S16_AP_5.26_10am
S16_AP_5.26_10am
S16_AP_5.26_10am
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AR/VR FIRST-TIMER RESEARCH<br />
EMERGING TECHNOLOGIES<br />
20<br />
FP F S EP E #SIGGR<strong>AP</strong>H2016<br />
See, learn, touch, and try the state of the art in human-computer interaction and<br />
robotics. Emerging Technologies presents work from many sub-disciplines of<br />
interactive techniques, with a special emphasis on projects that explore science,<br />
high-resolution digital-cinema technologies, and interactive art-science narratives.<br />
EMERGING TECHNOLOGIES HOURS<br />
Sunday, 24 July<br />
noon-5:30 pm<br />
Monday, 25 July<br />
10 am-5:30 pm<br />
Tuesday, 26 July<br />
10 am-5:30 pm<br />
Wednesday, 27 July 10 am-5:30 pm<br />
Thursday, 28 July<br />
10 am-1 pm<br />
A preliminary list of Emerging Technologies installations.<br />
Visit s2016.siggraph.org for updates.<br />
Image Credit: HapticWave: Directional Surface Vibrations Using Wave-Field Synthesis © 2016 Ravish Mehra,<br />
Oculus VR; Sean Keller, David Perek, Christoph Hohnerlein, Elia Gatti, Riccardo DeSalvo, Oculus Research.<br />
AnyLight: An Integral Illumination Device<br />
A novel programmable lighting device that<br />
can mimic the illumination effects of a wide<br />
range of lighting sources (spotlight, candle,<br />
natural light, etc.) using the principle of<br />
integral imaging.<br />
Yuichiro Takeuchi<br />
Shunichi Suwa<br />
Kunihiko Nagamine<br />
Sony Computer Science Laboratories, Inc.<br />
Big Robot Mk.1A<br />
This tall robot with two wheeled legs<br />
positions a human pilot five meters above<br />
the ground. The pilot controls the robot’s<br />
movement with foot motions as it follows the<br />
path of a five-meter-tall tall humanoid.<br />
Hiroo Iwata<br />
Yu-ta Kimura<br />
Hikaru Takatori<br />
Yu-uki Enzaki<br />
University of Tsukuba<br />
Computational Focus-Tunable<br />
Near-Eye Display<br />
This focus-tunable near-eye display is<br />
capable of reproducing multiple<br />
emerging display modes for augmented<br />
and virtual reality.<br />
Robert Konrad<br />
Nitish Padmanaban<br />
Stanford University<br />
Emily Cooper<br />
Dartmouth College<br />
Gordon Wetzstein<br />
Stanford University<br />
Demo of Face2Face: Real-Time<br />
Face Capture and Reenactment<br />
of RGB Videos<br />
A novel approach for real-time facial<br />
reenactment of a monocular target-video<br />
sequence, where the goal is to animate the<br />
facial expressions of the target video with a<br />
source actor and re-render the manipulated<br />
output video in a photo-realistic fashion.<br />
Justus Thies<br />
Friedrich-Alexander University Erlangen-Nürnberg<br />
Michael Zollhöfer<br />
Max-Planck-Institut für Informatik<br />
Marc Stamminger<br />
Friedrich-Alexander University Erlangen-Nürnberg<br />
Christian Theobalt<br />
Max-Planck-Institut für Informatik<br />
Matthias Nießner<br />
Stanford University<br />
Enjoy 360° Vision With FlyVIZ<br />
FlyVIZ is a novel, compact, lightweight<br />
display device that enables artificial<br />
omnidirectional vision, so users can see<br />
“with eyes behind the back”.<br />
Guillermo Andrade-Barroso<br />
Irisa/Inria Rennes Bretagne Atlantique<br />
Jerome Ardouin<br />
Florian Nouviale<br />
Anatole Lecuyer<br />
Maud Marchal<br />
Eric Marchand<br />
Irisa/Inria Rennes Bretagne Atlantique<br />
FinGAR: Combination of Electrical<br />
and Mechanical Stimulation for<br />
High-Fidelity Tactile Presentation<br />
FinGAR is a finger-glove tactile display<br />
that combines electrical and mechanical<br />
stimulation to reproduce high-fidelity tactile<br />
sensation on a finger-pad. Combining virtual<br />
scenes and a hand motion capture system,<br />
users experience various textures in the<br />
virtual world.<br />
Vibol Yem<br />
Ryuta Okazaki<br />
Hiroyuki Kajimoto<br />
Erika Oishi<br />
Junko Ikuta<br />
The University of Electro-Communications<br />
Table of Contents S2016.SIGGR<strong>AP</strong>H.ORG