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PRODUCTION SESSIONS (continued)<br />

26<br />

THURSDAY, 28 JULY<br />

FROM ARMADILLO TO ZEBRA:<br />

CREATING THE DIVERSE<br />

CHARACTERS AND WORLD<br />

OF “ZOOTOPIA”<br />

Thursday, 28 July, 10:45 am-12:15 pm<br />

The world of “Zootopia” is a vast, multiscale,<br />

multi-climate city that represents the<br />

biomes of the tundra, desert, rainforest,<br />

and grasslands. It is also a place where<br />

humans never existed and animals have<br />

evolved to be anthropomorphic, clothed,<br />

city-dwellers. Walt Disney Animation Studios<br />

pushed the artistic boundaries of all aspects<br />

of the production process to create vastly<br />

different environments filled with hundreds<br />

of unique and detailed characters. The scale<br />

difference of the animals, from a mouse to<br />

giraffe (95:1), required creation of a world<br />

that could be inhabited by characters of all<br />

shapes and sizes while depicting thousands<br />

of furred and clothed animals.<br />

Panelists<br />

Ernest Petti<br />

Nicholas Burkard<br />

Brian Leach<br />

Sean Palmer<br />

Michelle Robinson<br />

Hans-Joerg Keim<br />

Walt Disney Animation Studios<br />

DEVELOPING “MASS EFFECT:<br />

NEW EARTH” – A 4D<br />

HOLOGR<strong>AP</strong>HIC ADVENTURE<br />

Thursday, 28 July, 2-3:30 pm<br />

This session focuses on development of<br />

“Mass Effect: New Earth,” a first-of-its kind<br />

theme-park attraction at California’s Great<br />

America in Santa Clara. The experience<br />

features “holographic 3D”, using the world’s<br />

largest and highest-resolution 3D LED<br />

screens combined with cutting-edge mixedfield<br />

sound technology, motion seats, and<br />

4D effects such as leg ticklers, air blasts,<br />

transducers, and CO 2 . The panel discusses<br />

the technology used in the attraction<br />

and how multiple partners including<br />

BioWare, Cedar Fair, 3D Live, and Halon<br />

Entertainment collaborated to build it.<br />

Panelists<br />

Robert deMontarnal, Business Development<br />

BioWare<br />

Christian Dieckmann, VP Strategic Growth<br />

Howard Newstate, Executive Producer<br />

Media Networks Cedar Fair<br />

Entertainment Company<br />

Clint Reagan, Previs Supervisor<br />

Halon Entertainment LLC<br />

Nathan Huber, Co-Founder and CEO<br />

3D Live<br />

INDUSTRIAL LIGHT & MAGIC<br />

PRESENTS THE VISUAL EFFECTS OF<br />

“STAR WARS: THE FORCE AWAKENS”<br />

Thursday, 28 July, 3:45-5:15 pm<br />

The ILM team discusses the range of<br />

challenges presented by bringing the latest<br />

installment in the storied “Star Wars” series<br />

to life. Utilizing a seamless blend of practical<br />

effects, sets, locations, and cutting-edge<br />

digital animation and visual effects, the team<br />

summarizes how they created an array of<br />

the film’s 2100 visual-effects shots.<br />

Panelists<br />

Roger Guyett, VFX Supervisor/2nd Unit Director<br />

Patrick Tubach, VFX Supervisor<br />

Paul Kavanagh, Animation Supervisor<br />

Polly Ing, CG Supervisor<br />

Industrial Light & Magic<br />

Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG

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