S16_AP_5.26_10am
S16_AP_5.26_10am
S16_AP_5.26_10am
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EMERGING TECHNOLOGIES (continued)<br />
21<br />
Guidance Field: Vector Field for Implicit<br />
Guidance in Virtual Environments<br />
This new guidance method implicitly<br />
leads users to pre-defined points in virtual<br />
environments while allowing free exploration<br />
by altering users’ inputs according to a kind<br />
of vector field (guidance field).<br />
Ryohei Tanaka<br />
Takuji Narumi<br />
Tomohiro Tanikawa<br />
Michitaka Hirose<br />
The University of Tokyo<br />
HALUX: Projection-Based Interactive<br />
Skin for Digital Sports<br />
HALUX places phototransistors and<br />
vibrators on the body, and drives them with<br />
projector light to eliminate latency derived<br />
from communication.<br />
Haruya Uematsu<br />
Daichi Ogawa<br />
Ryuta Okazaki<br />
Taku Hachisu<br />
Hiroyuki Kajimoto<br />
Takahiro Shitara<br />
Keisuke Hoshino<br />
Khurelbaatar Sugarragchaa<br />
The University of Electro-Communications<br />
HapticWave: Directional Surface<br />
Vibrations Using Wave-Field Synthesis<br />
HapticWave is a novel haptic technology<br />
that delivers directional haptic sensations<br />
generated on a flat surface, without<br />
requiring users to wear a physical device.<br />
Ravish Mehra<br />
Oculus VR<br />
Sean Keller<br />
David Perek<br />
Christoph Hohnerlein<br />
Elia Gatti<br />
Riccardo DeSalvo<br />
Oculus Research<br />
HapTONE: Haptic Instrument for<br />
Enriched Musical Play<br />
HapTONE delivers high-fidelity vibrotactile<br />
sensations, not only at the moment of<br />
key input, but also as keys are pressed.<br />
The instrument can reproduce the touch<br />
sensations of a keyboard, stringed,<br />
percussion, or non-musical instrument.<br />
Daichi Ogawa<br />
Kenta Tanabe<br />
Vibol Yem<br />
The University of Electro-Communications<br />
Taku Hachisu<br />
University of Tsukuba<br />
Hiroyuki Kajimoto<br />
Akifumi Takahashi<br />
Ayaka Nishi<br />
The University of Electro-Communications<br />
Layered Telepresence: Simultaneous<br />
Multi-Presence Experience Using<br />
Eye-Gaze-Based Perceptual<br />
Awareness Blending<br />
Layered Telepresence allows a viewer<br />
to experience simultaneous multipresence<br />
by blending eye gaze and<br />
perceptual awareness of real-time audio/<br />
visual information received from multiple<br />
telepresence robots.<br />
MHD Yamen Saraiji<br />
Shota Sugimoto<br />
Charith Fernando<br />
Kouta Minamizawa<br />
Keio University<br />
Susumu Tachi<br />
The University of Tokyo<br />
LiDARMAN: Reprogramming Reality<br />
With Egocentric Laser Depth Scanning<br />
LiDARMAN reprograms reality by substituting<br />
visual perception. Using a Light Detection<br />
And Ranging (LiDAR) sensor to provide<br />
altered vision, the system can provide a novel<br />
3D reconstructed view from outside the body<br />
and enables novel applications.<br />
Takashi Miyaki<br />
The University of Tokyo<br />
Jun Rekimoto<br />
The University of Tokyo, Sony Computer Science<br />
Laboratories, Inc.<br />
LightAir: a Novel System for<br />
Tangible Communication With<br />
Quadcopters Using Foot Gestures<br />
and Projected Images<br />
This new paradigm of human-drone<br />
interaction combines foot gestures with<br />
images projected on the road. The<br />
system allows creation of a new type<br />
of tangible interaction with drones for<br />
augmented sports.<br />
Dzmitry Tsetserukou<br />
Mikhail Matrosov<br />
Olga Volkova<br />
Skolkovo Institute of Science and Technology<br />
Perceptually Based Foveated<br />
Virtual Reality<br />
This installation allows attendees to<br />
compare several perceptually based<br />
foveated rendering techniques running<br />
live inside a virtual reality headset with<br />
integrated eye-tracking.<br />
Anjul Patney<br />
Joohwan Kim<br />
Marco Salvi<br />
Anton Kaplanyan<br />
Chris Wyman<br />
Nir Benty<br />
Aaron Lefohn<br />
David Luebke<br />
NVIDIA Corporation<br />
Phyxel: Realistic Display Using Physical<br />
Objects With High-speed Spatially<br />
Pixelated Lighting<br />
This project explores computational<br />
display of shape and appearance. Based<br />
on persistence of vision, the system<br />
coordinates high-speed adaptive lighting<br />
and periodic motion of physical materials.<br />
Takatoshi Yoshida<br />
Yoshihiro Watanabe<br />
Masatoshi Ishikawa<br />
The University of Tokyo<br />
Ratchair: Furniture That Learns to<br />
Move Itself With Vibration<br />
This project presents a strategy for displacing<br />
big objects by attaching relatively small<br />
vibration sources. After learning how several<br />
random bursts of vibration affect its pose, an<br />
optimization algorithm discovers the optimal<br />
sequence of vibration patterns required to<br />
move the object to a specified position.<br />
Tetiana Pershakova<br />
Minjoo Cho Korea<br />
Alvaro Casinelli<br />
Daniel Saakes<br />
Korea Advanced Institute of Science<br />
and Technology<br />
Unlimited Corridor: Redirected<br />
Walking Techniques Using<br />
Visuo-Haptic Interaction<br />
Unlimited Corridor enables users to<br />
walk freely around virtual environments<br />
by touching walls, although in current<br />
reality they are walking around circular<br />
walls within a limited space. Attendees<br />
experience a VR search for confidential<br />
information in a skyscraper.<br />
Keigo Matsumoto<br />
The University of Tokyo<br />
Yuki Ban<br />
Takuji Narumi<br />
The University of Tokyo<br />
Yohei Yanase<br />
Unity Technologies SF<br />
Tomohiro Tanikawa<br />
Michitaka Hirose<br />
The University of Tokyo<br />
X-SectionScope: Cross-Section<br />
Projection in Light-Field Clone Image<br />
A novel interactive 3D informationvisualization<br />
display that superimposes<br />
a cross-sectional image on an aerial<br />
volumetric image of a real object.<br />
Yoshikazu Furuyama<br />
Atsushi Matsubayashi<br />
Yasutoshi Makino<br />
Hiroyuki Shinoda<br />
The University of Tokyo<br />
Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG