S16_AP_5.26_10am
S16_AP_5.26_10am
S16_AP_5.26_10am
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PRODUCTION SESSIONS (continued)<br />
26<br />
THURSDAY, 28 JULY<br />
FROM ARMADILLO TO ZEBRA:<br />
CREATING THE DIVERSE<br />
CHARACTERS AND WORLD<br />
OF “ZOOTOPIA”<br />
Thursday, 28 July, 10:45 am-12:15 pm<br />
The world of “Zootopia” is a vast, multiscale,<br />
multi-climate city that represents the<br />
biomes of the tundra, desert, rainforest,<br />
and grasslands. It is also a place where<br />
humans never existed and animals have<br />
evolved to be anthropomorphic, clothed,<br />
city-dwellers. Walt Disney Animation Studios<br />
pushed the artistic boundaries of all aspects<br />
of the production process to create vastly<br />
different environments filled with hundreds<br />
of unique and detailed characters. The scale<br />
difference of the animals, from a mouse to<br />
giraffe (95:1), required creation of a world<br />
that could be inhabited by characters of all<br />
shapes and sizes while depicting thousands<br />
of furred and clothed animals.<br />
Panelists<br />
Ernest Petti<br />
Nicholas Burkard<br />
Brian Leach<br />
Sean Palmer<br />
Michelle Robinson<br />
Hans-Joerg Keim<br />
Walt Disney Animation Studios<br />
DEVELOPING “MASS EFFECT:<br />
NEW EARTH” – A 4D<br />
HOLOGR<strong>AP</strong>HIC ADVENTURE<br />
Thursday, 28 July, 2-3:30 pm<br />
This session focuses on development of<br />
“Mass Effect: New Earth,” a first-of-its kind<br />
theme-park attraction at California’s Great<br />
America in Santa Clara. The experience<br />
features “holographic 3D”, using the world’s<br />
largest and highest-resolution 3D LED<br />
screens combined with cutting-edge mixedfield<br />
sound technology, motion seats, and<br />
4D effects such as leg ticklers, air blasts,<br />
transducers, and CO 2 . The panel discusses<br />
the technology used in the attraction<br />
and how multiple partners including<br />
BioWare, Cedar Fair, 3D Live, and Halon<br />
Entertainment collaborated to build it.<br />
Panelists<br />
Robert deMontarnal, Business Development<br />
BioWare<br />
Christian Dieckmann, VP Strategic Growth<br />
Howard Newstate, Executive Producer<br />
Media Networks Cedar Fair<br />
Entertainment Company<br />
Clint Reagan, Previs Supervisor<br />
Halon Entertainment LLC<br />
Nathan Huber, Co-Founder and CEO<br />
3D Live<br />
INDUSTRIAL LIGHT & MAGIC<br />
PRESENTS THE VISUAL EFFECTS OF<br />
“STAR WARS: THE FORCE AWAKENS”<br />
Thursday, 28 July, 3:45-5:15 pm<br />
The ILM team discusses the range of<br />
challenges presented by bringing the latest<br />
installment in the storied “Star Wars” series<br />
to life. Utilizing a seamless blend of practical<br />
effects, sets, locations, and cutting-edge<br />
digital animation and visual effects, the team<br />
summarizes how they created an array of<br />
the film’s 2100 visual-effects shots.<br />
Panelists<br />
Roger Guyett, VFX Supervisor/2nd Unit Director<br />
Patrick Tubach, VFX Supervisor<br />
Paul Kavanagh, Animation Supervisor<br />
Polly Ing, CG Supervisor<br />
Industrial Light & Magic<br />
Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG