S16_AP_5.26_10am
S16_AP_5.26_10am
S16_AP_5.26_10am
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ANIMATION & VFX<br />
FIRST-TIMER<br />
COMPUTER ANIMATION FESTIVAL<br />
15<br />
#SIGGR<strong>AP</strong>Hcaf<br />
The leading annual festival for the world’s most innovative, accomplished,<br />
and amazing digital film and video creators. The Computer Animation Festival is<br />
recognized by the Academy of Motion Picture Arts and Sciences as a qualifying<br />
festival. Since 1999, several works originally presented in the Computer Animation<br />
Festival have been nominated for or have received a “Best Animated Short”<br />
Academy Award.<br />
A preliminary Electronic Theater listing. Visit s2016.siggraph.org for updates.<br />
Image Credit: Escargore © 2016 Oliver Hilbert, Media Design School.<br />
FP F<br />
ELECTRONIC THEATER<br />
Monday, 25 July, 6-8 pm<br />
Wednesday, 27 July, 8-10 pm<br />
Accidents, Blunders and Calamities<br />
New Zealand<br />
Alike<br />
Spain<br />
Borrowed Time<br />
USA<br />
Citipati<br />
United Kingdom<br />
Cosmos Laundromat<br />
Netherlands<br />
Crabe-Phare<br />
France<br />
Escargore<br />
New Zealand<br />
Ghost Recon Wildlands<br />
France<br />
Glass Half<br />
Netherlands<br />
League of Legends: Project Overdrive<br />
United Kingdom<br />
Les marmottes – Mariachi<br />
France<br />
Lichtspiel<br />
Germany<br />
Mafia III<br />
USA<br />
Natural Attraction<br />
Germany<br />
None of That<br />
USA<br />
Shell V-Power “Shapeshifter”<br />
United Kingdom<br />
Solar Superstorms – Visualization<br />
Excerpts<br />
USA<br />
Taking Flight<br />
USA<br />
TEA TIME<br />
France<br />
Terminator Genisys<br />
United Kingdom<br />
The Universe of Final Fantasy XV<br />
Japan<br />
TOKYO COSMO<br />
Japan<br />
FP F S<br />
DAYTIME SELECTS<br />
Sunday, 24 July, 10 am-5:30 pm<br />
Tuesday, 26 July, 10 am-5:30 pm<br />
Thursday, 28 July, 10 am-5:30 pm<br />
Break It Down<br />
A behind-the-scenes look at the techniques and<br />
technology used to make today’s most stunning<br />
visual effects. Break It Down shows in-depth,<br />
technical shot breakdowns from some of this<br />
year's greatest commercial work, games, and<br />
feature films. It not only highlights groundbreaking<br />
new techniques, but also shows a glimpse of how<br />
some standard techniques can be used in new and<br />
interesting ways to create innovative visual effects.<br />
>DEMOSCENE_<br />
The demoscene is an international computer<br />
art subculture that specializes in creating selfcontained<br />
programs that produce audio-visual<br />
presentations. The main goal of a demo is to<br />
exhibit programming, artistic, and musical skills<br />
within highly constrained limitations (for example,<br />
restricting the executable file to just 64k in size).<br />
Yes, you read that correctly: 64k. Quite honestly,<br />
you won’t believe what you’re seeing.<br />
The Arcade<br />
A new bespoke audience experience focusing on<br />
games from concept art through technology and<br />
implementation in cinematic and real time.<br />
Winners Circle<br />
Winners Circle celebrates the most impressive,<br />
original, and amusing award winners from the<br />
SIGGR<strong>AP</strong>H Computer Animation Festival over<br />
the last seven years. Compiled as a compact and<br />
highly entertaining show, student and commercial<br />
projects sit side-by-side in this incredible recap of<br />
festival highlights.<br />
Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG