michal Staniszewski<br />

Plastic<br />

Character Shading of Uncharted 4<br />

The challenges of character shading in<br />

Uncharted 4: volumetric feeling of the<br />

hair, using shader packages for different<br />

surfaces, performance for main characters<br />

and crowds, dynamic wear and tear.<br />

Yibing Jiang<br />

Naughty Dog, Inc.<br />

From Previs to Final in Five<br />

Minutes: a Breakthrough in Live<br />

Performance Capture<br />

Epic Games teamed up with Ninja Theory,<br />

Cubic Motion, and 3Lateral to create the<br />

world's first believable human driven live by<br />

an actress within an Unreal Engine game<br />

world. In this demonstration, body, face, and<br />

voice are all captured live in real time and<br />

recorded to create a real-time scene.<br />

Tameem Antoniades<br />

Ninja Theory Ltd.<br />

Kim Libreri<br />

Epic Games, Inc.<br />

Steve Caulkin<br />

Cubic Motion Ltd<br />

Vladmir Mastilovic<br />

3Lateral Studio<br />

Gary the Gull<br />

Gary the Gull is an interactive VR character<br />

that responds to voice, gestures, and<br />

distance in a short interactive VR film. It<br />

was built by an ex-Pixar, ex-Bungie team to<br />

demonstrate a new form of storytelling in VR<br />

that bridges games and film.<br />

Tom Sanocki<br />

Limitless Ltd<br />

Mark Walsh<br />

Motional LLC<br />

ILMxLAB Augmented Reality Experience<br />

Using an iPad, Vive motion tracking system,<br />

ILM's Zeno application framework, and<br />

hardware-accelerated video encoding,<br />

Industrial Light & Magic has created an<br />

augmented reality experience that allows<br />

users to interact with a digital character,<br />

which allows easy prototyping of augmented<br />

reality experiences.<br />

Nick Rasmussen<br />

Kevin Wooley<br />

Sheila Santos<br />

Rachel Rose<br />

Industrial Light & Magic<br />

Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG

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