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EMERGING TECHNOLOGIES (continued)<br />

21<br />

Guidance Field: Vector Field for Implicit<br />

Guidance in Virtual Environments<br />

This new guidance method implicitly<br />

leads users to pre-defined points in virtual<br />

environments while allowing free exploration<br />

by altering users’ inputs according to a kind<br />

of vector field (guidance field).<br />

Ryohei Tanaka<br />

Takuji Narumi<br />

Tomohiro Tanikawa<br />

Michitaka Hirose<br />

The University of Tokyo<br />

HALUX: Projection-Based Interactive<br />

Skin for Digital Sports<br />

HALUX places phototransistors and<br />

vibrators on the body, and drives them with<br />

projector light to eliminate latency derived<br />

from communication.<br />

Haruya Uematsu<br />

Daichi Ogawa<br />

Ryuta Okazaki<br />

Taku Hachisu<br />

Hiroyuki Kajimoto<br />

Takahiro Shitara<br />

Keisuke Hoshino<br />

Khurelbaatar Sugarragchaa<br />

The University of Electro-Communications<br />

HapticWave: Directional Surface<br />

Vibrations Using Wave-Field Synthesis<br />

HapticWave is a novel haptic technology<br />

that delivers directional haptic sensations<br />

generated on a flat surface, without<br />

requiring users to wear a physical device.<br />

Ravish Mehra<br />

Oculus VR<br />

Sean Keller<br />

David Perek<br />

Christoph Hohnerlein<br />

Elia Gatti<br />

Riccardo DeSalvo<br />

Oculus Research<br />

HapTONE: Haptic Instrument for<br />

Enriched Musical Play<br />

HapTONE delivers high-fidelity vibrotactile<br />

sensations, not only at the moment of<br />

key input, but also as keys are pressed.<br />

The instrument can reproduce the touch<br />

sensations of a keyboard, stringed,<br />

percussion, or non-musical instrument.<br />

Daichi Ogawa<br />

Kenta Tanabe<br />

Vibol Yem<br />

The University of Electro-Communications<br />

Taku Hachisu<br />

University of Tsukuba<br />

Hiroyuki Kajimoto<br />

Akifumi Takahashi<br />

Ayaka Nishi<br />

The University of Electro-Communications<br />

Layered Telepresence: Simultaneous<br />

Multi-Presence Experience Using<br />

Eye-Gaze-Based Perceptual<br />

Awareness Blending<br />

Layered Telepresence allows a viewer<br />

to experience simultaneous multipresence<br />

by blending eye gaze and<br />

perceptual awareness of real-time audio/<br />

visual information received from multiple<br />

telepresence robots.<br />

MHD Yamen Saraiji<br />

Shota Sugimoto<br />

Charith Fernando<br />

Kouta Minamizawa<br />

Keio University<br />

Susumu Tachi<br />

The University of Tokyo<br />

LiDARMAN: Reprogramming Reality<br />

With Egocentric Laser Depth Scanning<br />

LiDARMAN reprograms reality by substituting<br />

visual perception. Using a Light Detection<br />

And Ranging (LiDAR) sensor to provide<br />

altered vision, the system can provide a novel<br />

3D reconstructed view from outside the body<br />

and enables novel applications.<br />

Takashi Miyaki<br />

The University of Tokyo<br />

Jun Rekimoto<br />

The University of Tokyo, Sony Computer Science<br />

Laboratories, Inc.<br />

LightAir: a Novel System for<br />

Tangible Communication With<br />

Quadcopters Using Foot Gestures<br />

and Projected Images<br />

This new paradigm of human-drone<br />

interaction combines foot gestures with<br />

images projected on the road. The<br />

system allows creation of a new type<br />

of tangible interaction with drones for<br />

augmented sports.<br />

Dzmitry Tsetserukou<br />

Mikhail Matrosov<br />

Olga Volkova<br />

Skolkovo Institute of Science and Technology<br />

Perceptually Based Foveated<br />

Virtual Reality<br />

This installation allows attendees to<br />

compare several perceptually based<br />

foveated rendering techniques running<br />

live inside a virtual reality headset with<br />

integrated eye-tracking.<br />

Anjul Patney<br />

Joohwan Kim<br />

Marco Salvi<br />

Anton Kaplanyan<br />

Chris Wyman<br />

Nir Benty<br />

Aaron Lefohn<br />

David Luebke<br />

NVIDIA Corporation<br />

Phyxel: Realistic Display Using Physical<br />

Objects With High-speed Spatially<br />

Pixelated Lighting<br />

This project explores computational<br />

display of shape and appearance. Based<br />

on persistence of vision, the system<br />

coordinates high-speed adaptive lighting<br />

and periodic motion of physical materials.<br />

Takatoshi Yoshida<br />

Yoshihiro Watanabe<br />

Masatoshi Ishikawa<br />

The University of Tokyo<br />

Ratchair: Furniture That Learns to<br />

Move Itself With Vibration<br />

This project presents a strategy for displacing<br />

big objects by attaching relatively small<br />

vibration sources. After learning how several<br />

random bursts of vibration affect its pose, an<br />

optimization algorithm discovers the optimal<br />

sequence of vibration patterns required to<br />

move the object to a specified position.<br />

Tetiana Pershakova<br />

Minjoo Cho Korea<br />

Alvaro Casinelli<br />

Daniel Saakes<br />

Korea Advanced Institute of Science<br />

and Technology<br />

Unlimited Corridor: Redirected<br />

Walking Techniques Using<br />

Visuo-Haptic Interaction<br />

Unlimited Corridor enables users to<br />

walk freely around virtual environments<br />

by touching walls, although in current<br />

reality they are walking around circular<br />

walls within a limited space. Attendees<br />

experience a VR search for confidential<br />

information in a skyscraper.<br />

Keigo Matsumoto<br />

The University of Tokyo<br />

Yuki Ban<br />

Takuji Narumi<br />

The University of Tokyo<br />

Yohei Yanase<br />

Unity Technologies SF<br />

Tomohiro Tanikawa<br />

Michitaka Hirose<br />

The University of Tokyo<br />

X-SectionScope: Cross-Section<br />

Projection in Light-Field Clone Image<br />

A novel interactive 3D informationvisualization<br />

display that superimposes<br />

a cross-sectional image on an aerial<br />

volumetric image of a real object.<br />

Yoshikazu Furuyama<br />

Atsushi Matsubayashi<br />

Yasutoshi Makino<br />

Hiroyuki Shinoda<br />

The University of Tokyo<br />

Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG

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