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AR/VR FIRST-TIMER RESEARCH<br />

EMERGING TECHNOLOGIES<br />

20<br />

FP F S EP E #SIGGR<strong>AP</strong>H2016<br />

See, learn, touch, and try the state of the art in human-computer interaction and<br />

robotics. Emerging Technologies presents work from many sub-disciplines of<br />

interactive techniques, with a special emphasis on projects that explore science,<br />

high-resolution digital-cinema technologies, and interactive art-science narratives.<br />

EMERGING TECHNOLOGIES HOURS<br />

Sunday, 24 July<br />

noon-5:30 pm<br />

Monday, 25 July<br />

10 am-5:30 pm<br />

Tuesday, 26 July<br />

10 am-5:30 pm<br />

Wednesday, 27 July 10 am-5:30 pm<br />

Thursday, 28 July<br />

10 am-1 pm<br />

A preliminary list of Emerging Technologies installations.<br />

Visit s2016.siggraph.org for updates.<br />

Image Credit: HapticWave: Directional Surface Vibrations Using Wave-Field Synthesis © 2016 Ravish Mehra,<br />

Oculus VR; Sean Keller, David Perek, Christoph Hohnerlein, Elia Gatti, Riccardo DeSalvo, Oculus Research.<br />

AnyLight: An Integral Illumination Device<br />

A novel programmable lighting device that<br />

can mimic the illumination effects of a wide<br />

range of lighting sources (spotlight, candle,<br />

natural light, etc.) using the principle of<br />

integral imaging.<br />

Yuichiro Takeuchi<br />

Shunichi Suwa<br />

Kunihiko Nagamine<br />

Sony Computer Science Laboratories, Inc.<br />

Big Robot Mk.1A<br />

This tall robot with two wheeled legs<br />

positions a human pilot five meters above<br />

the ground. The pilot controls the robot’s<br />

movement with foot motions as it follows the<br />

path of a five-meter-tall tall humanoid.<br />

Hiroo Iwata<br />

Yu-ta Kimura<br />

Hikaru Takatori<br />

Yu-uki Enzaki<br />

University of Tsukuba<br />

Computational Focus-Tunable<br />

Near-Eye Display<br />

This focus-tunable near-eye display is<br />

capable of reproducing multiple<br />

emerging display modes for augmented<br />

and virtual reality.<br />

Robert Konrad<br />

Nitish Padmanaban<br />

Stanford University<br />

Emily Cooper<br />

Dartmouth College<br />

Gordon Wetzstein<br />

Stanford University<br />

Demo of Face2Face: Real-Time<br />

Face Capture and Reenactment<br />

of RGB Videos<br />

A novel approach for real-time facial<br />

reenactment of a monocular target-video<br />

sequence, where the goal is to animate the<br />

facial expressions of the target video with a<br />

source actor and re-render the manipulated<br />

output video in a photo-realistic fashion.<br />

Justus Thies<br />

Friedrich-Alexander University Erlangen-Nürnberg<br />

Michael Zollhöfer<br />

Max-Planck-Institut für Informatik<br />

Marc Stamminger<br />

Friedrich-Alexander University Erlangen-Nürnberg<br />

Christian Theobalt<br />

Max-Planck-Institut für Informatik<br />

Matthias Nießner<br />

Stanford University<br />

Enjoy 360° Vision With FlyVIZ<br />

FlyVIZ is a novel, compact, lightweight<br />

display device that enables artificial<br />

omnidirectional vision, so users can see<br />

“with eyes behind the back”.<br />

Guillermo Andrade-Barroso<br />

Irisa/Inria Rennes Bretagne Atlantique<br />

Jerome Ardouin<br />

Florian Nouviale<br />

Anatole Lecuyer<br />

Maud Marchal<br />

Eric Marchand<br />

Irisa/Inria Rennes Bretagne Atlantique<br />

FinGAR: Combination of Electrical<br />

and Mechanical Stimulation for<br />

High-Fidelity Tactile Presentation<br />

FinGAR is a finger-glove tactile display<br />

that combines electrical and mechanical<br />

stimulation to reproduce high-fidelity tactile<br />

sensation on a finger-pad. Combining virtual<br />

scenes and a hand motion capture system,<br />

users experience various textures in the<br />

virtual world.<br />

Vibol Yem<br />

Ryuta Okazaki<br />

Hiroyuki Kajimoto<br />

Erika Oishi<br />

Junko Ikuta<br />

The University of Electro-Communications<br />

Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG

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