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ANIMATION & VFX<br />

FIRST-TIMER<br />

COMPUTER ANIMATION FESTIVAL<br />

15<br />

#SIGGR<strong>AP</strong>Hcaf<br />

The leading annual festival for the world’s most innovative, accomplished,<br />

and amazing digital film and video creators. The Computer Animation Festival is<br />

recognized by the Academy of Motion Picture Arts and Sciences as a qualifying<br />

festival. Since 1999, several works originally presented in the Computer Animation<br />

Festival have been nominated for or have received a “Best Animated Short”<br />

Academy Award.<br />

A preliminary Electronic Theater listing. Visit s2016.siggraph.org for updates.<br />

Image Credit: Escargore © 2016 Oliver Hilbert, Media Design School.<br />

FP F<br />

ELECTRONIC THEATER<br />

Monday, 25 July, 6-8 pm<br />

Wednesday, 27 July, 8-10 pm<br />

Accidents, Blunders and Calamities<br />

New Zealand<br />

Alike<br />

Spain<br />

Borrowed Time<br />

USA<br />

Citipati<br />

United Kingdom<br />

Cosmos Laundromat<br />

Netherlands<br />

Crabe-Phare<br />

France<br />

Escargore<br />

New Zealand<br />

Ghost Recon Wildlands<br />

France<br />

Glass Half<br />

Netherlands<br />

League of Legends: Project Overdrive<br />

United Kingdom<br />

Les marmottes – Mariachi<br />

France<br />

Lichtspiel<br />

Germany<br />

Mafia III<br />

USA<br />

Natural Attraction<br />

Germany<br />

None of That<br />

USA<br />

Shell V-Power “Shapeshifter”<br />

United Kingdom<br />

Solar Superstorms – Visualization<br />

Excerpts<br />

USA<br />

Taking Flight<br />

USA<br />

TEA TIME<br />

France<br />

Terminator Genisys<br />

United Kingdom<br />

The Universe of Final Fantasy XV<br />

Japan<br />

TOKYO COSMO<br />

Japan<br />

FP F S<br />

DAYTIME SELECTS<br />

Sunday, 24 July, 10 am-5:30 pm<br />

Tuesday, 26 July, 10 am-5:30 pm<br />

Thursday, 28 July, 10 am-5:30 pm<br />

Break It Down<br />

A behind-the-scenes look at the techniques and<br />

technology used to make today’s most stunning<br />

visual effects. Break It Down shows in-depth,<br />

technical shot breakdowns from some of this<br />

year's greatest commercial work, games, and<br />

feature films. It not only highlights groundbreaking<br />

new techniques, but also shows a glimpse of how<br />

some standard techniques can be used in new and<br />

interesting ways to create innovative visual effects.<br />

>DEMOSCENE_<br />

The demoscene is an international computer<br />

art subculture that specializes in creating selfcontained<br />

programs that produce audio-visual<br />

presentations. The main goal of a demo is to<br />

exhibit programming, artistic, and musical skills<br />

within highly constrained limitations (for example,<br />

restricting the executable file to just 64k in size).<br />

Yes, you read that correctly: 64k. Quite honestly,<br />

you won’t believe what you’re seeing.<br />

The Arcade<br />

A new bespoke audience experience focusing on<br />

games from concept art through technology and<br />

implementation in cinematic and real time.<br />

Winners Circle<br />

Winners Circle celebrates the most impressive,<br />

original, and amusing award winners from the<br />

SIGGR<strong>AP</strong>H Computer Animation Festival over<br />

the last seven years. Compiled as a compact and<br />

highly entertaining show, student and commercial<br />

projects sit side-by-side in this incredible recap of<br />

festival highlights.<br />

Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG

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