26.05.2016 Views

S16_AP_5.26_10am

S16_AP_5.26_10am

S16_AP_5.26_10am

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

PANELS<br />

23<br />

FP F #SIGGR<strong>AP</strong>H2016<br />

Invaluable opportunities for attendees to share opinions, insights, disagreement<br />

with the leading experts in computer graphics and interactive techniques.<br />

Full Conference Platinum and Full Conference Access registration allows attendees access to all SIGGR<strong>AP</strong>H 2016 Panels.<br />

Seating is on a first-come, first-served basis. Please arrive early for the Panel you wish to attend.<br />

SUNDAY, 24 JULY<br />

TUESDAY, 26 JULY<br />

WEDNESDAY, 27 JULY<br />

FIRST-TIMER<br />

FOR EDUCATORS<br />

READY, STEADY ... SIGGR<strong>AP</strong>H!!!!<br />

Sunday, 24 July, 9:30-10:30 am<br />

INVITED CONTENT<br />

Not sure how to plan your time at<br />

SIGGR<strong>AP</strong>H 2016? This panel of seasoned<br />

attendees and program chairs explains how<br />

to maximize your conference experience,<br />

select the “don’t-miss” sessions, and<br />

decipher the convention center’s layout.<br />

Moderator<br />

Mashhuda Glencross<br />

Loughborough University<br />

MOBILE<br />

PRODUCTION<br />

A VISION FOR COMPUTER VISION:<br />

EMERGING TECHNOLOGIES<br />

Tuesday, 26 July, 2-3:30 pm<br />

INVITED CONTENT<br />

Computer vision is a rapidly evolving<br />

discipline. It includes methods for acquiring,<br />

processing, and understanding still<br />

images and video to model, replicate, and<br />

sometimes, exceed human vision and<br />

perform useful tasks.<br />

As the technology develops, computer<br />

vision will be commonly used for a broad<br />

range of services in upcoming devices and<br />

implemented in movies, smart phones,<br />

cameras, drones, and more. Demand for<br />

the technology is driving the evolution<br />

of image sensors, mobile processors,<br />

operating systems, application software,<br />

and device form factors in order to meet the<br />

needs of applications and services that will<br />

benefit from computer vision.<br />

Panelists<br />

Jon Peddie<br />

Jon Peddie Research<br />

Kurt Akeley<br />

Lytro, Inc.<br />

Paul Debevec<br />

USC Institute for Creative Technologies<br />

Erik Fonseka<br />

Dacha Inc.<br />

Michael Mangan<br />

Qualcomm Technologies, Inc.<br />

Michael Raphael<br />

Direct Dimensions, Inc.<br />

Renato Sales-Moreno<br />

Oculus VR<br />

PRODUCTION<br />

WHAT MAKES A PRODUCTION<br />

RENDERER IN 2016<br />

Wednesday, 27 July, 9-10:30 am<br />

Many systems call themselves “production<br />

renderers”. Some are relatively unknown.<br />

Others are well known, high-quality<br />

renderers. And many large studios have<br />

invested significant time and money to<br />

develop their own proprietary renderers.<br />

This panel explores the technical and<br />

non-technical issues involved in introducing<br />

a renderer into the contemporary production<br />

environment, and maintaining it as the<br />

technology evolves. Topics include: the<br />

capabilities that are absolutely necessary<br />

(and those that are not), the importance of<br />

technological and creative control, team<br />

size and composition, how utilization of<br />

open-source components has affected<br />

development, and the potential disruption<br />

of new research results on the development<br />

process. The session includes panelists<br />

who are creating the state of the art in<br />

advanced renderer development.<br />

Panelists<br />

Michael Reed<br />

Big Sky Studios<br />

Brent Burley<br />

Walt Disney Animation Studios<br />

Marcos Fajardo<br />

Solid Angle S.L.<br />

Alexander Keller<br />

NVIDIA Research<br />

Philippe Leprince<br />

Pixar Animation Studios<br />

Maurice van Swaaij<br />

Blue Sky Studios<br />

Eric Tabellion<br />

DreamWorks Animation<br />

Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!