S16_AP_5.26_10am
S16_AP_5.26_10am
S16_AP_5.26_10am
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TALKS (continued)<br />
33<br />
TUESDAY, 26 JULY<br />
ANIMATION & VFX<br />
ICING ON THE CAKE<br />
PRODUCTION<br />
Tuesday, 26 July, 9-10:30 am<br />
Session Chair: Gavin Miller, Adobe Systems<br />
HairCraft: Spells and Incantations for<br />
Digital Hair<br />
Stephen Bowline<br />
Andrew Johnson<br />
Ryan Gillis<br />
Industrial Light & Magic<br />
Artist-Friendly Level-of-Detail in a<br />
Fur-Filled World<br />
Kendall Litaker<br />
Sean Palmer<br />
Walt Disney Animation Studios<br />
Pyramid Coordinates for Deformation<br />
With Collision Handling<br />
Gene Lin<br />
Oriental DreamWorks<br />
Nafees Bin Zafar<br />
Oriental DreamWorks<br />
DreamWorks Animation<br />
Flesh, Flab, and Fascia Simulation<br />
on “Zootopia”<br />
Andy Milne<br />
Mark McLaughlin<br />
Rasmus Tamstorf<br />
Alexey Stomakhin<br />
Nicholas Burkard<br />
Mitch Counsell<br />
Jesus Canal<br />
David Komorowski<br />
Evan Goldberg<br />
Walt Disney Animation Studios<br />
PRODUCTION<br />
ROLL THE DICE<br />
RESEARCH<br />
Tuesday, 26 July, 9-10:30 am<br />
Session Chair: Ginger Alford, Trinity Valley School/<br />
Fort Worth Museum of Science and History<br />
Blue-Noise Dithered Sampling<br />
Iliyan Georgiev<br />
Marcos Fajardo<br />
Solid Angle S.L.<br />
Cache-Friendly Micro-Jittered Sampling<br />
Arthur Dufay<br />
Technicolor, LP2N (CNRS)<br />
Pascal Lecocq<br />
Jean-Eudes Marvie<br />
Technicolor<br />
Romain Pacanowski<br />
Xavier Granier<br />
LP2N (CNRS)<br />
Stochastic Layered Alpha Blending<br />
Chris Wyman<br />
NVIDIA Corporation<br />
Quantum Supersampling<br />
Eric Johnston<br />
University of Bristol, Solid Angle<br />
ANIMATION & VFX<br />
PRODUCTION<br />
A TALL DRINK OF WATER<br />
Tuesday, 26 July, 10:45 am-12:15 pm<br />
Session Chair: Mark Elendt, Side Effects<br />
Software Inc.<br />
Lapping Water Effects in “Piper”<br />
Vincent Serritella<br />
Hosuk Chang<br />
Leon Park<br />
Ferdi Scheepers<br />
Brett Levin<br />
PIxar Animation Studios<br />
Simulating Rivers in<br />
“The Good Dinosaur”<br />
Jon Reisch<br />
Stephen Marshall<br />
Magnus Wrenninge<br />
Tolga Göktekin<br />
Michael Hall<br />
Michael O'Brien<br />
Jason Johnston<br />
Jordan Rempel<br />
Andy Lin<br />
Jon Reisch<br />
Pixar Animation Studios<br />
Spatially Adaptive FLIP Fluid<br />
Simulations in Bifrost<br />
Michael Nielsen<br />
Robert Bridson<br />
Autodesk Inc.<br />
Inside Houdini’s Distributed<br />
Solver System<br />
Jeff Lait<br />
Side Effects Software, Inc.<br />
FP F S<br />
RESEARCH<br />
UIST REPRISE AT SIGGR<strong>AP</strong>H 2016<br />
Tuesday, 26 July, 10:45 am-12:15 pm<br />
INVITED CONTENT<br />
Webstrates: Shareable Dynamic Media<br />
Clemens N. Klokmose<br />
Aarhus Universitet<br />
James R. Eagan<br />
Télécom ParisTech, CNRS LTCI UMR 5141<br />
Siemen Baader<br />
Aarhus Universitet<br />
Wendy Mackay<br />
Inria, Université Paris-Sud<br />
Michel Beaudouin-Lafon<br />
Université Paris-Sud, CNRS<br />
GelTouch: Localized Tactile Feedback<br />
Through Thin, Programmable Gel<br />
Viktor Miruchna<br />
Robert Walter<br />
David Lindlbauer<br />
Maren Lehmann<br />
Regine von Klitzing<br />
Technische Universität Berlin<br />
Jörg Müller<br />
Aarhus Universitet<br />
Orbits: Gaze Interaction for Smart<br />
Watches Using Smooth-Pursuit<br />
Eye Movements<br />
Augusto Esteves<br />
Eduardo Velloso<br />
Lancaster University<br />
Andreas Bulling<br />
Max-Planck-Institut für Informatik<br />
Hans Gellersen<br />
Lancaster University<br />
Foldio: Digital Fabrication of Interactive<br />
and Shape-Changing Objects With<br />
Foldable Printed Electronics<br />
Simon Olberding<br />
Sergio Soto Ortega<br />
Klaus Hildebrandt<br />
Jürgen Steimle<br />
Max-Planck-Institut für Informatik<br />
Gaze Shifting: Direct-Indirect Input With<br />
Pen and Touch Modulated by Gaze<br />
Ken Pfeuffer<br />
Jason Alexander<br />
Ming Ki Chong<br />
Yanxia Zhang<br />
Hans Gellersen<br />
Lancaster University<br />
Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG